# libgui [![Build Status](https://travis-ci.org/Maschell/libgui.svg?branch=wut)](https://travis-ci.org/Maschell/libgui/tree/wut) ## Usage Following steps are required for initialization: ```C memoryInitialize(); // Initialize memory management //DO GUI STUFF HERE! memoryRelease(); ``` Link the application with: ```Makefile -lgui -lutilswut -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec ``` You also need to add the include path to your Makefile. Example: ```Makefile export INCLUDE := [...] -I$(PORTLIBS)/include/freetype2 \ -I$(WUT_ROOT)/include/libgui \ -I$(PORTLIBS)/include ``` TODO: provide more information ## Dependencies To be able to use libgui, you need to install the following dependencies: - Application needs to be loaded from the [homebrew_launcher](https://github.com/dimok789/homebrew_launcher) - [libutils](https://github.com/Maschell/libutils/tree/wut) (WUT branch) for common functions. - [wut](https://github.com/decaf-emu/wut) And other portable libraries that can be found in the "libs" folder of this repository. Extract the "portlibs.zip" into your devkitPro directory. `7z x -y ./libs/portlibs.zip -o${DEVKITPRO}` This package includes: - freetype2 - libgd - libpng - libjpeg - libz - libmad - vorbisidec # Credits - Orignally based on https://github.com/dborth/libwiigui - Wii U port / modification / new functions / sound / much more by dimok. - Minor changes by Maschell