libgui/include/gui/WPadController.h

188 lines
5.9 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef WPAD_CONTROLLER_H_
#define WPAD_CONTROLLER_H_
#include <gui/GuiController.h>
#include <padscore/kpad.h>
#include <padscore/wpad.h>
class WPadController : public GuiController {
public:
//!Constructor
WPadController(int32_t channel)
: GuiController(channel) {
memset(&kpadData, 0, sizeof(kpadData));
}
//!Destructor
virtual ~WPadController() {}
uint32_t remapWiiMoteButtons(uint32_t buttons) {
uint32_t conv_buttons = 0;
if (buttons & WPAD_BUTTON_LEFT)
conv_buttons |= GuiTrigger::BUTTON_LEFT;
if (buttons & WPAD_BUTTON_RIGHT)
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
if (buttons & WPAD_BUTTON_DOWN)
conv_buttons |= GuiTrigger::BUTTON_DOWN;
if (buttons & WPAD_BUTTON_UP)
conv_buttons |= GuiTrigger::BUTTON_UP;
if (buttons & WPAD_BUTTON_PLUS)
conv_buttons |= GuiTrigger::BUTTON_PLUS;
if (buttons & WPAD_BUTTON_2)
conv_buttons |= GuiTrigger::BUTTON_2;
if (buttons & WPAD_BUTTON_1)
conv_buttons |= GuiTrigger::BUTTON_1;
if (buttons & WPAD_BUTTON_B)
conv_buttons |= GuiTrigger::BUTTON_B;
if (buttons & WPAD_BUTTON_A)
conv_buttons |= GuiTrigger::BUTTON_A;
if (buttons & WPAD_BUTTON_MINUS)
conv_buttons |= GuiTrigger::BUTTON_MINUS;
if (buttons & WPAD_BUTTON_Z)
conv_buttons |= GuiTrigger::BUTTON_Z;
if (buttons & WPAD_BUTTON_C)
conv_buttons |= GuiTrigger::BUTTON_C;
if (buttons & WPAD_BUTTON_HOME)
conv_buttons |= GuiTrigger::BUTTON_HOME;
return conv_buttons;
}
uint32_t remapClassicButtons(uint32_t buttons) {
uint32_t conv_buttons = 0;
if (buttons & WPAD_CLASSIC_BUTTON_LEFT)
conv_buttons |= GuiTrigger::BUTTON_LEFT;
if (buttons & WPAD_CLASSIC_BUTTON_RIGHT)
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
if (buttons & WPAD_CLASSIC_BUTTON_DOWN)
conv_buttons |= GuiTrigger::BUTTON_DOWN;
if (buttons & WPAD_CLASSIC_BUTTON_UP)
conv_buttons |= GuiTrigger::BUTTON_UP;
if (buttons & WPAD_CLASSIC_BUTTON_PLUS)
conv_buttons |= GuiTrigger::BUTTON_PLUS;
if (buttons & WPAD_CLASSIC_BUTTON_X)
conv_buttons |= GuiTrigger::BUTTON_X;
if (buttons & WPAD_CLASSIC_BUTTON_Y)
conv_buttons |= GuiTrigger::BUTTON_Y;
if (buttons & WPAD_CLASSIC_BUTTON_B)
conv_buttons |= GuiTrigger::BUTTON_B;
if (buttons & WPAD_CLASSIC_BUTTON_A)
conv_buttons |= GuiTrigger::BUTTON_A;
if (buttons & WPAD_CLASSIC_BUTTON_MINUS)
conv_buttons |= GuiTrigger::BUTTON_MINUS;
if (buttons & WPAD_CLASSIC_BUTTON_HOME)
conv_buttons |= GuiTrigger::BUTTON_HOME;
if (buttons & WPAD_CLASSIC_BUTTON_ZR)
conv_buttons |= GuiTrigger::BUTTON_ZR;
if (buttons & WPAD_CLASSIC_BUTTON_ZL)
conv_buttons |= GuiTrigger::BUTTON_ZL;
if (buttons & WPAD_CLASSIC_BUTTON_R)
conv_buttons |= GuiTrigger::BUTTON_R;
if (buttons & WPAD_CLASSIC_BUTTON_L)
conv_buttons |= GuiTrigger::BUTTON_L;
return conv_buttons;
}
WPADChan getChanByInt(int32_t chan) {
if (chan == 0) {
return WPAD_CHAN_0;
}
if (chan == 1) {
return WPAD_CHAN_1;
}
if (chan == 2) {
return WPAD_CHAN_3;
}
if (chan == 3) {
return WPAD_CHAN_3;
}
return WPAD_CHAN_0;
}
bool update(int32_t width, int32_t height) {
lastData = data;
WPADExtensionType controller_type;
//! check if the controller is connected
if (WPADProbe(getChanByInt(chanIdx - 1), &controller_type) != 0)
return false;
KPADRead(getChanByInt(chanIdx - 1), &kpadData, 1);
if (kpadData.extensionType <= 1) {
data.buttons_r = remapWiiMoteButtons(kpadData.release);
data.buttons_h = remapWiiMoteButtons(kpadData.hold);
data.buttons_d = remapWiiMoteButtons(kpadData.trigger);
} else {
data.buttons_r = remapClassicButtons(kpadData.classic.release);
data.buttons_h = remapClassicButtons(kpadData.classic.hold);
data.buttons_d = remapClassicButtons(kpadData.classic.trigger);
}
data.validPointer = (kpadData.posValid == 1 || kpadData.posValid == 2) && (kpadData.pos.x >= -1.0f && kpadData.pos.x <= 1.0f) && (kpadData.pos.y >= -1.0f && kpadData.pos.y <= 1.0f);
//! calculate the screen offsets if pointer is valid else leave old value
if (data.validPointer) {
data.x = (width >> 1) * kpadData.pos.x;
data.y = (height >> 1) * (-kpadData.pos.y);
if (kpadData.angle.y > 0.0f)
data.pointerAngle = (-kpadData.angle.x + 1.0f) * 0.5f * 180.0f;
else
data.pointerAngle = (kpadData.angle.x + 1.0f) * 0.5f * 180.0f - 180.0f;
}
return true;
}
private:
KPADStatus kpadData;
uint32_t lastButtons;
};
#endif