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README.md |
libgui
Usage
Following steps are required for initialization:
InitOSFunctionPointers(); // Load OS functions
InitPadScoreFunctionPointers();
InitVPadFunctionPointers(); // Input functions for GUI control
InitFSFunctionPointers(); // To load file from the SD Card
InitGX2FunctionPointers(); // For rendering
InitAXFunctionPointers(); // For sound
mount_sd_fat("sd"); // Mounting the SD Card
memoryInitialize(); // Initialize memory management
//DO GUI STUFF HERE!
memoryRelease();
unmount_sd_fat("sd");
Link the application with:
-lgui -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec -logg -lbz2
You also need to add the include path to your Makefile. Example:
export INCLUDE := [...] -I$(PORTLIBS)/include/freetype2 \
-I$(PORTLIBS)/include/libgui \
-I$(PORTLIBS)/include
TODO: provide more information
Dependencies
To be able to use libgui, you need to install the following dependencies:
-
Application needs to be loaded from the homebrew_launcher
-
libutils for common functions.
-
dynamic_libs for access to the functions.
-
Install the required portlibs via
(dkp-)pacman -Syu ppc-zlib ppc-libmad ppc-libogg ppc-libgd ppc-freetype ppc-libjpeg-turbo ppc-libpng ppc-libvorbisidec ppc-glm ppc-bzip2
Use the prebuilt files from a Docker image.
The image wiiulegacy/libgui
on Docker Hub provides a prebuilt library in the /artifacts
directory. Copy it into your DevkitPPC portlibs folder.
Example:
COPY --from=wiiulegacy/libgui:0.1 /artifacts $DEVKITPRO/portlibs
Credits
- Orignally based on https://github.com/dborth/libwiigui
- Wii U port / modification / new functions / sound / much more by dimok.
- Minor changes by Maschell