mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-14 12:25:10 +01:00
331 lines
11 KiB
C++
331 lines
11 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#include <unistd.h>
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#include <malloc.h>
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#include <fs/CFile.hpp>
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#include <gui/sounds/SoundHandler.hpp>
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#include <gui/sounds/WavDecoder.hpp>
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#include <gui/sounds/Mp3Decoder.hpp>
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#include <gui/sounds/OggDecoder.hpp>
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#include <sndcore2/core.h>
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SoundHandler *SoundHandler::handlerInstance = NULL;
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SoundHandler::SoundHandler()
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: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x8000) {
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Decoding = false;
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ExitRequested = false;
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for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
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DecoderList[i] = NULL;
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voiceList[i] = NULL;
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}
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resumeThread();
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//! wait for initialization
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while (!isThreadSuspended())
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OSSleepTicks(OSMicrosecondsToTicks(1000));
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}
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SoundHandler::~SoundHandler() {
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ExitRequested = true;
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ThreadSignal();
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ClearDecoderList();
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}
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void SoundHandler::AddDecoder(int32_t voice, const char *filepath) {
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if (voice < 0 || voice >= MAX_DECODERS) {
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return;
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}
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if (DecoderList[voice] != NULL) {
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RemoveDecoder(voice);
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}
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DecoderList[voice] = GetSoundDecoder(filepath);
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}
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void SoundHandler::AddDecoder(int32_t voice, const uint8_t *snd, int32_t len) {
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if (voice < 0 || voice >= MAX_DECODERS) {
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return;
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}
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if (DecoderList[voice] != NULL) {
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RemoveDecoder(voice);
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}
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DecoderList[voice] = GetSoundDecoder(snd, len);
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}
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void SoundHandler::RemoveDecoder(int32_t voice) {
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if (voice < 0 || voice >= MAX_DECODERS) {
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return;
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}
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if (DecoderList[voice] != NULL) {
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if (voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED) {
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if (voiceList[voice]->getState() != Voice::STATE_STOP) {
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voiceList[voice]->setState(Voice::STATE_STOP);
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}
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// it shouldn't take longer than 3 ms actually but we wait up to 20
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// on application quit the AX frame callback is not called anymore
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// therefore this would end in endless loop if no timeout is defined
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int timeOut = 20;
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while (--timeOut && (voiceList[voice]->getState() != Voice::STATE_STOPPED))
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OSSleepTicks(OSMicrosecondsToTicks(1000));
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}
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SoundDecoder *decoder = DecoderList[voice];
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decoder->Lock();
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DecoderList[voice] = NULL;
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decoder->Unlock();
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delete decoder;
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}
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}
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void SoundHandler::ClearDecoderList() {
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for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
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RemoveDecoder(i);
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}
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}
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static inline bool CheckMP3Signature(const uint8_t *buffer) {
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const char MP3_Magic[][3] = {
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{'I', 'D', '3'}, //'ID3'
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{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
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{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
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{0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
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{0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
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{0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
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{0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
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{0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
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{0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
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{0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
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{0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
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{0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'),
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{0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'),
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};
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if (buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] &&
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buffer[2] == MP3_Magic[0][2]) {
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return true;
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}
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for (int32_t i = 1; i < 13; i++) {
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if (buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1]) {
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return true;
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}
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}
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return false;
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}
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SoundDecoder *SoundHandler::GetSoundDecoder(const char *filepath) {
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uint32_t magic;
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CFile f(filepath, CFile::ReadOnly);
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if (f.size() == 0) {
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return NULL;
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}
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do {
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f.read((uint8_t *) &magic, 1);
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} while (((uint8_t *) &magic)[0] == 0 && f.tell() < f.size());
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if (f.tell() == f.size()) {
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return NULL;
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}
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f.seek(f.tell() - 1, SEEK_SET);
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f.read((uint8_t *) &magic, 4);
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f.close();
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if (magic == 0x4f676753) { // 'OggS'
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return new OggDecoder(filepath);
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} else if (magic == 0x52494646) { // 'RIFF'
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return new WavDecoder(filepath);
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} else if (CheckMP3Signature((uint8_t *) &magic) == true) {
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return new Mp3Decoder(filepath);
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}
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return new SoundDecoder(filepath);
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}
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SoundDecoder *SoundHandler::GetSoundDecoder(const uint8_t *sound, int32_t length) {
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const uint8_t *check = sound;
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int32_t counter = 0;
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while (check[0] == 0 && counter < length) {
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check++;
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counter++;
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}
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if (counter >= length) {
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return NULL;
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}
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uint32_t *magic = (uint32_t *) check;
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if (magic[0] == 0x4f676753) { // 'OggS'
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return new OggDecoder(sound, length);
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} else if (magic[0] == 0x52494646) { // 'RIFF'
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return new WavDecoder(sound, length);
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} else if (CheckMP3Signature(check) == true) {
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return new Mp3Decoder(sound, length);
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}
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return new SoundDecoder(sound, length);
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}
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void SoundHandler::executeThread() {
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/*// v2 sound lib can not properly end transition audio on old firmwares
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if (OS_FIRMWARE >= 400 && OS_FIRMWARE <= 410)
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{
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ProperlyEndTransitionAudio();
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}*/
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//! initialize 48 kHz renderer
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AXInitParams params;
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memset(¶ms, 0, sizeof(params));
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params.renderer = AX_INIT_RENDERER_48KHZ;
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// TODO: handle support for 3.1.0 with dynamic libs instead of static linking it
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//if(AXInitWithParams != 0)
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AXInitWithParams(¶ms);
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//else
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// AXInit();
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// The problem with last voice on 500 was caused by it having priority 0
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// We would need to change this priority distribution if for some reason
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// we would need MAX_DECODERS > Voice::PRIO_MAX
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for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
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int32_t priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS;
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voiceList[i] = new Voice(priority); // allocate voice 0 with highest priority
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}
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AXRegisterAppFrameCallback(SoundHandler::axFrameCallback);
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uint16_t i = 0;
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while (!ExitRequested) {
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suspendThread();
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for (i = 0; i < MAX_DECODERS; ++i) {
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if (DecoderList[i] == NULL) {
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continue;
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}
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Decoding = true;
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if (DecoderList[i]) {
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DecoderList[i]->Lock();
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}
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if (DecoderList[i]) {
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DecoderList[i]->Decode();
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}
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if (DecoderList[i]) {
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DecoderList[i]->Unlock();
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}
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}
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Decoding = false;
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}
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for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
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voiceList[i]->stop();
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}
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AXRegisterAppFrameCallback(NULL);
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AXQuit();
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for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
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delete voiceList[i];
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voiceList[i] = NULL;
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}
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}
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void SoundHandler::axFrameCallback(void) {
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for (uint32_t i = 0; i < MAX_DECODERS; i++) {
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Voice *voice = handlerInstance->getVoice(i);
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switch (voice->getState()) {
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default:
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case Voice::STATE_STOPPED:
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break;
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case Voice::STATE_START: {
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SoundDecoder *decoder = handlerInstance->getDecoder(i);
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decoder->Lock();
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if (decoder->IsBufferReady()) {
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const uint8_t *buffer = decoder->GetBuffer();
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const uint32_t bufferSize = decoder->GetBufferSize();
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decoder->LoadNext();
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const uint8_t *nextBuffer = NULL;
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uint32_t nextBufferSize = 0;
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if (decoder->IsBufferReady()) {
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nextBuffer = decoder->GetBuffer();
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nextBufferSize = decoder->GetBufferSize();
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decoder->LoadNext();
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}
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voice->play(buffer, bufferSize, nextBuffer, nextBufferSize, decoder->GetFormat() & 0xff, decoder->GetSampleRate());
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handlerInstance->ThreadSignal();
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voice->setState(Voice::STATE_PLAYING);
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}
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decoder->Unlock();
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break;
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}
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case Voice::STATE_PLAYING:
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if (voice->getInternState() == 1) {
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if (voice->isBufferSwitched()) {
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SoundDecoder *decoder = handlerInstance->getDecoder(i);
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decoder->Lock();
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if (decoder->IsBufferReady()) {
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voice->setNextBuffer(decoder->GetBuffer(), decoder->GetBufferSize());
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decoder->LoadNext();
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handlerInstance->ThreadSignal();
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} else if (decoder->IsEOF()) {
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voice->setState(Voice::STATE_STOP);
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}
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decoder->Unlock();
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}
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} else {
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voice->setState(Voice::STATE_STOPPED);
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}
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break;
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case Voice::STATE_STOP:
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if (voice->getInternState() != 0) {
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voice->stop();
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}
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voice->setState(Voice::STATE_STOPPED);
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break;
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}
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}
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}
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