/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef SHADER_H_ #define SHADER_H_ #include "glm/glm.hpp" #include "glm/gtc/matrix_transform.hpp" #include #include class Shader { protected: Shader() {} virtual ~Shader() {} public: static const u16 cuVertexAttrSize = sizeof(f32) * 3; static const u16 cuTexCoordAttrSize = sizeof(f32) * 2; static const u16 cuColorAttrSize = sizeof(u8) * 4; static void setLineWidth(const f32 & width) { GX2SetLineWidth(width); } static void draw(s32 primitive = GX2_PRIMITIVE_QUADS, u32 vtxCount = 4) { switch(primitive) { default: case GX2_PRIMITIVE_QUADS: { GX2DrawEx(GX2_PRIMITIVE_QUADS, vtxCount, 0, 1); break; } case GX2_PRIMITIVE_TRIANGLES: { GX2DrawEx(GX2_PRIMITIVE_TRIANGLES, vtxCount, 0, 1); break; } case GX2_PRIMITIVE_TRIANGLE_FAN: { GX2DrawEx(GX2_PRIMITIVE_TRIANGLE_FAN, vtxCount, 0, 1); break; } case GX2_PRIMITIVE_LINES: { GX2DrawEx(GX2_PRIMITIVE_LINES, vtxCount, 0, 1); break; } case GX2_PRIMITIVE_LINE_STRIP: { GX2DrawEx(GX2_PRIMITIVE_LINE_STRIP, vtxCount, 0, 1); break; } //! TODO: add other primitives later }; } }; #endif // SHADER_H_