mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-15 04:45:06 +01:00
138 lines
5.0 KiB
C++
138 lines
5.0 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#ifndef PIXEL_SHADER_H
|
|
#define PIXEL_SHADER_H
|
|
|
|
#include <gui/video/shaders/Shader.h>
|
|
|
|
class PixelShader : public Shader {
|
|
public:
|
|
PixelShader()
|
|
: pixelShader((GX2PixelShader*) memalign(0x40, sizeof(GX2PixelShader))) {
|
|
if(pixelShader) {
|
|
memset(pixelShader, 0, sizeof(GX2PixelShader));
|
|
pixelShader->mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
|
|
}
|
|
}
|
|
virtual ~PixelShader() {
|
|
if(pixelShader) {
|
|
if(pixelShader->program)
|
|
free(pixelShader->program);
|
|
|
|
for(uint32_t i = 0; i < pixelShader->uniformBlockCount; i++)
|
|
free((void*)pixelShader->uniformBlocks[i].name);
|
|
|
|
if(pixelShader->uniformBlocks)
|
|
free((void*)pixelShader->uniformBlocks);
|
|
|
|
for(uint32_t i = 0; i < pixelShader->uniformVarCount; i++)
|
|
free((void*)pixelShader->uniformVars[i].name);
|
|
|
|
if(pixelShader->uniformVars)
|
|
free((void*)pixelShader->uniformVars);
|
|
|
|
if(pixelShader->initialValues)
|
|
free((void*)pixelShader->initialValues);
|
|
|
|
for(uint32_t i = 0; i < pixelShader->samplerVarCount; i++)
|
|
free((void*)pixelShader->samplerVars[i].name);
|
|
|
|
if(pixelShader->samplerVars)
|
|
free((void*)pixelShader->samplerVars);
|
|
|
|
if(pixelShader->loopVars)
|
|
free((void*)pixelShader->loopVars);
|
|
|
|
free(pixelShader);
|
|
}
|
|
}
|
|
|
|
void setProgram(const uint32_t * program, const uint32_t & programSize, const uint32_t * regs, const uint32_t & regsSize) {
|
|
if(!pixelShader)
|
|
return;
|
|
|
|
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
|
|
pixelShader->size = programSize;
|
|
pixelShader->program = (uint8_t*)memalign(GX2_SHADER_PROGRAM_ALIGNMENT, pixelShader->size);
|
|
if(pixelShader->program) {
|
|
memcpy(pixelShader->program, program, pixelShader->size);
|
|
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, pixelShader->program, pixelShader->size);
|
|
}
|
|
|
|
memcpy(&pixelShader->regs, regs, regsSize);
|
|
}
|
|
|
|
void addUniformVar(const GX2UniformVar & var) {
|
|
if(!pixelShader)
|
|
return;
|
|
|
|
uint32_t idx = pixelShader->uniformVarCount;
|
|
|
|
GX2UniformVar* newVar = (GX2UniformVar*) malloc((pixelShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
|
|
if(newVar) {
|
|
if(pixelShader->uniformVars) {
|
|
memcpy(newVar, pixelShader->uniformVars, pixelShader->uniformVarCount * sizeof(GX2UniformVar));
|
|
free(pixelShader->uniformVars);
|
|
}
|
|
pixelShader->uniformVars = newVar;
|
|
|
|
memcpy(pixelShader->uniformVars + idx, &var, sizeof(GX2UniformVar));
|
|
pixelShader->uniformVars[idx].name = (char*) malloc(strlen(var.name) + 1);
|
|
strcpy((char*)pixelShader->uniformVars[idx].name, var.name);
|
|
|
|
pixelShader->uniformVarCount++;
|
|
}
|
|
}
|
|
|
|
void addSamplerVar(const GX2SamplerVar & var) {
|
|
if(!pixelShader)
|
|
return;
|
|
|
|
uint32_t idx = pixelShader->samplerVarCount;
|
|
|
|
GX2SamplerVar* newVar = (GX2SamplerVar*) malloc((pixelShader->samplerVarCount + 1) * sizeof(GX2SamplerVar));
|
|
if(newVar) {
|
|
if(pixelShader->samplerVars) {
|
|
memcpy(newVar, pixelShader->samplerVars, pixelShader->samplerVarCount * sizeof(GX2SamplerVar));
|
|
free(pixelShader->samplerVars);
|
|
}
|
|
pixelShader->samplerVars = newVar;
|
|
|
|
memcpy(pixelShader->samplerVars + idx, &var, sizeof(GX2SamplerVar));
|
|
pixelShader->samplerVars[idx].name = (char*) malloc(strlen(var.name) + 1);
|
|
strcpy((char*)pixelShader->samplerVars[idx].name, var.name);
|
|
|
|
pixelShader->samplerVarCount++;
|
|
}
|
|
}
|
|
GX2PixelShader * getPixelShader() const {
|
|
return pixelShader;
|
|
}
|
|
|
|
void setShader(void) const {
|
|
GX2SetPixelShader(pixelShader);
|
|
}
|
|
|
|
static inline void setUniformReg(uint32_t location, uint32_t size, const void * reg) {
|
|
GX2SetPixelUniformReg(location, size, (uint32_t *)reg);
|
|
}
|
|
protected:
|
|
GX2PixelShader *pixelShader;
|
|
};
|
|
|
|
#endif // PIXEL_SHADER_H
|