mirror of
https://github.com/wiiu-env/libgui.git
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40d4391788
- Remove fs dependencies - Replace CMutex with std::recursive_mutex - Remove the AsyncDeleter (dependency) - memoryInitialize was renamed to libgui_memoryInialized and added to this lib (same for memoryRelease)
59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef GUI_SOUND_H_
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#define GUI_SOUND_H_
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#include <gui/GuiElement.h>
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//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
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class GuiSound : public GuiElement {
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public:
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//!Constructor
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//!\param sound Pointer to the sound data
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//!\param filesize Length of sound data
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GuiSound(const char * filepath);
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GuiSound(const uint8_t * sound, int32_t length);
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//!Destructor
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virtual ~GuiSound();
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//!Load a file and replace the old one
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bool Load(const char * filepath);
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//!Load a file and replace the old one
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bool Load(const uint8_t * snd, int32_t len);
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//!Start sound playback
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void Play();
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//!Stop sound playback
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void Stop();
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//!Pause sound playback
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void Pause();
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//!Resume sound playback
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void Resume();
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//!Checks if the sound is currently playing
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//!\return true if sound is playing, false otherwise
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bool IsPlaying();
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//!Rewind the music
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void Rewind();
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//!Set sound volume
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//!\param v Sound volume (0-100)
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void SetVolume(uint32_t v);
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//!\param l Loop (true to loop)
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void SetLoop(bool l);
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protected:
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int32_t voice; //!< Currently assigned ASND voice channel
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};
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#endif
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