mirror of
https://github.com/wiiu-env/libgui.git
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59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef FETCH_SHADER_H
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#define FETCH_SHADER_H
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#include "Shader.h"
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class FetchShader : public Shader
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{
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public:
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FetchShader(GX2AttribStream * attributes, u32 attrCount, s32 type = GX2_FETCH_SHADER_TESSELATION_NONE, s32 tess = GX2_TESSELLATION_MODE_DISCRETE)
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: fetchShader(NULL)
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, fetchShaderProgramm(NULL)
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{
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u32 shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess);
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fetchShaderProgramm = memalign(GX2_SHADER_ALIGNMENT, shaderSize);
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if(fetchShaderProgramm)
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{
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fetchShader = new GX2FetchShader;
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GX2InitFetchShaderEx(fetchShader, fetchShaderProgramm, attrCount, attributes, type, tess);
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GX2Invalidate(GX2_INVALIDATE_CPU_SHADER, fetchShaderProgramm, shaderSize);
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}
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}
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virtual ~FetchShader() {
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if(fetchShaderProgramm)
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free(fetchShaderProgramm);
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if(fetchShader)
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delete fetchShader;
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}
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GX2FetchShader *getFetchShader() const {
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return fetchShader;
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}
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void setShader(void) const {
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GX2SetFetchShader(fetchShader);
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}
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protected:
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GX2FetchShader *fetchShader;
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void *fetchShaderProgramm;
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};
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#endif // FETCH_SHADER_H
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