mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-12-27 08:41:50 +01:00
139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
/***************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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* for WiiXplorer 2010
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***************************************************************************/
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#ifndef SOUND_DECODER_HPP
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#define SOUND_DECODER_HPP
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#include <string>
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#include <gui/system/CMutex.h>
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#include <gui/sounds/BufferCircle.hpp>
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class CFile;
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class SoundDecoder {
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public:
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SoundDecoder();
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SoundDecoder(const std::string & filepath);
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SoundDecoder(const uint8_t * buffer, int32_t size);
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virtual ~SoundDecoder();
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virtual void Lock() {
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mutex.lock();
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}
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virtual void Unlock() {
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mutex.unlock();
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}
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virtual int32_t Read(uint8_t * buffer, int32_t buffer_size, int32_t pos);
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virtual int32_t Tell() {
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return CurPos;
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}
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virtual int32_t Seek(int32_t pos);
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virtual int32_t Rewind();
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virtual uint16_t GetFormat() {
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return Format;
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}
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virtual uint16_t GetSampleRate() {
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return SampleRate;
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}
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virtual void Decode();
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virtual bool IsBufferReady() {
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return SoundBuffer.IsBufferReady();
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}
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virtual uint8_t * GetBuffer() {
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return SoundBuffer.GetBuffer();
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}
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virtual uint32_t GetBufferSize() {
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return SoundBuffer.GetBufferSize();
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}
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virtual void LoadNext() {
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SoundBuffer.LoadNext();
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}
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virtual bool IsEOF() {
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return EndOfFile;
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}
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virtual void SetLoop(bool l) {
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Loop = l;
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EndOfFile = false;
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}
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virtual uint8_t GetSoundType() {
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return SoundType;
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}
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virtual void ClearBuffer() {
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SoundBuffer.ClearBuffer();
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whichLoad = 0;
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}
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virtual bool IsStereo() {
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return (GetFormat() & CHANNELS_STEREO) != 0;
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}
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virtual bool Is16Bit() {
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return ((GetFormat() & 0xFF) == FORMAT_PCM_16_BIT);
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}
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virtual bool IsDecoding() {
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return Decoding;
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}
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void EnableUpsample(void);
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enum SoundFormats {
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FORMAT_PCM_16_BIT = 0x0A,
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FORMAT_PCM_8_BIT = 0x19,
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};
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enum SoundChannels {
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CHANNELS_MONO = 0x100,
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CHANNELS_STEREO = 0x200
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};
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enum SoundType {
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SOUND_RAW = 0,
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SOUND_MP3,
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SOUND_OGG,
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SOUND_WAV
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};
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protected:
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void Init();
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void Upsample(int16_t *src, int16_t *dst, uint32_t nr_src_samples, uint32_t nr_dst_samples);
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CFile * file_fd;
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BufferCircle SoundBuffer;
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uint8_t SoundType;
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uint16_t whichLoad;
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uint16_t SoundBlocks;
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int32_t SoundBlockSize;
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int32_t CurPos;
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bool ResampleTo48kHz;
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bool Loop;
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bool EndOfFile;
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bool Decoding;
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bool ExitRequested;
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uint16_t Format;
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uint16_t SampleRate;
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uint8_t *ResampleBuffer;
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uint32_t ResampleRatio;
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CMutex mutex;
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};
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#endif
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