libgui/include/gui/GuiText.h

185 lines
5.1 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_TEXT_H_
#define GUI_TEXT_H_
#include <gui/GuiElement.h>
//!Forward declaration
class FreeTypeGX;
//!Display, manage, and manipulate text in the GUI
class GuiText : public GuiElement {
public:
//!Constructor
GuiText();
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const char *t, int32_t s, const glm::vec4 &c);
//!\overload
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const wchar_t *t, int32_t s, const glm::vec4 &c);
//!\overload
//!\Assumes SetPresets() has been called to setup preferred text attributes
//!\param t Text
GuiText(const char *t);
//!Destructor
virtual ~GuiText();
//!Sets the text of the GuiText element
//!\param t Text
virtual void setText(const char *t);
virtual void setText(const wchar_t *t);
virtual void setTextf(const char *format, ...) __attribute__((format(printf, 2, 3)));
//!Sets up preset values to be used by GuiText(t)
//!Useful when printing multiple text elements, all with the same attributes set
//!\param sz Font size
//!\param c Font color
//!\param w Maximum width of texture image (for text wrapping)
//!\param wrap Wrapmode when w>0
//!\param a Text alignment
static void setPresets(int32_t sz, const glm::vec4 &c, int32_t w, int32_t a);
static void setPresetFont(FreeTypeGX *font);
//!Sets the font size
//!\param s Font size
void setFontSize(int32_t s);
//!Sets the maximum width of the drawn texture image
//!If the text exceeds this, it is wrapped to the next line
//!\param w Maximum width
//!\param m WrapMode
void setMaxWidth(int32_t w = 0, int32_t m = WRAP);
//!Sets the font color
//!\param c Font color
void setColor(const glm::vec4 &c);
void setBlurGlowColor(float blurIntensity, const glm::vec4 &c);
void setTextBlur(float blur) {
defaultBlur = blur;
}
//!Get the original text as char
virtual const wchar_t *getText() const {
return text;
}
virtual std::string toUTF8(void) const;
//!Get the Horizontal Size of Text
int32_t getTextWidth() {
return textWidth;
}
int32_t getTextWidth(int32_t ind);
//!Get the max textwidth
int32_t getTextMaxWidth() {
return maxWidth;
}
//!Get fontsize
int32_t getFontSize() {
return size;
};
//!Set max lines to draw
void setLinesToDraw(int32_t l) {
linestodraw = l;
}
//!Get current Textline (for position calculation)
const wchar_t *getDynText(int32_t ind = 0);
virtual const wchar_t *getTextLine(int32_t ind) {
return getDynText(ind);
};
//!Change the font
bool setFont(FreeTypeGX *font);
//! virtual function used in child classes
virtual int32_t getStartWidth() {
return 0;
};
//!Constantly called to draw the text
void draw(CVideo *pVideo);
//! text enums
enum {
WRAP,
DOTTED,
SCROLL_HORIZONTAL,
SCROLL_NONE
};
protected:
static FreeTypeGX *presentFont;
static int32_t presetSize;
static int32_t presetMaxWidth;
static float presetInternalRenderingScale;
static int32_t presetAlignment;
static GX2ColorF32 presetColor;
//!Clear the dynamic text
void clearDynamicText();
//!Create a dynamic dotted text if the text is too long
void makeDottedText();
//!Scroll the text once
void scrollText(uint32_t frameCount);
//!Wrap the text to several lines
void wrapText();
wchar_t *text;
std::vector<wchar_t *> textDyn;
std::vector<uint16_t> textDynWidth;
int32_t wrapMode; //!< Wrapping toggle
int32_t textScrollPos; //!< Current starting index of text string for scrolling
int32_t textScrollInitialDelay; //!< Delay to wait before starting to scroll
int32_t textScrollDelay; //!< Scrolling speed
int32_t size; //!< Font size
int32_t maxWidth; //!< Maximum width of the generated text object (for text wrapping)
FreeTypeGX *font;
int32_t textWidth;
int32_t currentSize;
int32_t linestodraw;
glm::vec4 color;
float defaultBlur;
float blurGlowIntensity;
float blurAlpha;
glm::vec4 blurGlowColor;
float internalRenderingScale;
};
#endif