mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-15 04:45:06 +01:00
125 lines
4.1 KiB
C++
125 lines
4.1 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#ifndef SHADER_FRACTAL_COLOR_H_
|
|
#define SHADER_FRACTAL_COLOR_H_
|
|
|
|
#include "VertexShader.h"
|
|
#include "PixelShader.h"
|
|
#include "FetchShader.h"
|
|
|
|
class ShaderFractalColor : public Shader
|
|
{
|
|
private:
|
|
ShaderFractalColor();
|
|
virtual ~ShaderFractalColor();
|
|
|
|
static ShaderFractalColor * shaderInstance;
|
|
|
|
static const unsigned char cuAttributeCount = 3;
|
|
static const u32 ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
|
static const u32 ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
|
static const u32 ciColorVtxsSize = 4 * cuColorAttrSize;
|
|
|
|
FetchShader *fetchShader;
|
|
VertexShader vertexShader;
|
|
PixelShader pixelShader;
|
|
|
|
f32 *posVtxs;
|
|
f32 *texCoords;
|
|
u8 *colorVtxs;
|
|
|
|
u32 modelMatrixLocation;
|
|
u32 viewMatrixLocation;
|
|
u32 projectionMatrixLocation;
|
|
u32 positionLocation;
|
|
u32 colorLocation;
|
|
u32 texCoordLocation;
|
|
|
|
u32 blurLocation;
|
|
u32 colorIntensityLocation;
|
|
u32 fadeOutLocation;
|
|
u32 fractalLocation;
|
|
public:
|
|
static ShaderFractalColor *instance() {
|
|
if(!shaderInstance) {
|
|
shaderInstance = new ShaderFractalColor();
|
|
}
|
|
return shaderInstance;
|
|
}
|
|
static void destroyInstance() {
|
|
if(shaderInstance) {
|
|
delete shaderInstance;
|
|
shaderInstance = NULL;
|
|
}
|
|
}
|
|
|
|
void setShaders(void) const
|
|
{
|
|
fetchShader->setShader();
|
|
vertexShader.setShader();
|
|
pixelShader.setShader();
|
|
}
|
|
|
|
void setAttributeBuffer(const u32 & vtxCount = 0, const f32 * posVtxs_in = NULL, const f32 * texCoords_in = NULL, const u8 * colorVtxs_in = NULL) const
|
|
{
|
|
if(posVtxs_in && texCoords_in && vtxCount)
|
|
{
|
|
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
|
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
|
VertexShader::setAttributeBuffer(2, vtxCount * cuColorAttrSize, cuColorAttrSize, colorVtxs_in);
|
|
}
|
|
else {
|
|
//! use default quad vertex and texture coordinates if nothing is passed
|
|
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
|
|
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
|
VertexShader::setAttributeBuffer(2, ciColorVtxsSize, cuColorAttrSize, colorVtxs);
|
|
}
|
|
}
|
|
|
|
void setProjectionMtx(const glm::mat4 & mtx)
|
|
{
|
|
VertexShader::setUniformReg(projectionMatrixLocation, 16, &mtx[0][0]);
|
|
}
|
|
void setViewMtx(const glm::mat4 & mtx)
|
|
{
|
|
VertexShader::setUniformReg(viewMatrixLocation, 16, &mtx[0][0]);
|
|
}
|
|
void setModelViewMtx(const glm::mat4 & mtx)
|
|
{
|
|
VertexShader::setUniformReg(modelMatrixLocation, 16, &mtx[0][0]);
|
|
}
|
|
|
|
void setBlurBorder(const float & blurBorderSize)
|
|
{
|
|
PixelShader::setUniformReg(blurLocation, 4, &blurBorderSize);
|
|
}
|
|
void setColorIntensity(const glm::vec4 & vec)
|
|
{
|
|
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
|
}
|
|
void setAlphaFadeOut(const glm::vec4 & vec)
|
|
{
|
|
PixelShader::setUniformReg(fadeOutLocation, 4, &vec[0]);
|
|
}
|
|
void setFractalColor(const int & fractalColorEnable)
|
|
{
|
|
PixelShader::setUniformReg(fractalLocation, 4, &fractalColorEnable);
|
|
}
|
|
};
|
|
|
|
#endif // SHADER_FRACTAL_COLOR_H_
|