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README.md

libgui

Build Status

Usage

Following steps are required for initialization:

InitOSFunctionPointers();   // Load OS functions
InitPadScoreFunctionPointers();
InitVPadFunctionPointers(); // Input functions for GUI control
InitFSFunctionPointers();   // To load file from the SD Card
InitGX2FunctionPointers();  // For rendering
InitAXFunctionPointers();   // For sound

mount_sd_fat("sd");			// Mounting the SD Card
memoryInitialize();			// Initialize memory management

//DO GUI STUFF HERE!

memoryRelease();
unmount_sd_fat("sd");

Link the application with:

-lgui -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz  -lmad -lvorbisidec

You also need to add the include path to your Makefile. Example:

export INCLUDE	:= [...] -I$(PORTLIBS)/include/freetype2 \
						 -I$(PORTLIBS)/include/libgui \
						 -I$(PORTLIBS)/include

TODO: provide more information

Dependencies

To be able to use libgui, you need to install the following dependencies:

And other portable libraries that can be found in the "libs" folder of this repository. Extract the "portlibs.zip" into your devkitPro directory. This package includes:

  • freetype2
  • libgd
  • libpng
  • libjpeg
  • libz
  • libmad
  • vorbisidec

Use the prebuilt files from a Docker image.

The image wiiulegacy/libgui on Docker Hub provides a prebuilt library in the /artifacts directory. Copy it into your DevkitPPC portlibs folder.

Example:

COPY --from=wiiulegacy/libgui:0.1 /artifacts $DEVKITPRO/portlibs

Credits