/*************************************************************************** * Copyright (C) 2010 * by Dimok * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any * damages arising from the use of this software. * * Permission is granted to anyone to use this software for any * purpose, including commercial applications, and to alter it and * redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you * must not claim that you wrote the original software. If you use * this software in a product, an acknowledgment in the product * documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and * must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * * for WiiXplorer 2010 ***************************************************************************/ #ifndef SOUNDHANDLER_H_ #define SOUNDHANDLER_H_ #include #include #include "SoundDecoder.hpp" #include "Voice.h" #define MAX_DECODERS 16 // can be increased up to 96 class SoundHandler : public CThread { public: static SoundHandler * instance() { if (!handlerInstance) handlerInstance = new SoundHandler(); return handlerInstance; } static void DestroyInstance() { delete handlerInstance; handlerInstance = NULL; } void AddDecoder(s32 voice, const char * filepath); void AddDecoder(s32 voice, const u8 * snd, s32 len); void RemoveDecoder(s32 voice); SoundDecoder * getDecoder(s32 i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]); }; Voice * getVoice(s32 i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]); }; void ThreadSignal() { resumeThread(); }; bool IsDecoding() { return Decoding; }; protected: SoundHandler(); ~SoundHandler(); static void axFrameCallback(void); void executeThread(void); void ClearDecoderList(); SoundDecoder * GetSoundDecoder(const char * filepath); SoundDecoder * GetSoundDecoder(const u8 * sound, s32 length); static SoundHandler * handlerInstance; bool Decoding; bool ExitRequested; Voice * voiceList[MAX_DECODERS]; SoundDecoder * DecoderList[MAX_DECODERS]; }; #endif