mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-15 04:45:06 +01:00
160 lines
4.4 KiB
C++
160 lines
4.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _AXSOUND_H_
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#define _AXSOUND_H_
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#include <sndcore2/voice.h>
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#include <sndcore2/core.h>
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class Voice {
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public:
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enum VoicePriorities {
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PRIO_MIN = 1,
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PRIO_MAX = 31
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};
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enum VoiceStates {
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STATE_STOPPED,
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STATE_START,
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STATE_PLAYING,
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STATE_STOP,
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};
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Voice(int32_t prio)
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: state(STATE_STOPPED) {
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lastLoopCounter = 0;
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nextBufferSize = 0;
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voice = AXAcquireVoice(prio, 0, 0);
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if (voice) {
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AXVoiceBegin(voice);
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AXSetVoiceType(voice, 0);
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setVolume(0x80000000);
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AXVoiceDeviceMixData mix[6];
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memset(mix, 0, sizeof(mix));
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mix[0].bus[0].volume = 0x8000;
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mix[0].bus[0].delta = 0;
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mix[1].bus[0].volume = 0x8000;
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mix[1].bus[0].delta = 0;
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AXSetVoiceDeviceMix(voice, 0, 0, mix);
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AXSetVoiceDeviceMix(voice, 1, 0, mix);
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AXVoiceEnd(voice);
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}
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}
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~Voice() {
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if (voice) {
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AXFreeVoice(voice);
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}
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}
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void play(const uint8_t *buffer, uint32_t bufferSize, const uint8_t *nextBuffer, uint32_t nextBufSize, uint16_t format, uint32_t sampleRate) {
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if (!voice) {
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return;
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}
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memset(&voiceBuffer, 0, sizeof(voiceBuffer));
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voiceBuffer.data = buffer;
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voiceBuffer.dataType = format;
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voiceBuffer.loopingEnabled = (nextBuffer == NULL) ? 0 : 1;
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voiceBuffer.currentOffset = 0;
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voiceBuffer.endOffset = (bufferSize >> 1) - 1;
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voiceBuffer.loopOffset = ((nextBuffer - buffer) >> 1);
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nextBufferSize = nextBufSize;
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// TODO: handle support for 3.1.0 with dynamic libs instead of static linking it
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//uint32_t samplesPerSec = (AXGetInputSamplesPerSec != 0) ? AXGetInputSamplesPerSec() : 32000;
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uint32_t samplesPerSec = AXGetInputSamplesPerSec();
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memset(&ratioBits, 0, sizeof(ratioBits));
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ratioBits.ratio = (uint32_t) (0x00010000 * ((float) sampleRate / (float) samplesPerSec));
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AXSetVoiceOffsets(voice, &voiceBuffer);
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AXSetVoiceSrc(voice, &ratioBits);
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AXSetVoiceSrcType(voice, 1);
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AXSetVoiceState(voice, 1);
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}
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void stop() {
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if (voice) {
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AXSetVoiceState(voice, 0);
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}
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}
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void setVolume(uint32_t vol) {
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if (voice) {
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AXVoiceVeData data;
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data.volume = vol >> 16;
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data.delta = vol & 0xFFFF;
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AXSetVoiceVe(voice, &data);
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}
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}
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void setNextBuffer(const uint8_t *buffer, uint32_t bufferSize) {
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voiceBuffer.loopOffset = ((buffer - (const uint8_t *) voiceBuffer.data) >> 1);
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nextBufferSize = bufferSize;
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AXSetVoiceLoopOffset(voice, voiceBuffer.loopOffset);
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}
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bool isBufferSwitched() {
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uint32_t loopCounter = AXGetVoiceLoopCount(voice);
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if (lastLoopCounter != loopCounter) {
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lastLoopCounter = loopCounter;
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AXSetVoiceEndOffset(voice, voiceBuffer.loopOffset + (nextBufferSize >> 1) - 1);
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return true;
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}
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return false;
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}
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uint32_t getInternState() const {
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if (voice) {
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return ((uint32_t *) voice)[1];
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}
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return 0;
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}
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uint32_t getState() const {
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return state;
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}
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void setState(uint32_t s) {
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state = s;
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}
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void *getVoice() const {
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return voice;
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}
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private:
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AXVoice *voice;
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AXVoiceSrc ratioBits;
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AXVoiceOffsets voiceBuffer;
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uint32_t state;
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uint32_t nextBufferSize;
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uint32_t lastLoopCounter;
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};
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#endif // _AXSOUND_H_
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