mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-12-26 08:11:51 +01:00
195 lines
4.3 KiB
C++
195 lines
4.3 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "GuiSound.h"
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#include "sounds/SoundHandler.hpp"
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#include <dynamic_libs/os_functions.h>
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GuiSound::GuiSound(const char * filepath)
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{
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voice = -1;
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Load(filepath);
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}
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GuiSound::GuiSound(const u8 * snd, s32 length)
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{
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voice = -1;
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Load(snd, length);
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}
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GuiSound::~GuiSound()
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{
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if(voice >= 0)
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{
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SoundHandler::instance()->RemoveDecoder(voice);
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}
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}
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bool GuiSound::Load(const char * filepath)
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{
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if(voice >= 0)
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{
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SoundHandler::instance()->RemoveDecoder(voice);
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voice = -1;
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}
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//! find next free decoder
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for(s32 i = 0; i < MAX_DECODERS; i++)
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{
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SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
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if(decoder == NULL)
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{
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SoundHandler::instance()->AddDecoder(i, filepath);
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decoder = SoundHandler::instance()->getDecoder(i);
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if(decoder)
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{
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voice = i;
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SoundHandler::instance()->ThreadSignal();
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}
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break;
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}
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}
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if(voice < 0){
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return false;
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}
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return true;
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}
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bool GuiSound::Load(const u8 * snd, s32 len)
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{
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if(voice >= 0)
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{
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SoundHandler::instance()->RemoveDecoder(voice);
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voice = -1;
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}
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if(!snd)
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return false;
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//! find next free decoder
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for(s32 i = 0; i < MAX_DECODERS; i++)
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{
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SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
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if(decoder == NULL)
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{
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SoundHandler::instance()->AddDecoder(i, snd, len);
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decoder = SoundHandler::instance()->getDecoder(i);
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if(decoder)
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{
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voice = i;
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SoundHandler::instance()->ThreadSignal();
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}
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break;
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}
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}
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if(voice < 0){
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return false;
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}
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return true;
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}
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void GuiSound::Play()
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{
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Stop();
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v)
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v->setState(Voice::STATE_START);
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}
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void GuiSound::Stop()
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{
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v)
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{
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if((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED))
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v->setState(Voice::STATE_STOP);
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while(v->getState() != Voice::STATE_STOPPED)
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os_usleep(1000);
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}
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SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
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if(decoder)
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{
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decoder->Lock();
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decoder->Rewind();
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decoder->ClearBuffer();
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SoundHandler::instance()->ThreadSignal();
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decoder->Unlock();
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}
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}
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void GuiSound::Pause()
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{
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if(!IsPlaying())
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return;
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v)
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v->setState(Voice::STATE_STOP);
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}
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void GuiSound::Resume()
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{
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if(IsPlaying())
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return;
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v)
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v->setState(Voice::STATE_START);
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}
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bool GuiSound::IsPlaying()
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{
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v){
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return v->getState() == Voice::STATE_PLAYING;
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}
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return false;
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}
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void GuiSound::SetVolume(u32 vol)
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{
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if(vol > 100)
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vol = 100;
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u32 volumeConv = ( (0x8000 * vol) / 100 ) << 16;
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v)
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v->setVolume(volumeConv);
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}
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void GuiSound::SetLoop(bool l)
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{
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SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
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if(decoder)
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decoder->SetLoop(l);
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}
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void GuiSound::Rewind()
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{
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Stop();
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}
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