/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#include
//! TODO remove this!
static int32_t screenwidth = 1280;
static int32_t screenheight = 720;
/**
* Constructor for the Object class.
*/
GuiElement::GuiElement() {
xoffset = 0.0f;
yoffset = 0.0f;
zoffset = 0.0f;
width = 0.0f;
height = 0.0f;
alpha = 1.0f;
scaleX = 1.0f;
scaleY = 1.0f;
scaleZ = 1.0f;
for (int32_t i = 0; i < 5; i++) {
state[i] = STATE_DEFAULT;
}
stateChan = -1;
parentElement = NULL;
rumble = true;
selectable = false;
clickable = false;
holdable = false;
drawOverOnlyWhenSelected = false;
visible = true;
yoffsetDyn = 0;
xoffsetDyn = 0;
alphaDyn = -1;
scaleDyn = 1;
effects = EFFECT_NONE;
effectAmount = 0;
effectTarget = 0;
effectsOver = EFFECT_NONE;
effectAmountOver = 0;
effectTargetOver = 0;
angle = 0.0f;
// default alignment - align to top left
alignment = (ALIGN_CENTER | ALIGN_MIDDLE);
}
/**
* Get the left position of the GuiElement.
* @see SetLeft()
* @return Left position in pixel.
*/
float GuiElement::getLeft() {
float pWidth = 0;
float pLeft = 0;
float pScaleX = 1.0f;
if (parentElement) {
pWidth = parentElement->getWidth();
pLeft = parentElement->getLeft();
pScaleX = parentElement->getScaleX();
}
pLeft += xoffsetDyn;
float x = pLeft;
//! TODO: the conversion from int to float and back to int is bad for performance, change that
if (alignment & ALIGN_CENTER) {
x = pLeft + pWidth * 0.5f * pScaleX - width * 0.5f * getScaleX();
} else if (alignment & ALIGN_RIGHT) {
x = pLeft + pWidth * pScaleX - width * getScaleX();
}
return x + xoffset;
}
/**
* Get the top position of the GuiElement.
* @see SetTop()
* @return Top position in pixel.
*/
float GuiElement::getTop() {
float pHeight = 0;
float pTop = 0;
float pScaleY = 1.0f;
if (parentElement) {
pHeight = parentElement->getHeight();
pTop = parentElement->getTop();
pScaleY = parentElement->getScaleY();
}
pTop += yoffsetDyn;
float y = pTop;
//! TODO: the conversion from int to float and back to int is bad for performance, change that
if (alignment & ALIGN_MIDDLE) {
y = pTop + pHeight * 0.5f * pScaleY - getHeight() * 0.5f * getScaleY();
} else if (alignment & ALIGN_BOTTOM) {
y = pTop + pHeight * pScaleY - getHeight() * getScaleY();
}
return y + yoffset;
}
void GuiElement::setEffect(int32_t eff, int32_t amount, int32_t target) {
if (eff & EFFECT_SLIDE_IN) {
// these calculations overcompensate a little
if (eff & EFFECT_SLIDE_TOP) {
if (eff & EFFECT_SLIDE_FROM) {
yoffsetDyn = (int32_t) -getHeight() * scaleY;
} else {
yoffsetDyn = -screenheight;
}
} else if (eff & EFFECT_SLIDE_LEFT) {
if (eff & EFFECT_SLIDE_FROM) {
xoffsetDyn = (int32_t) -getWidth() * scaleX;
} else {
xoffsetDyn = -screenwidth;
}
} else if (eff & EFFECT_SLIDE_BOTTOM) {
if (eff & EFFECT_SLIDE_FROM) {
yoffsetDyn = (int32_t) getHeight() * scaleY;
} else {
yoffsetDyn = screenheight;
}
} else if (eff & EFFECT_SLIDE_RIGHT) {
if (eff & EFFECT_SLIDE_FROM) {
xoffsetDyn = (int32_t) getWidth() * scaleX;
} else {
xoffsetDyn = screenwidth;
}
}
}
if ((eff & EFFECT_FADE) && amount > 0) {
alphaDyn = 0;
} else if ((eff & EFFECT_FADE) && amount < 0) {
alphaDyn = alpha;
}
effects |= eff;
effectAmount = amount;
effectTarget = target;
}
//!Sets an effect to be enabled on wiimote cursor over
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
void GuiElement::setEffectOnOver(int32_t e, int32_t a, int32_t t) {
effectsOver |= e;
effectAmountOver = a;
effectTargetOver = t;
}
void GuiElement::resetEffects() {
yoffsetDyn = 0;
xoffsetDyn = 0;
alphaDyn = -1;
scaleDyn = 1;
effects = EFFECT_NONE;
effectAmount = 0;
effectTarget = 0;
effectsOver = EFFECT_NONE;
effectAmountOver = 0;
effectTargetOver = 0;
}
void GuiElement::updateEffects() {
if (!this->isVisible() && parentElement) {
return;
}
if (effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM)) {
if (effects & EFFECT_SLIDE_IN) {
if (effects & EFFECT_SLIDE_LEFT) {
xoffsetDyn += effectAmount;
if (xoffsetDyn >= 0) {
xoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_RIGHT) {
xoffsetDyn -= effectAmount;
if (xoffsetDyn <= 0) {
xoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_TOP) {
yoffsetDyn += effectAmount;
if (yoffsetDyn >= 0) {
yoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_BOTTOM) {
yoffsetDyn -= effectAmount;
if (yoffsetDyn <= 0) {
yoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
}
} else {
if (effects & EFFECT_SLIDE_LEFT) {
xoffsetDyn -= effectAmount;
if (xoffsetDyn <= -screenwidth) {
effects = 0; // shut off effect
effectFinished(this);
} else if ((effects & EFFECT_SLIDE_FROM) && xoffsetDyn <= -getWidth()) {
effects = 0; // shut off effect
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_RIGHT) {
xoffsetDyn += effectAmount;
if (xoffsetDyn >= screenwidth) {
effects = 0; // shut off effect
effectFinished(this);
} else if ((effects & EFFECT_SLIDE_FROM) && xoffsetDyn >= getWidth() * scaleX) {
effects = 0; // shut off effect
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_TOP) {
yoffsetDyn -= effectAmount;
if (yoffsetDyn <= -screenheight) {
effects = 0; // shut off effect
effectFinished(this);
} else if ((effects & EFFECT_SLIDE_FROM) && yoffsetDyn <= -getHeight()) {
effects = 0; // shut off effect
effectFinished(this);
}
} else if (effects & EFFECT_SLIDE_BOTTOM) {
yoffsetDyn += effectAmount;
if (yoffsetDyn >= screenheight) {
effects = 0; // shut off effect
effectFinished(this);
} else if ((effects & EFFECT_SLIDE_FROM) && yoffsetDyn >= getHeight()) {
effects = 0; // shut off effect
effectFinished(this);
}
}
}
} else if (effects & EFFECT_FADE) {
alphaDyn += effectAmount * (1.0f / 255.0f);
if (effectAmount < 0 && alphaDyn <= 0) {
alphaDyn = 0;
effects = 0; // shut off effect
effectFinished(this);
} else if (effectAmount > 0 && alphaDyn >= alpha) {
alphaDyn = alpha;
effects = 0; // shut off effect
effectFinished(this);
}
} else if (effects & EFFECT_SCALE) {
scaleDyn += effectAmount * 0.01f;
if ((effectAmount < 0 && scaleDyn <= (effectTarget * 0.01f)) || (effectAmount > 0 && scaleDyn >= (effectTarget * 0.01f))) {
scaleDyn = effectTarget * 0.01f;
effects = 0; // shut off effect
effectFinished(this);
}
}
}