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README.md |
libgui
Usage
Following steps are required for initialization:
InitOSFunctionPointers(); // Load OS functions
InitPadScoreFunctionPointers();
InitVPadFunctionPointers(); // Input functions for GUI control
InitFSFunctionPointers(); // To load file from the SD Card
InitGX2FunctionPointers(); // For rendering
InitAXFunctionPointers(); // For sound
mount_sd_fat("sd"); // Mounting the SD Card
memoryInitialize(); // Initialize memory management
//DO GUI STUFF HERE!
memoryRelease();
unmount_sd_fat("sd");
Link the application with:
-lgui -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec
You also need to add the include path to your Makefile. Example:
export INCLUDE := [...] -I$(PORTLIBS)/include/freetype2 \
-I$(PORTLIBS)/include/libgui \
-I$(PORTLIBS)/include
TODO: provide more information
Dependencies
To be able to use libgui, you need to install the following dependencies:
- Application needs to be loaded from the homebrew_launcher
- libutils for common functions.
- dynamic_libs for access to the functions.
And other portable libraries that can be found in the "libs" folder of this repository. Extract the "portlibs.zip" into your devkitPro directory. This package includes:
- freetype2
- libgd
- libpng
- libjpeg
- libz
- libmad
- vorbisidec
Credits
- Orignally based on https://github.com/dborth/libwiigui
- Wii U port / modification / new functions / sound / much more by dimok.
- Minor changes by Maschell