/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include static const uint32_t cpVertexShaderProgram[] = { 0x00000000,0x00008009,0x20000000,0x000080a0, 0x3c200100,0x88060094,0x00400000,0x88042014, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x02290001,0x80000000,0x02041f00,0x900c0020, 0x00a11f00,0xfc00624f,0xfd041f00,0x900c4060, 0x02001f80,0x900c0000,0x83f9223e,0x0000803f, 0xfe081f00,0x00080020,0xfe202081,0x10004040, 0xfea49f80,0xfd00620f,0xdb0f49c0,0xdb0fc940, 0xfea01f80,0x9000e06f,0x83f9223e,0x00000000, 0xfe0c1f80,0x00370000,0xffa01f00,0x80000040, 0xff101f00,0x800c0060,0x7f0c1f80,0x80370040, 0x0000103f,0x00000000,0xffa01f00,0x80000000, 0xff001f00,0x800c0020,0x02c51f01,0x80000040, 0xfeac9f80,0x80000060,0x0000103f,0x398ee33f, 0xfea01f00,0x80000000,0x02c19f01,0x9000e02f, 0x01c41f01,0x9000e04f,0x02c59f80,0x80000060, 0x398ee33f,0x00000000,0x01c49f01,0x80000020, 0x02c11f80,0x80000040,0x01e08f00,0xfe04624f, 0x01c01f81,0x7f08626f,0xfe2c2000,0x10004000, 0xfe28a080,0x10004020,0xeb825790,0xb6f711be, 0x7c0e2df2,0x81173cfa }; static const uint32_t cpVertexShaderRegs[] = { 0x00000103,0x00000000,0x00000000,0x00000001, 0xffffff00,0xffffffff,0xffffffff,0xffffffff, 0xffffffff,0xffffffff,0xffffffff,0xffffffff, 0xffffffff,0xffffffff,0x00000000,0xfffffffc, 0x00000002,0x00000000,0x00000001,0x000000ff, 0x000000ff,0x000000ff,0x000000ff,0x000000ff, 0x000000ff,0x000000ff,0x000000ff,0x000000ff, 0x000000ff,0x000000ff,0x000000ff,0x000000ff, 0x000000ff,0x000000ff,0x000000ff,0x000000ff, 0x000000ff,0x000000ff,0x000000ff,0x000000ff, 0x000000ff,0x000000ff,0x000000ff,0x000000ff, 0x000000ff,0x000000ff,0x000000ff,0x000000ff, 0x000000ff,0x00000000,0x0000000e,0x00000010 }; static const uint32_t cPixelShaderProgram[] = { 0x20000000,0x00000ca4,0x0b000000,0x00000085, 0x24000000,0x000050a0,0xb0000000,0x000cc080, 0x39000000,0x00005ca0,0xb8000000,0x000cc080, 0x51000000,0x000078a0,0xc0000000,0x000cc080, 0x70000000,0x000064a0,0xc8000000,0x0008c080, 0x8a000000,0x00005ca0,0x0e000000,0x01008086, 0xce000000,0x0000c080,0xa2000000,0x00000ca8, 0x00800000,0x88062094,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00051f00,0x80060000,0x00011f80,0x80060040, 0xfec81f80,0xfb802320,0x01041f80,0x8c220000, 0x00a41f00,0xfc10620f,0x010d1f00,0x900c0021, 0x00091f00,0x80060040,0x00a01f80,0xfc10626f, 0x00000040,0x00000000,0xfe080000,0xfe8cc300, 0xfe088080,0xfe80c320,0x00a11f00,0xfe000200, 0x00a51f00,0xfe040220,0x00a19f00,0xfe000240, 0x00a59f00,0xfe040260,0x00a11f81,0xfe002600, 0x4260e5bc,0xa69bc4bc,0x0ad7a3bc,0x00000000, 0x00a11f00,0x06004200,0x00a59f00,0x06042220, 0x00a51f00,0x06044240,0x00a11f01,0x06008260, 0x00a51f81,0x06048620,0x6f1283bc,0x0ad7a3bc, 0xa69b44bc,0x00000000,0x00a41f00,0x80000000, 0x00a01f00,0x80000020,0x00ac1f00,0x80000040, 0x00a81f00,0x80000060,0x00a19f80,0x06000600, 0xcac3123c,0x6f1203bc,0x03a41f00,0xfe00620f, 0x03a01f00,0xfe04622f,0x03ac1f00,0xfe08624f, 0x03a81f00,0xfe0c626f,0x00a59f80,0x06040620, 0xcc28913b,0x6f1203bc,0x01a41f00,0xfe00620f, 0x01a01f00,0xfe04622f,0x01ac1f00,0xfe08624f, 0x01a81f00,0xfe0c626f,0x00a19f80,0x06002600, 0xe8eab03c,0x6f1283bb,0x02ac1f00,0xfe084200, 0x02a81f00,0xfe0c4220,0x02a41f00,0xfe004240, 0x02a01f00,0xfe044260,0x00a59f80,0x06042620, 0x92bb353d,0x6f1283bb,0x04a81f00,0x0204620f, 0x04ac1f00,0x0200662f,0x04a41f00,0x0208624f, 0x04a01f00,0x020c626f,0x00a19f80,0x06004600, 0xc4139f3d,0x6f12833b,0x00a41f00,0xfe08620f, 0x00a01f00,0xfe0c622f,0x00ac1f00,0xfe04624f, 0x00a81f00,0xfe00626f,0x00a59f80,0x06044620, 0xb950ed3d,0x6f12833b,0x01a41f00,0xfe00620f, 0x01a01f00,0xfe04622f,0x01ac1f00,0xfe08624f, 0x01a81f00,0xfe0c626f,0x00a19f80,0x06002600, 0xecd7163e,0x6f12033c,0x03a41f00,0xfe000200, 0x03a01f00,0xfe040220,0x03ac1f00,0xfe082240, 0x03a81f00,0xfe0c2260,0x00a59f80,0x06042620, 0x2168233e,0x6f12033c,0x00a11f00,0x06006200, 0x00a51f00,0x06046220,0x00a19f00,0x06006240, 0x00a59f00,0x06046260,0x00a11f81,0x0600e600, 0xa69b443c,0x6f12833c,0x0ad7a33c,0x00000000, 0x02ac1f00,0x0108620f,0x02a81f00,0x010c622f, 0x02a41f00,0x0000624f,0x02a01f00,0x0004666f, 0x00a59f80,0x0604e620,0xecd7163e,0x0ad7a33c, 0x04a81f00,0xfe04620f,0x04ac1f00,0xfe00622f, 0x04a41f00,0xfe08624f,0x04a01f00,0xfe0c626f, 0x00a19f80,0x06008600,0xb950ed3d,0xa69bc43c, 0x05a41f00,0xfe08620f,0x05a01f00,0xfe0c622f, 0x05ac1f00,0xfe04624f,0x05a81f00,0xfe00626f, 0x00a59f80,0x06048620,0xc4139f3d,0xa69bc43c, 0x03a41f00,0xfe00a200,0x03a01f00,0xfe04a220, 0x03ac1f00,0xfe086240,0x03a81f00,0xfe0c6260, 0x00a19f80,0x06006600,0x92bb353d,0x4260e53c, 0x00a51f80,0x06046220,0x4260e53c,0x00000000, 0x07ac1f00,0x0308620f,0x07a81f00,0x030c622f, 0x07a41f00,0x0500624f,0x07a01f80,0x0504626f, 0xe8eab03c,0x00000000,0x04a81f00,0xfe04620f, 0x04ac1f00,0xfe00622f,0x04a41f00,0xfe08624f, 0x04a01f80,0xfe0c626f,0xcac3123c,0x00000000, 0x06a41f00,0xfe08620f,0x06a01f00,0xfe0c622f, 0x06ac1f00,0xfe04624f,0x06a81f80,0xfe00626f, 0xcc28913b,0x00000000,0xfe20a000,0x9000e00f, 0xfe242000,0x9000e02f,0xfe28a001,0x9000e04f, 0xfe2c2081,0x9000e06f,0xfe28a081,0x80060020, 0xfee48f00,0x7f842300,0xfee40f00,0x7f802320, 0xfee48f01,0x7f8c2340,0xfee40f81,0x08842b60, 0x00202000,0x90002000,0x0024a000,0x90002020, 0x00282001,0x90002040,0x002ca081,0x90002060, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x10000000,0x03100df0,0x00008010,0xecdfea0d, 0x10000000,0x00100df0,0x0000a051,0xecdfea0d, 0x10000100,0x01100df0,0x00008010,0xecdfea0d, 0x10000200,0x02100df0,0x00000011,0xecdfea0d, 0x10000400,0x04100df0,0x0000b070,0xecdfea0d, 0x10000000,0x00100df0,0x00008010,0xecdfea0d, 0x10000100,0x01100df0,0x00008010,0xecdfea0d, 0x10000600,0x03100df0,0x00008010,0xecdfea0d, 0x10000200,0x02100df0,0x00008010,0xecdfea0d, 0x10000100,0x04100df0,0x00008010,0xecdfea0d, 0x10000300,0x05100df0,0x00008010,0xecdfea0d, 0x10000300,0x03100df0,0x0000a051,0xecdfea0d, 0x10000700,0x07100df0,0x00008010,0xecdfea0d, 0x10000400,0x04100df0,0x00008010,0xecdfea0d, 0x10000300,0x06100df0,0x00008010,0xecdfea0d, 0x10000000,0x00100df0,0x00008010,0xecdfea0d, 0xc8581837,0x22740275,0x281eddcc,0xfa8b9b65 }; static const uint32_t cPixelShaderRegs[] = { 0x00000109,0x00000002,0x14000001,0x00000000, 0x00000001,0x00000100,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x00000000,0x00000000,0x00000000, 0x00000000,0x0000000f,0x00000001,0x00000010, 0x00000000 }; Texture2DShader * Texture2DShader::shaderInstance = NULL; Texture2DShader::Texture2DShader() : vertexShader(cuAttributeCount) { //! create pixel shader pixelShader.setProgram(cPixelShaderProgram, sizeof(cPixelShaderProgram), cPixelShaderRegs, sizeof(cPixelShaderRegs)); blurLocation = 0; colorIntensityLocation = 4; pixelShader.addUniformVar((GX2UniformVar) { "unf_blur_texture_direction", GX2_SHADER_VAR_TYPE_FLOAT3, 1, blurLocation, -1 }); pixelShader.addUniformVar((GX2UniformVar) { "unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1 }); samplerLocation = 0; pixelShader.addSamplerVar((GX2SamplerVar) { "sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation }); //! create vertex shader vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs)); angleLocation = 0; offsetLocation = 4; scaleLocation = 8; vertexShader.addUniformVar((GX2UniformVar) { "unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1 }); vertexShader.addUniformVar((GX2UniformVar) { "unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1 }); vertexShader.addUniformVar((GX2UniformVar) { "unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1 }); positionLocation = 0; texCoordLocation = 1; vertexShader.addAttribVar((GX2AttribVar) { "attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation }); vertexShader.addAttribVar((GX2AttribVar) { "attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation }); //! setup attribute streams GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32); GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32); //! create fetch shader fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount()); //! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000 posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize); texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize); //! defaults for normal square //! position vertex structure and texture coordinate vertex structure int32_t i = 0; posVtxs[i++] = -1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f; GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize); i = 0; texCoords[i++] = 0.0f; texCoords[i++] = 1.0f; texCoords[i++] = 1.0f; texCoords[i++] = 1.0f; texCoords[i++] = 1.0f; texCoords[i++] = 0.0f; texCoords[i++] = 0.0f; texCoords[i++] = 0.0f; GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize); } Texture2DShader::~Texture2DShader() { if(posVtxs) { free(posVtxs); posVtxs = NULL; } if(texCoords) { free(texCoords); texCoords = NULL; } delete fetchShader; fetchShader = NULL; }