# libgui ## Usage Following steps are required for initialization: ``` InitOSFunctionPointers(); // Load OS functions InitPadScoreFunctionPointers(); InitVPadFunctionPointers(); // Input functions for GUI control InitFSFunctionPointers(); // To load file from the SD Card InitGX2FunctionPointers(); // For rendering InitAXFunctionPointers(); // For sound mount_sd_fat("sd"); // Mounting the SD Card memoryInitialize(); // Initialize memory management //DO GUI STUFF HERE! memoryRelease(); unmount_sd_fat("sd"); ``` Link the application with: ``` -lgui -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec ``` You also need to add the include path to your Makefile. Example: ``` export INCLUDE := [...] -I$(PORTLIBS)/include/freetype2 \ -I$(PORTLIBS)/include/libgui \ -I$(PORTLIBS)/include ``` TODO: provide more information ## Dependencies To be able to use libgui, you need to install the following dependencies: - Application needs to be loaded from the [homebrew_launcher](https://github.com/dimok789/homebrew_launcher) - [libutils](https://github.com/Maschell/libutils) for common functions. - [dynamic_libs](https://github.com/Maschell/dynamic_libs/tree/lib) for access to the functions. And other portable libraries that can be found in the "libs" folder of this repository. Extract the "portlibs.zip" into your devkitPro directory. This package includes: - freetype2 - libgd - libpng - libjpeg - libz - libmad - vorbisidec # Credits - Orignally based on https://github.com/dborth/libwiigui - Wii U port / modification / new functions / sound / much more by dimok. - Minor changes by Maschell