/**************************************************************************** * Copyright (C) 2016 Maschell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include /** * Constructor for the GuiToggle class. */ GuiToggle::GuiToggle(bool checked, float width, float height) : GuiButton(width, height) { bChanged = false; selected = checked; clicked.connect(this, &GuiToggle::OnToggleClick); } /** * Destructor for the GuiButton class. */ GuiToggle::~GuiToggle() { bChanged = false; selected = false; } void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) { if (!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)) { if (selected) { setUnchecked(); } else { setChecked(); } } } void GuiToggle::update(GuiController *c) { GuiButton::update(c); }