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https://github.com/wiiu-env/libgui.git
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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/****************************************************************************
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* Copyright (C) 2016 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef GUI_TOGGLE_H_
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#define GUI_TOGGLE_H_
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#include "GuiButton.h"
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#include "GuiFrame.h"
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//!A simple CheckBox
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class GuiToggle : public GuiButton, public sigslot::has_slots<>
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{
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public:
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//!Constructor
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//!\param checked Checked
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GuiToggle(bool checked,f32 width,f32 height);
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//!Destructor
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virtual ~GuiToggle();
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void setValue(bool checked){
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if(selected != checked){
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selected = checked;
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bChanged=true;
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valueChanged(this,selected);
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}
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}
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void setChecked(){
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setValue(true);
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}
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void setUnchecked(){
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setValue(false);
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}
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bool getValue(){
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return selected;
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}
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sigslot::signal2<GuiToggle *, bool> valueChanged;
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void OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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protected:
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bool selected;
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bool bChanged;
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void update(GuiController * c);
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};
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#endif
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