/* * FreeTypeGX is a wrapper class for libFreeType which renders a compiled * FreeType parsable font so a GX texture for Wii homebrew development. * Copyright (C) 2008 Armin Tamzarian * Modified by Dimok, 2015 for WiiU GX2 * * This file is part of FreeTypeGX. * * FreeTypeGX is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * FreeTypeGX is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with FreeTypeGX. If not, see . */ #include #include #include using namespace std; #define ALIGN4(x) (((x) + 3) & ~3) /** * Default constructor for the FreeTypeGX class for WiiXplorer. */ FreeTypeGX::FreeTypeGX(const uint8_t *fontBuffer, FT_Long bufferSize, bool lastFace) { int32_t faceIndex = 0; ftPointSize = 0; GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_MODE_CLAMP_BORDER, GX2_TEX_XY_FILTER_MODE_LINEAR); FT_Init_FreeType(&ftLibrary); if (lastFace) { FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, -1, &ftFace); faceIndex = ftFace->num_faces - 1; // Use the last face FT_Done_Face(ftFace); ftFace = NULL; } FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, faceIndex, &ftFace); ftKerningEnabled = FT_HAS_KERNING(ftFace); } /** * Default destructor for the FreeTypeGX class. */ FreeTypeGX::~FreeTypeGX() { unloadFont(); FT_Done_Face(ftFace); FT_Done_FreeType(ftLibrary); } /** * Convert a short char string to a wide char string. * * This routine converts a supplied short character string into a wide character string. * Note that it is the user's responsibility to clear the returned buffer once it is no longer needed. * * @param strChar Character string to be converted. * @return Wide character representation of supplied character string. */ wchar_t *FreeTypeGX::charToWideChar(const char *strChar) { if (!strChar) { return NULL; } size_t len = strlen(strChar) + 1; wchar_t *strWChar = new(std::nothrow) wchar_t[len]; if (!strWChar) { return NULL; } size_t bt = mbstowcs(strWChar, strChar, len); if (bt == (size_t) -1) { return NULL; } if (bt < --len) { strWChar[bt] = 0; } return strWChar; } char *FreeTypeGX::wideCharToUTF8(const wchar_t *strChar) { if (!strChar) { return NULL; } size_t len = 0; wchar_t wc; for (size_t i = 0; strChar[i]; ++i) { wc = strChar[i]; if (wc < 0x80) { ++len; } else if (wc < 0x800) { len += 2; } else if (wc < 0x10000) { len += 3; } else { len += 4; } } char *pOut = new(std::nothrow) char[len]; if (!pOut) { return NULL; } size_t n = 0; for (size_t i = 0; strChar[i]; ++i) { wc = strChar[i]; if (wc < 0x80) { pOut[n++] = (char) wc; } else if (wc < 0x800) { pOut[n++] = (char) ((wc >> 6) | 0xC0); pOut[n++] = (char) ((wc & 0x3F) | 0x80); } else if (wc < 0x10000) { pOut[n++] = (char) ((wc >> 12) | 0xE0); pOut[n++] = (char) (((wc >> 6) & 0x3F) | 0x80); pOut[n++] = (char) ((wc & 0x3F) | 0x80); } else { pOut[n++] = (char) (((wc >> 18) & 0x07) | 0xF0); pOut[n++] = (char) (((wc >> 12) & 0x3F) | 0x80); pOut[n++] = (char) (((wc >> 6) & 0x3F) | 0x80); pOut[n++] = (char) ((wc & 0x3F) | 0x80); } } pOut[n] = '\0'; return pOut; } /** * Clears all loaded font glyph data. * * This routine clears all members of the font map structure and frees all allocated memory back to the system. */ void FreeTypeGX::unloadFont() { map::iterator itr; map::iterator itr2; for (itr = fontData.begin(); itr != fontData.end(); itr++) { for (itr2 = itr->second.ftgxCharMap.begin(); itr2 != itr->second.ftgxCharMap.end(); itr2++) { if (itr2->second.texture) { if (itr2->second.texture->surface.image) { free(itr2->second.texture->surface.image); } delete itr2->second.texture; itr2->second.texture = NULL; } } } fontData.clear(); } /** * Caches the given font glyph in the instance font texture buffer. * * This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible * structure within an instance-specific map. * * @param charCode The requested glyph's character code. * @return A pointer to the allocated font structure. */ ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize) { map::iterator itr = fontData.find(pixelSize); if (itr != fontData.end()) { map::iterator itr2 = itr->second.ftgxCharMap.find(charCode); if (itr2 != itr->second.ftgxCharMap.end()) { return &itr2->second; } } //!Cache ascender and decender as well ftGX2Data *ftData = &fontData[pixelSize]; FT_UInt gIndex; uint16_t textureWidth = 0, textureHeight = 0; if (ftPointSize != pixelSize) { ftPointSize = pixelSize; FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize); ftData->ftgxAlign.ascender = (int16_t) ftFace->size->metrics.ascender >> 6; ftData->ftgxAlign.descender = (int16_t) ftFace->size->metrics.descender >> 6; ftData->ftgxAlign.max = 0; ftData->ftgxAlign.min = 0; } gIndex = FT_Get_Char_Index(ftFace, (FT_ULong) charCode); if (gIndex != 0 && FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER) == 0) { if (ftFace->glyph->format == FT_GLYPH_FORMAT_BITMAP) { FT_Bitmap *glyphBitmap = &ftFace->glyph->bitmap; textureWidth = ALIGN4(glyphBitmap->width); textureHeight = ALIGN4(glyphBitmap->rows); if (textureWidth == 0) { textureWidth = 4; } if (textureHeight == 0) { textureHeight = 4; } ftgxCharData *charData = &ftData->ftgxCharMap[charCode]; charData->renderOffsetX = (int16_t) ftFace->glyph->bitmap_left; charData->glyphAdvanceX = (uint16_t) (ftFace->glyph->advance.x >> 6); charData->glyphAdvanceY = (uint16_t) (ftFace->glyph->advance.y >> 6); charData->glyphIndex = (uint32_t) gIndex; charData->renderOffsetY = (int16_t) ftFace->glyph->bitmap_top; charData->renderOffsetMax = (int16_t) ftFace->glyph->bitmap_top; charData->renderOffsetMin = (int16_t) glyphBitmap->rows - ftFace->glyph->bitmap_top; //! Initialize texture charData->texture = new GX2Texture; GX2InitTexture(charData->texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_UNORM_R5_G5_B5_A1, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED); loadGlyphData(glyphBitmap, charData); return charData; } } return NULL; } /** * Locates each character in this wrapper's configured font face and proccess them. * * This routine locates each character in the configured font face and renders the glyph's bitmap. * Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map. */ uint16_t FreeTypeGX::cacheGlyphDataComplete(int16_t pixelSize) { uint32_t i = 0; FT_UInt gIndex; FT_ULong charCode = FT_Get_First_Char(ftFace, &gIndex); while (gIndex != 0) { if (cacheGlyphData(charCode, pixelSize) != NULL) { ++i; } charCode = FT_Get_Next_Char(ftFace, charCode, &gIndex); } return (uint16_t) (i); } /** * Loads the rendered bitmap into the relevant structure's data buffer. * * This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer. * Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value. * * @param bmp A pointer to the most recently rendered glyph's bitmap. * @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph. */ void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData) { charData->texture->surface.image = (uint8_t *) memalign(charData->texture->surface.alignment, charData->texture->surface.imageSize); if (!charData->texture->surface.image) { return; } memset(charData->texture->surface.image, 0x00, charData->texture->surface.imageSize); uint8_t *src = (uint8_t *) bmp->buffer; uint16_t *dst = (uint16_t *) charData->texture->surface.image; uint32_t x, y; for (y = 0; y < bmp->rows; y++) { for (x = 0; x < bmp->width; x++) { uint8_t intensity = src[y * bmp->width + x] >> 3; dst[y * charData->texture->surface.pitch + x] = intensity ? ((intensity << 11) | (intensity << 6) | (intensity << 1) | 1) : 0; } } GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, charData->texture->surface.image, charData->texture->surface.imageSize); } /** * Determines the x offset of the rendered string. * * This routine calculates the x offset of the rendered string based off of a supplied positional format parameter. * * @param width Current pixel width of the string. * @param format Positional format of the string. */ int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format) { if (format & FTGX_JUSTIFY_LEFT) { return 0; } else if (format & FTGX_JUSTIFY_CENTER) { return -(width >> 1); } else if (format & FTGX_JUSTIFY_RIGHT) { return -width; } return 0; } /** * Determines the y offset of the rendered string. * * This routine calculates the y offset of the rendered string based off of a supplied positional format parameter. * * @param offset Current pixel offset data of the string. * @param format Positional format of the string. */ int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize) { std::map::iterator itr = fontData.find(pixelSize); if (itr == fontData.end()) { return 0; } switch (format & FTGX_ALIGN_MASK) { case FTGX_ALIGN_TOP: return itr->second.ftgxAlign.descender; case FTGX_ALIGN_MIDDLE: default: return (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1; case FTGX_ALIGN_BOTTOM: return itr->second.ftgxAlign.ascender; case FTGX_ALIGN_BASELINE: return 0; case FTGX_ALIGN_GLYPH_TOP: return itr->second.ftgxAlign.max; case FTGX_ALIGN_GLYPH_MIDDLE: return (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1; case FTGX_ALIGN_GLYPH_BOTTOM: return itr->second.ftgxAlign.min; } return 0; } /** * Processes the supplied text string and prints the results at the specified coordinates. * * This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer, * a texture from said buffer, and loads the resultant texture into the EFB. * * @param x Screen X coordinate at which to output the text. * @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs. * @param text NULL terminated string to output. * @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff} * @param textStyle Flags which specify any styling which should be applied to the rendered string. * @return The number of characters printed. */ uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 &color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 &blurColor, const float &superSamplingScale) { if (!text) { return 0; } uint16_t fullTextWidth = (textWidth > 0) ? textWidth : getWidth(text, pixelSize); uint16_t x_pos = x, printed = 0; uint16_t x_offset = 0, y_offset = 0; FT_Vector pairDelta; if (textStyle & FTGX_JUSTIFY_MASK) { x_offset = getStyleOffsetWidth(fullTextWidth, textStyle); } if (textStyle & FTGX_ALIGN_MASK) { y_offset = getStyleOffsetHeight(textStyle, pixelSize); } int32_t i = 0; while (text[i]) { ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize); if (glyphData != NULL) { if (ftKerningEnabled && i > 0) { FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta); x_pos += (pairDelta.x >> 6); } copyTextureToFramebuffer(video, glyphData->texture, x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor, superSamplingScale); x_pos += glyphData->glyphAdvanceX; ++printed; } ++i; } return printed; } /** * Processes the supplied string and return the width of the string in pixels. * * This routine processes each character of the supplied text string and calculates the width of the entire string. * Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function. * * @param text NULL terminated string to calculate. * @return The width of the text string in pixels. */ uint16_t FreeTypeGX::getWidth(const wchar_t *text, int16_t pixelSize) { if (!text) { return 0; } uint16_t strWidth = 0; int32_t i = 0; while (text[i]) { strWidth += getCharWidth(text[i], pixelSize, i > 0 ? text[i - 1] : 0); ++i; } return strWidth; } /** * Single char width */ uint16_t FreeTypeGX::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar) { uint16_t strWidth = 0; ftgxCharData *glyphData = cacheGlyphData(wChar, pixelSize); if (glyphData != NULL) { if (ftKerningEnabled && prevChar != 0x0000) { FT_Vector pairDelta; FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[prevChar].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta); strWidth += pairDelta.x >> 6; } strWidth += glyphData->glyphAdvanceX; } return strWidth; } /** * Processes the supplied string and return the height of the string in pixels. * * This routine processes each character of the supplied text string and calculates the height of the entire string. * Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function. * * @param text NULL terminated string to calculate. * @return The height of the text string in pixels. */ uint16_t FreeTypeGX::getHeight(const wchar_t *text, int16_t pixelSize) { if (text == NULL) { return 0; } int16_t strMax = 0, strMin = 0; int32_t i = 0; while (text[i]) { ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize); if (glyphData != NULL) { strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax; strMin = glyphData->renderOffsetMin > strMin ? glyphData->renderOffsetMin : strMin; } ++i; } return strMax + strMin; } /** * Copies the supplied texture quad to the EFB. * * This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target. * * @param texObj A pointer to the glyph's initialized texture object. * @param texWidth The pixel width of the texture object. * @param texHeight The pixel height of the texture object. * @param screenX The screen X coordinate at which to output the rendered texture. * @param screenY The screen Y coordinate at which to output the rendered texture. * @param color Color to apply to the texture. */ void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 &color, const float &defaultBlur, const float &blurIntensity, const glm::vec4 &blurColor, const float &superSamplingScale) { static const float imageAngle = 0.0f; static const float blurScale = (2.0f); float offsetLeft = blurScale * (1.0f / superSamplingScale) * ((float) x + 0.5f * (float) texture->surface.width) * (float) pVideo->getWidthScaleFactor(); float offsetTop = blurScale * (1.0f / superSamplingScale) * ((float) y - 0.5f * (float) texture->surface.height) * (float) pVideo->getHeightScaleFactor(); float widthScale = blurScale * (1.0f / superSamplingScale) * (float) texture->surface.width * pVideo->getWidthScaleFactor(); float heightScale = blurScale * (1.0f / superSamplingScale) * (float) texture->surface.height * pVideo->getHeightScaleFactor(); glm::vec3 positionOffsets(offsetLeft, offsetTop, (float) z); //! blur doubles due to blur we have to scale the texture glm::vec3 scaleFactor(widthScale, heightScale, 1.0f); glm::vec3 blurDirection; blurDirection[2] = 1.0f; Texture2DShader::instance()->setShaders(); Texture2DShader::instance()->setAttributeBuffer(); Texture2DShader::instance()->setAngle(imageAngle); Texture2DShader::instance()->setOffset(positionOffsets); Texture2DShader::instance()->setScale(scaleFactor); Texture2DShader::instance()->setTextureAndSampler(texture, &ftSampler); if (blurIntensity > 0.0f) { //! glow blur color Texture2DShader::instance()->setColorIntensity(blurColor); //! glow blur horizontal blurDirection[0] = blurIntensity; blurDirection[1] = 0.0f; Texture2DShader::instance()->setBlurring(blurDirection); Texture2DShader::instance()->draw(); //! glow blur vertical blurDirection[0] = 0.0f; blurDirection[1] = blurIntensity; Texture2DShader::instance()->setBlurring(blurDirection); Texture2DShader::instance()->draw(); } //! set text color Texture2DShader::instance()->setColorIntensity(color); //! blur horizontal blurDirection[0] = defaultBlur; blurDirection[1] = 0.0f; Texture2DShader::instance()->setBlurring(blurDirection); Texture2DShader::instance()->draw(); //! blur vertical blurDirection[0] = 0.0f; blurDirection[1] = defaultBlur; Texture2DShader::instance()->setBlurring(blurDirection); Texture2DShader::instance()->draw(); }