mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-12-26 00:01:51 +01:00
133 lines
5.2 KiB
C++
133 lines
5.2 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#include "GuiParticleImage.h"
|
|
#include "video/CVideo.h"
|
|
#include "video/shaders/ColorShader.h"
|
|
|
|
#define CIRCLE_VERTEX_COUNT 36
|
|
|
|
static inline f32 getRandZeroToOneF32()
|
|
{
|
|
return (rand() % 10000) * 0.0001f;
|
|
}
|
|
|
|
static inline f32 getRandMinusOneToOneF32()
|
|
{
|
|
return getRandZeroToOneF32() * 2.0f - 1.0f;
|
|
}
|
|
|
|
GuiParticleImage::GuiParticleImage(s32 w, s32 h, u32 particleCount, f32 minRadius, f32 maxRadius, f32 minSpeed, f32 maxSpeed)
|
|
: GuiImage(NULL)
|
|
{
|
|
width = w;
|
|
height = h;
|
|
imgType = IMAGE_COLOR;
|
|
this->minRadius = minRadius;
|
|
this->maxRadius = maxRadius;
|
|
this->minSpeed = minSpeed;
|
|
this->maxSpeed = maxSpeed;
|
|
|
|
posVertexs = (f32 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
|
colorVertexs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
|
|
|
for(u32 i = 0; i < CIRCLE_VERTEX_COUNT; i++)
|
|
{
|
|
posVertexs[i * 3 + 0] = cosf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
|
|
posVertexs[i * 3 + 1] = sinf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
|
|
posVertexs[i * 3 + 2] = 0.0f;
|
|
|
|
colorVertexs[i * 4 + 0] = 0xff;
|
|
colorVertexs[i * 4 + 1] = 0xff;
|
|
colorVertexs[i * 4 + 2] = 0xff;
|
|
colorVertexs[i * 4 + 3] = 0xff;
|
|
}
|
|
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVertexs, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
|
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, colorVertexs, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
|
|
|
particles.resize(particleCount);
|
|
|
|
for(u32 i = 0; i < particleCount; i++)
|
|
{
|
|
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
|
|
particles[i].position.y = getRandMinusOneToOneF32() * getHeight() * 0.5f;
|
|
particles[i].position.z = 0.0f;
|
|
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
|
|
particles[i].radius = getRandZeroToOneF32() * (maxRadius - minRadius) + minRadius;
|
|
particles[i].speed = (getRandZeroToOneF32() * (maxSpeed - minSpeed)) + minSpeed;
|
|
particles[i].direction = getRandMinusOneToOneF32();
|
|
}
|
|
}
|
|
|
|
GuiParticleImage::~GuiParticleImage()
|
|
{
|
|
free(posVertexs);
|
|
free(colorVertexs);
|
|
}
|
|
|
|
void GuiParticleImage::draw(CVideo *pVideo)
|
|
{
|
|
if(!this->isVisible())
|
|
return;
|
|
|
|
|
|
f32 currScaleX = getScaleX();
|
|
f32 currScaleY = getScaleY();
|
|
|
|
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
|
|
|
|
scaleFactor[2] = getScaleZ();
|
|
|
|
//! add other colors intensities parameters
|
|
colorIntensity[3] = getAlpha();
|
|
|
|
for(u32 i = 0; i < particles.size(); ++i)
|
|
{
|
|
if(particles[i].position.y > (getHeight() * 0.5f + 30.0f))
|
|
{
|
|
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
|
|
particles[i].position.y = -getHeight() * 0.5f - 30.0f;
|
|
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
|
|
particles[i].radius = getRandZeroToOneF32() * (maxRadius - minRadius) + minRadius;
|
|
particles[i].speed = (getRandZeroToOneF32() * (maxSpeed - minSpeed)) + minSpeed;
|
|
particles[i].direction = getRandMinusOneToOneF32();
|
|
}
|
|
if(particles[i].position.x < (-getWidth() * 0.5f - 50.0f))
|
|
{
|
|
particles[i].position.x = -particles[i].position.x;
|
|
}
|
|
|
|
|
|
particles[i].direction += getRandMinusOneToOneF32() * 0.03f;
|
|
particles[i].position.x += particles[i].speed * particles[i].direction;
|
|
particles[i].position.y += particles[i].speed;
|
|
|
|
positionOffsets[0] = (getCenterX() + particles[i].position.x) * pVideo->getWidthScaleFactor() * 2.0f;
|
|
positionOffsets[1] = (getCenterY() + particles[i].position.y) * pVideo->getHeightScaleFactor() * 2.0f;
|
|
|
|
scaleFactor[0] = currScaleX * particles[i].radius * pVideo->getWidthScaleFactor();
|
|
scaleFactor[1] = currScaleY * particles[i].radius * pVideo->getHeightScaleFactor();
|
|
|
|
ColorShader::instance()->setShaders();
|
|
ColorShader::instance()->setAttributeBuffer(colorVertexs, posVertexs, CIRCLE_VERTEX_COUNT);
|
|
ColorShader::instance()->setAngle(0.0f);
|
|
ColorShader::instance()->setOffset(positionOffsets);
|
|
ColorShader::instance()->setScale(scaleFactor);
|
|
ColorShader::instance()->setColorIntensity(colorIntensity * particles[i].colors);
|
|
ColorShader::instance()->draw(GX2_PRIMITIVE_TRIANGLE_FAN, CIRCLE_VERTEX_COUNT);
|
|
}
|
|
}
|