mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-15 04:45:06 +01:00
139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*
|
|
* for WiiXplorer 2010
|
|
***************************************************************************/
|
|
#ifndef SOUND_DECODER_HPP
|
|
#define SOUND_DECODER_HPP
|
|
|
|
#include <string>
|
|
#include <gui/system/CMutex.h>
|
|
#include <gui/sounds/BufferCircle.hpp>
|
|
|
|
class CFile;
|
|
|
|
class SoundDecoder {
|
|
public:
|
|
SoundDecoder();
|
|
SoundDecoder(const std::string & filepath);
|
|
SoundDecoder(const uint8_t * buffer, int32_t size);
|
|
virtual ~SoundDecoder();
|
|
virtual void Lock() {
|
|
mutex.lock();
|
|
}
|
|
virtual void Unlock() {
|
|
mutex.unlock();
|
|
}
|
|
virtual int32_t Read(uint8_t * buffer, int32_t buffer_size, int32_t pos);
|
|
virtual int32_t Tell() {
|
|
return CurPos;
|
|
}
|
|
virtual int32_t Seek(int32_t pos);
|
|
|
|
virtual int32_t Rewind();
|
|
virtual uint16_t GetFormat() {
|
|
return Format;
|
|
}
|
|
virtual uint16_t GetSampleRate() {
|
|
return SampleRate;
|
|
}
|
|
virtual void Decode();
|
|
virtual bool IsBufferReady() {
|
|
return SoundBuffer.IsBufferReady();
|
|
}
|
|
virtual uint8_t * GetBuffer() {
|
|
return SoundBuffer.GetBuffer();
|
|
}
|
|
virtual uint32_t GetBufferSize() {
|
|
return SoundBuffer.GetBufferSize();
|
|
}
|
|
virtual void LoadNext() {
|
|
SoundBuffer.LoadNext();
|
|
}
|
|
virtual bool IsEOF() {
|
|
return EndOfFile;
|
|
}
|
|
virtual void SetLoop(bool l) {
|
|
Loop = l;
|
|
EndOfFile = false;
|
|
}
|
|
virtual uint8_t GetSoundType() {
|
|
return SoundType;
|
|
}
|
|
virtual void ClearBuffer() {
|
|
SoundBuffer.ClearBuffer();
|
|
whichLoad = 0;
|
|
}
|
|
virtual bool IsStereo() {
|
|
return (GetFormat() & CHANNELS_STEREO) != 0;
|
|
}
|
|
virtual bool Is16Bit() {
|
|
return ((GetFormat() & 0xFF) == FORMAT_PCM_16_BIT);
|
|
}
|
|
virtual bool IsDecoding() {
|
|
return Decoding;
|
|
}
|
|
|
|
void EnableUpsample(void);
|
|
|
|
enum SoundFormats {
|
|
FORMAT_PCM_16_BIT = 0x0A,
|
|
FORMAT_PCM_8_BIT = 0x19,
|
|
};
|
|
enum SoundChannels {
|
|
CHANNELS_MONO = 0x100,
|
|
CHANNELS_STEREO = 0x200
|
|
};
|
|
|
|
enum SoundType {
|
|
SOUND_RAW = 0,
|
|
SOUND_MP3,
|
|
SOUND_OGG,
|
|
SOUND_WAV
|
|
};
|
|
protected:
|
|
void Init();
|
|
void Upsample(int16_t *src, int16_t *dst, uint32_t nr_src_samples, uint32_t nr_dst_samples);
|
|
|
|
CFile * file_fd;
|
|
BufferCircle SoundBuffer;
|
|
uint8_t SoundType;
|
|
uint16_t whichLoad;
|
|
uint16_t SoundBlocks;
|
|
int32_t SoundBlockSize;
|
|
int32_t CurPos;
|
|
bool ResampleTo48kHz;
|
|
bool Loop;
|
|
bool EndOfFile;
|
|
bool Decoding;
|
|
bool ExitRequested;
|
|
uint16_t Format;
|
|
uint16_t SampleRate;
|
|
uint8_t *ResampleBuffer;
|
|
uint32_t ResampleRatio;
|
|
CMutex mutex;
|
|
};
|
|
|
|
|
|
#endif
|