mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-12-26 08:11:51 +01:00
175 lines
4.5 KiB
C++
175 lines
4.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <unistd.h>
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#include "GuiImageAsync.h"
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#include <fs/FSUtils.h>
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std::vector<GuiImageAsync *> GuiImageAsync::imageQueue;
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CThread * GuiImageAsync::pThread = NULL;
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CMutex * GuiImageAsync::pMutex = NULL;
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u32 GuiImageAsync::threadRefCounter = 0;
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bool GuiImageAsync::bExitRequested = false;
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GuiImageAsync * GuiImageAsync::pInUse = NULL;
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GuiImageAsync::GuiImageAsync(const u8 *imageBuffer, const u32 & imageBufferSize, GuiImageData * preloadImg)
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: GuiImage(preloadImg)
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, imgData(NULL)
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, imgBuffer(imageBuffer)
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, imgBufferSize(imageBufferSize)
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{
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threadInit();
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threadAddImage(this);
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}
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GuiImageAsync::GuiImageAsync(const std::string & file, GuiImageData * preloadImg)
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: GuiImage(preloadImg)
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, imgData(NULL)
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, filename(file)
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, imgBuffer(NULL)
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, imgBufferSize(0)
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{
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threadInit();
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threadAddImage(this);
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}
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GuiImageAsync::~GuiImageAsync()
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{
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threadRemoveImage(this);
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while(pInUse == this)
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os_usleep(1000);
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if (imgData)
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delete imgData;
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//threadExit();
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}
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void GuiImageAsync::threadAddImage(GuiImageAsync *Image)
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{
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pMutex->lock();
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imageQueue.push_back(Image);
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pMutex->unlock();
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pThread->resumeThread();
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}
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void GuiImageAsync::threadRemoveImage(GuiImageAsync *image)
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{
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pMutex->lock();
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for(u32 i = 0; i < imageQueue.size(); ++i)
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{
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if(imageQueue[i] == image)
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{
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imageQueue.erase(imageQueue.begin() + i);
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break;
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}
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}
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pMutex->unlock();
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}
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void GuiImageAsync::clearQueue()
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{
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pMutex->lock();
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imageQueue.clear();
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pMutex->unlock();
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}
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void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg)
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{
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while(!bExitRequested)
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{
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if(imageQueue.empty() && !bExitRequested)
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pThread->suspendThread();
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if(!imageQueue.empty() && !bExitRequested)
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{
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pMutex->lock();
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pInUse = imageQueue.front();
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imageQueue.erase(imageQueue.begin());
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pMutex->unlock();
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if (!pInUse)
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continue;
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if(pInUse->imgBuffer && pInUse->imgBufferSize)
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{
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pInUse->imgData = new GuiImageData(pInUse->imgBuffer, pInUse->imgBufferSize);
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}
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else
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{
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u8 *buffer = NULL;
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u32 bufferSize = 0;
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s32 iResult = FSUtils::LoadFileToMem(pInUse->filename.c_str(), &buffer, &bufferSize);
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if(iResult > 0)
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{
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pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MIRROR);
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//! free original image buffer which is converted to texture now and not needed anymore
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free(buffer);
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}
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}
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if(pInUse->imgData)
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{
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if(pInUse->imgData->getTexture())
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{
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pInUse->width = pInUse->imgData->getWidth();
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pInUse->height = pInUse->imgData->getHeight();
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pInUse->imageData = pInUse->imgData;
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}
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else
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{
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delete pInUse->imgData;
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pInUse->imgData = NULL;
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}
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}
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pInUse->imageLoaded(pInUse);
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pInUse = NULL;
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}
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}
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}
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void GuiImageAsync::threadInit()
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{
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if (pThread == NULL)
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{
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bExitRequested = false;
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pMutex = new CMutex();
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pThread = CThread::create(GuiImageAsync::guiImageAsyncThread, NULL, CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 10);
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pThread->resumeThread();
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}
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++threadRefCounter;
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}
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void GuiImageAsync::threadExit()
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{
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if(threadRefCounter){
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--threadRefCounter;
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}
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if(/*(threadRefCounter == 0) &&*/ (pThread != NULL))
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{
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bExitRequested = true;
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delete pThread;
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delete pMutex;
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pThread = NULL;
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pMutex = NULL;
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}
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}
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