mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-12-26 16:21:49 +01:00
231 lines
4.6 KiB
C++
231 lines
4.6 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "GuiFrame.h"
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GuiFrame::GuiFrame(GuiFrame *p)
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{
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parent = p;
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width = 0;
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height = 0;
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dim = false;
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if(parent)
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parent->append(this);
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}
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GuiFrame::GuiFrame(f32 w, f32 h, GuiFrame *p)
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{
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parent = p;
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width = w;
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height = h;
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dim = false;
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if(parent)
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parent->append(this);
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}
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GuiFrame::~GuiFrame()
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{
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closing(this);
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if(parent)
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parent->remove(this);
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}
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void GuiFrame::append(GuiElement* e)
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{
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if (e == NULL)
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return;
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remove(e);
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elements.push_back(e);
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e->setParent(this);
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}
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void GuiFrame::insert(GuiElement* e, u32 index)
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{
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if (e == NULL || (index >= elements.size()))
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return;
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remove(e);
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elements.insert(elements.begin()+index, e);
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e->setParent(this);
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}
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void GuiFrame::remove(GuiElement* e)
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{
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if (e == NULL)
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return;
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for (u32 i = 0; i < elements.size(); ++i)
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{
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if(e == elements[i])
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{
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elements.erase(elements.begin()+i);
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break;
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}
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}
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}
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void GuiFrame::removeAll()
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{
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elements.clear();
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}
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void GuiFrame::close()
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{
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//Application::instance()->pushForDelete(this);
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}
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void GuiFrame::dimBackground(bool d)
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{
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dim = d;
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}
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GuiElement* GuiFrame::getGuiElementAt(u32 index) const
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{
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if (index >= elements.size())
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return NULL;
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return elements[index];
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}
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u32 GuiFrame::getSize()
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{
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return elements.size();
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}
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void GuiFrame::resetState()
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{
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GuiElement::resetState();
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for (u32 i = 0; i < elements.size(); ++i)
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{
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elements[i]->resetState();
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}
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}
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void GuiFrame::setState(s32 s, s32 c)
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{
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GuiElement::setState(s, c);
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for (u32 i = 0; i < elements.size(); ++i)
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{
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elements[i]->setState(s, c);
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}
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}
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void GuiFrame::clearState(s32 s, s32 c)
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{
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GuiElement::clearState(s, c);
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for (u32 i = 0; i < elements.size(); ++i)
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{
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elements[i]->clearState(s, c);
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}
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}
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void GuiFrame::setVisible(bool v)
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{
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visible = v;
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for (u32 i = 0; i < elements.size(); ++i)
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{
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elements[i]->setVisible(v);
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}
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}
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s32 GuiFrame::getSelected()
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{
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// find selected element
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s32 found = -1;
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for (u32 i = 0; i < elements.size(); ++i)
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{
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if(elements[i]->isStateSet(STATE_SELECTED | STATE_OVER))
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{
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found = i;
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break;
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}
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}
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return found;
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}
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void GuiFrame::draw(CVideo * v)
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{
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if(!this->isVisible() && parentElement)
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return;
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if(parentElement && dim == true)
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{
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//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
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//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
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}
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//! render appended items next frame but allow stop of render if size is reached
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u32 size = elements.size();
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for (u32 i = 0; i < size && i < elements.size(); ++i)
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{
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elements[i]->draw(v);
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}
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}
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void GuiFrame::updateEffects()
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{
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if(!this->isVisible() && parentElement)
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return;
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GuiElement::updateEffects();
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//! render appended items next frame but allow stop of render if size is reached
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u32 size = elements.size();
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for (u32 i = 0; i < size && i < elements.size(); ++i)
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{
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elements[i]->updateEffects();
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}
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}
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void GuiFrame::process()
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{
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if(!this->isVisible() && parentElement)
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return;
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GuiElement::process();
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//! render appended items next frame but allow stop of render if size is reached
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u32 size = elements.size();
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for (u32 i = 0; i < size && i < elements.size(); ++i)
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{
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elements[i]->process();
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}
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}
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void GuiFrame::update(GuiController * c)
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{
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if(isStateSet(STATE_DISABLED) && parentElement)
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return;
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//! update appended items next frame
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u32 size = elements.size();
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for (u32 i = 0; i < size && i < elements.size(); ++i)
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{
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elements[i]->update(c);
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}
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}
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