mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-15 04:45:06 +01:00
540 lines
18 KiB
C++
540 lines
18 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#ifndef GUI_ELEMENT_H_
|
|
#define GUI_ELEMENT_H_
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include <malloc.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <unistd.h>
|
|
#include <wchar.h>
|
|
#include <math.h>
|
|
|
|
#include <gui/gx2_ext.h>
|
|
|
|
#include <gui/sigslot.h>
|
|
#include <glm/glm.hpp>
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
|
|
|
|
enum {
|
|
EFFECT_NONE = 0x00,
|
|
EFFECT_SLIDE_TOP = 0x01,
|
|
EFFECT_SLIDE_BOTTOM = 0x02,
|
|
EFFECT_SLIDE_RIGHT = 0x04,
|
|
EFFECT_SLIDE_LEFT = 0x08,
|
|
EFFECT_SLIDE_IN = 0x10,
|
|
EFFECT_SLIDE_OUT = 0x20,
|
|
EFFECT_SLIDE_FROM = 0x40,
|
|
EFFECT_FADE = 0x80,
|
|
EFFECT_SCALE = 0x100,
|
|
EFFECT_COLOR_TRANSITION = 0x200
|
|
};
|
|
|
|
enum {
|
|
ALIGN_LEFT = 0x01,
|
|
ALIGN_CENTER = 0x02,
|
|
ALIGN_RIGHT = 0x04,
|
|
ALIGN_TOP = 0x10,
|
|
ALIGN_MIDDLE = 0x20,
|
|
ALIGN_BOTTOM = 0x40,
|
|
ALIGN_TOP_LEFT = ALIGN_LEFT | ALIGN_TOP,
|
|
ALIGN_TOP_CENTER = ALIGN_CENTER | ALIGN_TOP,
|
|
ALIGN_TOP_RIGHT = ALIGN_RIGHT | ALIGN_TOP,
|
|
ALIGN_CENTERED = ALIGN_CENTER | ALIGN_MIDDLE,
|
|
};
|
|
|
|
//!Forward declaration
|
|
class GuiController;
|
|
class CVideo;
|
|
|
|
//!Primary GUI class. Most other classes inherit from this class.
|
|
class GuiElement {
|
|
public:
|
|
//!Constructor
|
|
GuiElement();
|
|
//!Destructor
|
|
virtual ~GuiElement() {}
|
|
//!Set the element's parent
|
|
//!\param e Pointer to parent element
|
|
virtual void setParent(GuiElement * e) {
|
|
parentElement = e;
|
|
}
|
|
//!Gets the element's parent
|
|
//!\return Pointer to parent element
|
|
virtual GuiElement * getParent() {
|
|
return parentElement;
|
|
}
|
|
//!Gets the current leftmost coordinate of the element
|
|
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
|
|
//!\return left coordinate
|
|
virtual float getLeft();
|
|
//!Gets the current topmost coordinate of the element
|
|
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
|
|
//!\return top coordinate
|
|
virtual float getTop();
|
|
//!Gets the current Z coordinate of the element
|
|
//!\return Z coordinate
|
|
virtual float getDepth() {
|
|
float zParent = 0.0f;
|
|
|
|
if(parentElement)
|
|
zParent = parentElement->getDepth();
|
|
|
|
return zParent+zoffset;
|
|
}
|
|
|
|
virtual float getCenterX(void) {
|
|
float pCenterX = 0.0f;
|
|
|
|
if(parentElement)
|
|
pCenterX = parentElement->getCenterX();
|
|
|
|
pCenterX += xoffset + xoffsetDyn;
|
|
|
|
if(alignment & ALIGN_LEFT) {
|
|
float pWidth = 0.0f;
|
|
float pScale = 0.0f;
|
|
|
|
if(parentElement) {
|
|
pWidth = parentElement->getWidth();
|
|
pScale = parentElement->getScaleX();
|
|
}
|
|
|
|
pCenterX -= pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
|
} else if(alignment & ALIGN_RIGHT) {
|
|
float pWidth = 0.0f;
|
|
float pScale = 0.0f;
|
|
|
|
if(parentElement) {
|
|
pWidth = parentElement->getWidth();
|
|
pScale = parentElement->getScaleX();
|
|
}
|
|
|
|
pCenterX += pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
|
}
|
|
return pCenterX;
|
|
}
|
|
|
|
virtual float getCenterY(void) {
|
|
float pCenterY = 0.0f;
|
|
|
|
if(parentElement)
|
|
pCenterY = parentElement->getCenterY();
|
|
|
|
pCenterY += yoffset + yoffsetDyn;
|
|
|
|
if(alignment & ALIGN_TOP) {
|
|
float pHeight = 0.0f;
|
|
float pScale = 0.0f;
|
|
|
|
if(parentElement) {
|
|
pHeight = parentElement->getHeight();
|
|
pScale = parentElement->getScaleY();
|
|
}
|
|
|
|
pCenterY += pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
|
|
} else if(alignment & ALIGN_BOTTOM) {
|
|
float pHeight = 0.0f;
|
|
float pScale = 0.0f;
|
|
|
|
if(parentElement) {
|
|
pHeight = parentElement->getHeight();
|
|
pScale = parentElement->getScaleY();
|
|
}
|
|
|
|
pCenterY -= pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
|
|
}
|
|
return pCenterY;
|
|
}
|
|
//!Gets elements xoffset
|
|
virtual float getOffsetX() {
|
|
return xoffset;
|
|
}
|
|
//!Gets elements yoffset
|
|
virtual float getOffsetY() {
|
|
return yoffset;
|
|
}
|
|
//!Gets the current width of the element. Does not currently consider the scale
|
|
//!\return width
|
|
virtual float getWidth() {
|
|
return width;
|
|
};
|
|
//!Gets the height of the element. Does not currently consider the scale
|
|
//!\return height
|
|
virtual float getHeight() {
|
|
return height;
|
|
}
|
|
//!Sets the size (width/height) of the element
|
|
//!\param w Width of element
|
|
//!\param h Height of element
|
|
virtual void setSize(float w, float h) {
|
|
width = w;
|
|
height = h;
|
|
}
|
|
//!Sets the element's visibility
|
|
//!\param v Visibility (true = visible)
|
|
virtual void setVisible(bool v) {
|
|
visible = v;
|
|
visibleChanged(this, v);
|
|
}
|
|
//!Checks whether or not the element is visible
|
|
//!\return true if visible, false otherwise
|
|
virtual bool isVisible() const {
|
|
return !isStateSet(STATE_HIDDEN) && visible;
|
|
};
|
|
//!Checks whether or not the element is selectable
|
|
//!\return true if selectable, false otherwise
|
|
virtual bool isSelectable() {
|
|
return !isStateSet(STATE_DISABLED) && selectable;
|
|
}
|
|
virtual bool isDrawOverOnlyWhenSelected() {
|
|
return drawOverOnlyWhenSelected;
|
|
}
|
|
virtual void setdrawOverOnlyWhenSelected(bool s) {
|
|
drawOverOnlyWhenSelected = s;
|
|
}
|
|
//!Checks whether or not the element is clickable
|
|
//!\return true if clickable, false otherwise
|
|
virtual bool isClickable() {
|
|
return !isStateSet(STATE_DISABLED) && clickable;
|
|
}
|
|
//!Checks whether or not the element is holdable
|
|
//!\return true if holdable, false otherwise
|
|
virtual bool isHoldable() {
|
|
return !isStateSet(STATE_DISABLED) && holdable;
|
|
}
|
|
//!Sets whether or not the element is selectable
|
|
//!\param s Selectable
|
|
virtual void setSelectable(bool s) {
|
|
selectable = s;
|
|
}
|
|
//!Sets whether or not the element is clickable
|
|
//!\param c Clickable
|
|
virtual void setClickable(bool c) {
|
|
clickable = c;
|
|
}
|
|
//!Sets whether or not the element is holdable
|
|
//!\param c Holdable
|
|
virtual void setHoldable(bool d) {
|
|
holdable = d;
|
|
}
|
|
//!Sets the element's state
|
|
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
|
|
//!\param c Controller channel (0-3, -1 = none)
|
|
virtual void setState(int32_t s, int32_t c = -1) {
|
|
if(c >= 0 && c < 5) {
|
|
state[c] |= s;
|
|
} else {
|
|
for(int32_t i = 0; i < 5; i++)
|
|
state[i] |= s;
|
|
}
|
|
stateChan = c;
|
|
stateChanged(this, s, c);
|
|
}
|
|
virtual void clearState(int32_t s, int32_t c = -1) {
|
|
if(c >= 0 && c < 5) {
|
|
state[c] &= ~s;
|
|
} else {
|
|
for(int32_t i = 0; i < 5; i++)
|
|
state[i] &= ~s;
|
|
}
|
|
stateChan = c;
|
|
stateChanged(this, s, c);
|
|
}
|
|
virtual bool isStateSet(int32_t s, int32_t c = -1) const {
|
|
if(c >= 0 && c < 5) {
|
|
return (state[c] & s) != 0;
|
|
} else {
|
|
for(int32_t i = 0; i < 5; i++)
|
|
if((state[i] & s) != 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
//!Gets the element's current state
|
|
//!\return state
|
|
virtual int32_t getState(int32_t c = 0) {
|
|
return state[c];
|
|
};
|
|
//!Gets the controller channel that last changed the element's state
|
|
//!\return Channel number (0-3, -1 = no channel)
|
|
virtual int32_t getStateChan() {
|
|
return stateChan;
|
|
};
|
|
//!Resets the element's state to STATE_DEFAULT
|
|
virtual void resetState() {
|
|
for(int32_t i = 0; i < 5; i++)
|
|
state[i] = STATE_DEFAULT;
|
|
stateChan = -1;
|
|
}
|
|
//!Sets the element's alpha value
|
|
//!\param a alpha value
|
|
virtual void setAlpha(float a) {
|
|
alpha = a;
|
|
}
|
|
//!Gets the element's alpha value
|
|
//!Considers alpha, alphaDyn, and the parent element's getAlpha() value
|
|
//!\return alpha
|
|
virtual float getAlpha() {
|
|
float a;
|
|
|
|
if(alphaDyn >= 0)
|
|
a = alphaDyn;
|
|
else
|
|
a = alpha;
|
|
|
|
if(parentElement)
|
|
a = (a * parentElement->getAlpha());
|
|
|
|
return a;
|
|
}
|
|
//!Sets the element's scale
|
|
//!\param s scale (1 is 100%)
|
|
virtual void setScale(float s) {
|
|
scaleX = s;
|
|
scaleY = s;
|
|
scaleZ = s;
|
|
}
|
|
//!Sets the element's scale
|
|
//!\param s scale (1 is 100%)
|
|
virtual void setScaleX(float s) {
|
|
scaleX = s;
|
|
}
|
|
//!Sets the element's scale
|
|
//!\param s scale (1 is 100%)
|
|
virtual void setScaleY(float s) {
|
|
scaleY = s;
|
|
}
|
|
//!Sets the element's scale
|
|
//!\param s scale (1 is 100%)
|
|
virtual void setScaleZ(float s) {
|
|
scaleZ = s;
|
|
}
|
|
//!Gets the element's current scale
|
|
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
|
virtual float getScale() {
|
|
float s = 0.5f * (scaleX+scaleY) * scaleDyn;
|
|
|
|
if(parentElement)
|
|
s *= parentElement->getScale();
|
|
|
|
return s;
|
|
}
|
|
//!Gets the element's current scale
|
|
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
|
virtual float getScaleX() {
|
|
float s = scaleX * scaleDyn;
|
|
|
|
if(parentElement)
|
|
s *= parentElement->getScaleX();
|
|
|
|
return s;
|
|
}
|
|
//!Gets the element's current scale
|
|
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
|
virtual float getScaleY() {
|
|
float s = scaleY * scaleDyn;
|
|
|
|
if(parentElement)
|
|
s *= parentElement->getScaleY();
|
|
|
|
return s;
|
|
}
|
|
//!Gets the element's current scale
|
|
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
|
virtual float getScaleZ() {
|
|
float s = scaleZ;
|
|
|
|
if(parentElement)
|
|
s *= parentElement->getScaleZ();
|
|
|
|
return s;
|
|
}
|
|
//!Checks whether rumble was requested by the element
|
|
//!\return true is rumble was requested, false otherwise
|
|
virtual bool isRumbleActive() {
|
|
return rumble;
|
|
}
|
|
//!Sets whether or not the element is requesting a rumble event
|
|
//!\param r true if requesting rumble, false if not
|
|
virtual void setRumble(bool r) {
|
|
rumble = r;
|
|
}
|
|
//!Set an effect for the element
|
|
//!\param e Effect to enable
|
|
//!\param a Amount of the effect (usage varies on effect)
|
|
//!\param t Target amount of the effect (usage varies on effect)
|
|
virtual void setEffect(int32_t e, int32_t a, int32_t t=0);
|
|
//!Sets an effect to be enabled on wiimote cursor over
|
|
//!\param e Effect to enable
|
|
//!\param a Amount of the effect (usage varies on effect)
|
|
//!\param t Target amount of the effect (usage varies on effect)
|
|
virtual void setEffectOnOver(int32_t e, int32_t a, int32_t t=0);
|
|
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
|
|
virtual void setEffectGrow() {
|
|
setEffectOnOver(EFFECT_SCALE, 4, 110);
|
|
}
|
|
//!Reset all applied effects
|
|
virtual void resetEffects();
|
|
//!Gets the current element effects
|
|
//!\return element effects
|
|
virtual int32_t getEffect() const {
|
|
return effects;
|
|
}
|
|
//!\return true if element animation is on going
|
|
virtual bool isAnimated() const {
|
|
return (parentElement != 0) && (getEffect() > 0);
|
|
}
|
|
//!Checks whether the specified coordinates are within the element's boundaries
|
|
//!\param x X coordinate
|
|
//!\param y Y coordinate
|
|
//!\return true if contained within, false otherwise
|
|
virtual bool isInside(float x, float y) {
|
|
return ( x > (this->getCenterX() - getScaleX() * getWidth() * 0.5f)
|
|
&& x < (this->getCenterX() + getScaleX() * getWidth() * 0.5f)
|
|
&& y > (this->getCenterY() - getScaleY() * getHeight() * 0.5f)
|
|
&& y < (this->getCenterY() + getScaleY() * getHeight() * 0.5f));
|
|
}
|
|
//!Sets the element's position
|
|
//!\param x X coordinate
|
|
//!\param y Y coordinate
|
|
virtual void setPosition(float x, float y) {
|
|
xoffset = x;
|
|
yoffset = y;
|
|
}
|
|
//!Sets the element's position
|
|
//!\param x X coordinate
|
|
//!\param y Y coordinate
|
|
//!\param z Z coordinate
|
|
virtual void setPosition(float x, float y, float z) {
|
|
xoffset = x;
|
|
yoffset = y;
|
|
zoffset = z;
|
|
}
|
|
//!Gets whether or not the element is in STATE_SELECTED
|
|
//!\return true if selected, false otherwise
|
|
virtual int32_t getSelected() {
|
|
return -1;
|
|
}
|
|
//!Sets the element's alignment respective to its parent element
|
|
//!Bitwise ALIGN_LEFT | ALIGN_RIGHT | ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
|
|
//!\param align Alignment
|
|
virtual void setAlignment(int32_t a) {
|
|
alignment = a;
|
|
}
|
|
//!Gets the element's alignment
|
|
virtual int32_t getAlignment() const {
|
|
return alignment;
|
|
}
|
|
//!Angle of the object
|
|
virtual void setAngle(float a) {
|
|
angle = a;
|
|
}
|
|
//!Angle of the object
|
|
virtual float getAngle() const {
|
|
float r_angle = angle;
|
|
if(parentElement) r_angle += parentElement->getAngle();
|
|
return r_angle;
|
|
}
|
|
//!Called constantly to allow the element to respond to the current input data
|
|
//!\param t Pointer to a GuiController, containing the current input data from PAD/WPAD/VPAD
|
|
virtual void update(GuiController * t) { }
|
|
//!Called constantly to redraw the element
|
|
virtual void draw(CVideo * v) { }
|
|
//!Called constantly to process stuff in the element
|
|
virtual void process() { }
|
|
|
|
//!Updates the element's effects (dynamic values)
|
|
//!Called by Draw(), used for animation purposes
|
|
virtual void updateEffects();
|
|
|
|
typedef struct _POINT {
|
|
int32_t x;
|
|
int32_t y;
|
|
} POINT;
|
|
|
|
enum {
|
|
STATE_DEFAULT = 0,
|
|
STATE_SELECTED = 0x01,
|
|
STATE_CLICKED = 0x02,
|
|
STATE_HELD = 0x04,
|
|
STATE_OVER = 0x08,
|
|
STATE_HIDDEN = 0x10,
|
|
STATE_DISABLE_INPUT = 0x20,
|
|
STATE_CLICKED_TOUCH = 0x40,
|
|
STATE_DISABLED = 0x80
|
|
};
|
|
|
|
//! Switch pointer from control to screen position
|
|
POINT PtrToScreen(POINT p) {
|
|
//! TODO for 3D
|
|
//POINT r = { p.x + getLeft(), p.y + getTop() };
|
|
return p;
|
|
}
|
|
//! Switch pointer screen to control position
|
|
POINT PtrToControl(POINT p) {
|
|
//! TODO for 3D
|
|
//POINT r = { p.x - getLeft(), p.y - getTop() };
|
|
return p;
|
|
}
|
|
//! Signals
|
|
sigslot::signal2<GuiElement *, bool> visibleChanged;
|
|
sigslot::signal3<GuiElement *, int32_t, int32_t> stateChanged;
|
|
sigslot::signal1<GuiElement *> effectFinished;
|
|
protected:
|
|
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
|
|
bool visible; //!< Visibility of the element. If false, Draw() is skipped
|
|
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
|
|
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
|
|
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
|
|
bool drawOverOnlyWhenSelected; //!< Whether or not this element is holdable (can change to HELD state)
|
|
float width; //!< Element width
|
|
float height; //!< Element height
|
|
float xoffset; //!< Element X offset
|
|
float yoffset; //!< Element Y offset
|
|
float zoffset; //!< Element Z offset
|
|
float alpha; //!< Element alpha value (0-255)
|
|
float angle; //!< Angle of the object (0-360)
|
|
float scaleX; //!< Element scale (1 = 100%)
|
|
float scaleY; //!< Element scale (1 = 100%)
|
|
float scaleZ; //!< Element scale (1 = 100%)
|
|
int32_t alignment; //!< Horizontal element alignment, respective to parent element
|
|
int32_t state[5]; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
|
|
int32_t stateChan; //!< Which controller channel is responsible for the last change in state
|
|
GuiElement * parentElement; //!< Parent element
|
|
|
|
//! TODO: Move me to some Animator class
|
|
int32_t xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
|
|
int32_t yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
|
|
float alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
|
|
float scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
|
|
int32_t effects; //!< Currently enabled effect(s). 0 when no effects are enabled
|
|
int32_t effectAmount; //!< Effect amount. Used by different effects for different purposes
|
|
int32_t effectTarget; //!< Effect target amount. Used by different effects for different purposes
|
|
int32_t effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
|
|
int32_t effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
|
|
int32_t effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
|
|
};
|
|
|
|
#endif
|