mirror of
https://github.com/wiiu-env/libgui.git
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124 lines
5.3 KiB
C++
124 lines
5.3 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gui/GuiParticleImage.h>
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#include <gui/video/CVideo.h>
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#include <gui/video/shaders/ColorShader.h>
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#include "utils/utils.h"
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#define CIRCLE_VERTEX_COUNT 36
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static inline float getRandZeroToOneF32() {
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return (rand() % 10000) * 0.0001f;
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}
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static inline float getRandMinusOneToOneF32() {
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return getRandZeroToOneF32() * 2.0f - 1.0f;
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}
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GuiParticleImage::GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount, float minRadius, float maxRadius, float minSpeed, float maxSpeed)
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: GuiImage(NULL) {
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width = w;
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height = h;
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imgType = IMAGE_COLOR;
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this->minRadius = minRadius;
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this->maxRadius = maxRadius;
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this->minSpeed = minSpeed;
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this->maxSpeed = maxSpeed;
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posVertexs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
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colorVertexs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
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for(uint32_t i = 0; i < CIRCLE_VERTEX_COUNT; i++) {
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posVertexs[i * 3 + 0] = cosf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
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posVertexs[i * 3 + 1] = sinf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
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posVertexs[i * 3 + 2] = 0.0f;
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colorVertexs[i * 4 + 0] = 0xff;
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colorVertexs[i * 4 + 1] = 0xff;
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colorVertexs[i * 4 + 2] = 0xff;
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colorVertexs[i * 4 + 3] = 0xff;
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}
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVertexs, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVertexs, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
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particles.resize(particleCount);
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for(uint32_t i = 0; i < particleCount; i++) {
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particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
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particles[i].position.y = getRandMinusOneToOneF32() * getHeight() * 0.5f;
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particles[i].position.z = 0.0f;
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particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
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particles[i].radius = getRandZeroToOneF32() * (maxRadius - minRadius) + minRadius;
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particles[i].speed = (getRandZeroToOneF32() * (maxSpeed - minSpeed)) + minSpeed;
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particles[i].direction = getRandMinusOneToOneF32();
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}
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}
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GuiParticleImage::~GuiParticleImage() {
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free(posVertexs);
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free(colorVertexs);
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}
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void GuiParticleImage::draw(CVideo *pVideo) {
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if(!this->isVisible())
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return;
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float currScaleX = getScaleX();
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float currScaleY = getScaleY();
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positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
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scaleFactor[2] = getScaleZ();
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//! add other colors intensities parameters
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colorIntensity[3] = getAlpha();
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for(uint32_t i = 0; i < particles.size(); ++i) {
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if(particles[i].position.y > (getHeight() * 0.5f + 30.0f)) {
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particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
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particles[i].position.y = -getHeight() * 0.5f - 30.0f;
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particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
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particles[i].radius = getRandZeroToOneF32() * (maxRadius - minRadius) + minRadius;
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particles[i].speed = (getRandZeroToOneF32() * (maxSpeed - minSpeed)) + minSpeed;
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particles[i].direction = getRandMinusOneToOneF32();
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}
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if(particles[i].position.x < (-getWidth() * 0.5f - 50.0f)) {
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particles[i].position.x = -particles[i].position.x;
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}
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particles[i].direction += getRandMinusOneToOneF32() * 0.03f;
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particles[i].position.x += particles[i].speed * particles[i].direction;
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particles[i].position.y += particles[i].speed;
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positionOffsets[0] = (getCenterX() + particles[i].position.x) * pVideo->getWidthScaleFactor() * 2.0f;
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positionOffsets[1] = (getCenterY() + particles[i].position.y) * pVideo->getHeightScaleFactor() * 2.0f;
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scaleFactor[0] = currScaleX * particles[i].radius * pVideo->getWidthScaleFactor();
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scaleFactor[1] = currScaleY * particles[i].radius * pVideo->getHeightScaleFactor();
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ColorShader::instance()->setShaders();
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ColorShader::instance()->setAttributeBuffer(colorVertexs, posVertexs, CIRCLE_VERTEX_COUNT);
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ColorShader::instance()->setAngle(0.0f);
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ColorShader::instance()->setOffset(positionOffsets);
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ColorShader::instance()->setScale(scaleFactor);
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ColorShader::instance()->setColorIntensity(colorIntensity * particles[i].colors);
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ColorShader::instance()->draw(GX2_PRIMITIVE_MODE_TRIANGLE_FAN, CIRCLE_VERTEX_COUNT);
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}
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}
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