mirror of
https://github.com/wiiu-env/libgui.git
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40d4391788
- Remove fs dependencies - Replace CMutex with std::recursive_mutex - Remove the AsyncDeleter (dependency) - memoryInitialize was renamed to libgui_memoryInialized and added to this lib (same for memoryRelease)
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _GUIIMAGEASYNC_H_
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#define _GUIIMAGEASYNC_H_
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#include <mutex>
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#include <vector>
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#include <gui/GuiImage.h>
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#include <gui/system/CThread.h>
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class GuiImageAsync : public GuiImage {
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public:
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GuiImageAsync(const uint8_t *imageBuffer, const uint32_t & imageBufferSize, GuiImageData * preloadImg);
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GuiImageAsync(const std::string & filename, GuiImageData * preloadImg);
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virtual ~GuiImageAsync();
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static void clearQueue();
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static void removeFromQueue(GuiImageAsync * image) {
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threadRemoveImage(image);
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}
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//! don't forget to LOCK GUI if using this asynchron call
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sigslot::signal1<GuiImageAsync *> imageLoaded;
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static void threadExit();
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private:
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static void threadInit();
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GuiImageData *imgData;
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std::string filename;
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const uint8_t *imgBuffer;
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const uint32_t imgBufferSize;
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static void guiImageAsyncThread(CThread *thread, void *arg);
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static void threadAddImage(GuiImageAsync* Image);
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static void threadRemoveImage(GuiImageAsync* Image);
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static std::vector<GuiImageAsync *> imageQueue;
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static CThread *pThread;
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static std::recursive_mutex * pMutex;
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static uint32_t threadRefCounter;
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static GuiImageAsync * pInUse;
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static bool bExitRequested;
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};
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#endif /*_GUIIMAGEASYNC_H_*/
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