libgui/source/gui/GuiImageAsync.cpp
2022-02-05 14:31:43 +01:00

174 lines
5.8 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "../fs/CFile.hpp"
#include <gui/GuiImageAsync.h>
#include <unistd.h>
std::vector<GuiImageAsync *> GuiImageAsync::imageQueue;
CThread *GuiImageAsync::pThread = NULL;
std::recursive_mutex *GuiImageAsync::pMutex = NULL;
uint32_t GuiImageAsync::threadRefCounter = 0;
bool GuiImageAsync::bExitRequested = false;
GuiImageAsync *GuiImageAsync::pInUse = NULL;
GuiImageAsync::GuiImageAsync(const uint8_t *imageBuffer, const uint32_t &imageBufferSize, GuiImageData *preloadImg)
: GuiImage(preloadImg), imgData(NULL), imgBuffer(imageBuffer), imgBufferSize(imageBufferSize) {
threadInit();
threadAddImage(this);
}
GuiImageAsync::GuiImageAsync(const std::string &file, GuiImageData *preloadImg)
: GuiImage(preloadImg), imgData(NULL), filename(file), imgBuffer(NULL), imgBufferSize(0) {
threadInit();
threadAddImage(this);
}
GuiImageAsync::~GuiImageAsync() {
threadRemoveImage(this);
while (pInUse == this)
OSSleepTicks(OSMicrosecondsToTicks(1000));
if (imgData) {
delete imgData;
}
//threadExit();
}
void GuiImageAsync::threadAddImage(GuiImageAsync *Image) {
pMutex->lock();
imageQueue.push_back(Image);
pMutex->unlock();
pThread->resumeThread();
}
void GuiImageAsync::threadRemoveImage(GuiImageAsync *image) {
pMutex->lock();
for (uint32_t i = 0; i < imageQueue.size(); ++i) {
if (imageQueue[i] == image) {
imageQueue.erase(imageQueue.begin() + i);
break;
}
}
pMutex->unlock();
}
void GuiImageAsync::clearQueue() {
pMutex->lock();
imageQueue.clear();
pMutex->unlock();
}
void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg) {
while (!bExitRequested) {
if (imageQueue.empty() && !bExitRequested) {
pThread->suspendThread();
}
if (!imageQueue.empty() && !bExitRequested) {
pMutex->lock();
pInUse = imageQueue.front();
imageQueue.erase(imageQueue.begin());
pMutex->unlock();
if (!pInUse) {
continue;
}
if (pInUse->imgBuffer && pInUse->imgBufferSize) {
pInUse->imgData = new GuiImageData(pInUse->imgBuffer, pInUse->imgBufferSize);
} else {
uint8_t *buffer = NULL;
uint64_t bufferSize = 0;
CFile file(pInUse->filename, CFile::ReadOnly);
if (file.isOpen()) {
uint64_t filesize = file.size();
buffer = (uint8_t *) malloc(filesize);
if (buffer != NULL) {
uint32_t blocksize = 0x4000;
uint32_t done = 0;
int32_t readBytes = 0;
while (done < filesize) {
if (done + blocksize > filesize) {
blocksize = filesize - done;
}
readBytes = file.read(buffer + done, blocksize);
if (readBytes <= 0) {
break;
}
done += readBytes;
}
if (done == filesize) {
bufferSize = filesize;
} else {
free(buffer);
}
}
file.close();
}
if (buffer != NULL && bufferSize > 0) {
pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
//! free original image buffer which is converted to texture now and not needed anymore
free(buffer);
}
}
if (pInUse->imgData) {
if (pInUse->imgData->getTexture()) {
pInUse->width = pInUse->imgData->getWidth();
pInUse->height = pInUse->imgData->getHeight();
pInUse->imageData = pInUse->imgData;
} else {
delete pInUse->imgData;
pInUse->imgData = NULL;
}
}
pInUse->imageLoaded(pInUse);
pInUse = NULL;
}
}
}
void GuiImageAsync::threadInit() {
if (pThread == NULL) {
bExitRequested = false;
pMutex = new std::recursive_mutex();
pThread = CThread::create(GuiImageAsync::guiImageAsyncThread, NULL, CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 10);
pThread->resumeThread();
}
++threadRefCounter;
}
void GuiImageAsync::threadExit() {
if (threadRefCounter) {
--threadRefCounter;
}
if (/*(threadRefCounter == 0) &&*/ (pThread != NULL)) {
bExitRequested = true;
delete pThread;
delete pMutex;
pThread = NULL;
pMutex = NULL;
}
}