mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-15 12:55:07 +01:00
245 lines
10 KiB
C++
245 lines
10 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#include <malloc.h>
|
|
#include <string.h>
|
|
#include <gui/video/shaders/FXAAShader.h>
|
|
|
|
static const uint32_t cpVertexShaderProgram[] = {
|
|
0x00000000,0x00008009,0x20000000,0x000004a0,
|
|
0x3ca00000,0x88060094,0x00400000,0xff0f2094,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0xfd001f80,0x900c2060,0x0000803f,0x00000000,
|
|
0xc1a229f5,0xd0eddc33,0x426618fd,0x8509cfe7
|
|
};
|
|
|
|
static const uint32_t cpVertexShaderRegs[] = {
|
|
0x00000102,0x00000000,0x00000000,0x00000001,
|
|
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
|
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
|
0xffffffff,0xffffffff,0x00000000,0xfffffffe,
|
|
0x00000001,0x00000000,0x000000ff,0x000000ff,
|
|
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
|
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
|
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
|
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
|
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
|
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
|
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
|
0x000000ff,0x00000000,0x0000000e,0x00000010
|
|
};
|
|
|
|
static const uint32_t cpPixelShaderProgram[] = {
|
|
0x20000000,0x00003ca0,0xa0000000,0x000c8080,
|
|
0x30000000,0x000010a1,0xa8000000,0x0010c080,
|
|
0x75000000,0x000088a0,0x00800100,0x88062094,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00241f02,0x1000e00f,0x00241f00,0x1000e02f,
|
|
0x00201f02,0x00000040,0x00201f00,0x00000060,
|
|
0x00011f80,0x10332060,0xff000000,0xff102200,
|
|
0xfd001f00,0x900cc020,0xffc09f01,0x90004040,
|
|
0xffc01f01,0x90000060,0x00051f80,0x1033a040,
|
|
0x0000803f,0x00000000,0xffe00f00,0x90004000,
|
|
0xff008000,0xff102220,0xffe08f00,0x90000440,
|
|
0x010c0000,0x010c4660,0xff008080,0xff004220,
|
|
0x01a01f00,0x00280000,0x01a49f00,0x00280020,
|
|
0x01a81f01,0x00280040,0xfd0c1f00,0x1028e06f,
|
|
0x00208081,0x90002000,0x8716993e,0xa245163f,
|
|
0xd578e93d,0x00000080,0x03a01f00,0x00280000,
|
|
0x03a49f00,0x00280020,0x03a81f01,0x1028e04f,
|
|
0xfd0c1f00,0x00280060,0x00a40081,0x90002020,
|
|
0x8716993e,0xa245163f,0xd578e93d,0x00000080,
|
|
0x04a01f00,0x00280000,0x04a49f00,0x1028a02f,
|
|
0x04a81f01,0x00280040,0xfd0c1f00,0x00280060,
|
|
0x7fcc1f80,0x1000c02f,0x8716993e,0xa245163f,
|
|
0xd578e93d,0x00000080,0x02a01f00,0x1028e00f,
|
|
0x02a49f00,0x00280020,0x02a81f01,0x00280040,
|
|
0xfd0c1f00,0x00280060,0x7fcc1f80,0x1000e02f,
|
|
0x8716993e,0xa245163f,0xd578e93d,0x00000080,
|
|
0x7dc41f00,0x00020000,0x7fec0f01,0x00020020,
|
|
0x7fc81f00,0x00000040,0x7dc41f00,0x00000060,
|
|
0x7fec0f81,0x9001802f,0xfef88f00,0x1000e00f,
|
|
0xfedc8f00,0x00000420,0x7de40f00,0x80010040,
|
|
0x7ec49f01,0x00001060,0xfec41f80,0x10024060,
|
|
0xfed49f00,0x80020000,0xfe141f00,0x900c802f,
|
|
0xfeac1f00,0x80000040,0xfec01f02,0x80020060,
|
|
0x7cc41f81,0x90010060,0x0000003d,0x00000000,
|
|
0xfd001f00,0x900c6000,0xfea89f00,0x80010020,
|
|
0xfec09f81,0x00020040,0x0000803f,0x0000003e,
|
|
0xfec41f81,0x00000020,0xfe041f80,0x00330000,
|
|
0x7fe01f00,0x80000040,0x7ce41f80,0x80000060,
|
|
0xfea81f00,0x80010000,0xfeac1f80,0x80010020,
|
|
0x000000c1,0x00000000,0xfea01f00,0x00020040,
|
|
0xfea41f80,0x00020060,0x00000041,0x00000000,
|
|
0x05c81f01,0x9000e00f,0x01cc9f81,0x9000e06f,
|
|
0xfeac1f00,0x01004200,0xfea01f00,0x01044220,
|
|
0xfeac9f00,0x01002240,0xfea09f00,0x01042260,
|
|
0xfe8c1f80,0x01008600,0xacaa2a3e,0xaaaa2abe,
|
|
0x7f9c1f00,0x0100a200,0x7f801f00,0x01048220,
|
|
0x7f901f80,0x0104a240,0x02080001,0x7000a00f,
|
|
0x02000000,0x7000c04f,0x02048000,0x7000e06f,
|
|
0x01a81f80,0x9000e00f,0xd578e93d,0x00000000,
|
|
0x04a80001,0x1000c00f,0x04a48000,0x00000020,
|
|
0x04a00000,0x00000040,0xfe081f00,0xe00c0060,
|
|
0xfe0c1f80,0xe00c0000,0x01a41f00,0x7f00620f,
|
|
0xfea89f00,0xfe0c822f,0xfea49f00,0xff00a24f,
|
|
0x7d001f80,0xe00c0060,0xa245163f,0x0000803e,
|
|
0x7ea01f00,0xfe0ce20f,0x01a09f80,0xfe006a4f,
|
|
0x0000803e,0x8716993e,0xfe088001,0x9001c00f,
|
|
0xfe488001,0x1002e44f,0xfea01f80,0x80000000,
|
|
0xd578e93d,0x00000000,0x7ca41f00,0x00280000,
|
|
0x7da89f00,0x00280020,0xff201f00,0x00280040,
|
|
0xfd081f80,0x00280060,0x8716993e,0xa245163f,
|
|
0x00000080,0x00000000,0x7fc81f00,0x80060000,
|
|
0xfec00f80,0x80060060,0xfec09f81,0xfb80634f,
|
|
0xfe888f00,0x7e886300,0xfea80f01,0x7f8c6320,
|
|
0xfee80f00,0x7d806340,0xfe680080,0x06846f60,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x10000100,0x01101df0,0x00008010,0xecdfea0d,
|
|
0x10000200,0x03101df0,0x00002050,0xecdfea0d,
|
|
0x10000000,0x04101df0,0x00003071,0xecdfea0d,
|
|
0x10000200,0x02101df0,0x0000b070,0xecdfea0d,
|
|
0x10000200,0x02101df0,0x00008010,0xecdfea0d,
|
|
0x10000100,0x00101df0,0x0000a051,0xecdfea0d,
|
|
0x10000400,0x04101df0,0x00008010,0xecdfea0d,
|
|
0x10000500,0x05101df0,0x00000011,0xecdfea0d,
|
|
0x10000100,0x01101df0,0x00008010,0xecdfea0d,
|
|
0xfe2e963a,0x0269a9a3,0x38f88096,0x400cf48b
|
|
};
|
|
static const uint32_t cpPixelShaderRegs[] = {
|
|
0x00000007,0x00000002,0x04000101,0x00000000,
|
|
0x00000001,0x00000100,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x00000000,0x00000000,0x00000000,
|
|
0x00000000,0x0000000f,0x00000001,0x00000010,
|
|
0x00000000
|
|
};
|
|
|
|
FXAAShader * FXAAShader::shaderInstance = NULL;
|
|
|
|
FXAAShader::FXAAShader()
|
|
: vertexShader(cuAttributeCount) {
|
|
//! create pixel shader
|
|
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
|
|
|
|
resolutionLocation = 0;
|
|
pixelShader.addUniformVar((GX2UniformVar) {
|
|
"unf_resolution", GX2_SHADER_VAR_TYPE_FLOAT2, 1, resolutionLocation, -1
|
|
});
|
|
|
|
samplerLocation = 0;
|
|
pixelShader.addSamplerVar((GX2SamplerVar) {
|
|
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
|
|
});
|
|
|
|
//! create vertex shader
|
|
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
|
|
|
positionLocation = 0;
|
|
texCoordLocation = 1;
|
|
vertexShader.addAttribVar((GX2AttribVar) {
|
|
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
|
});
|
|
vertexShader.addAttribVar((GX2AttribVar) {
|
|
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
|
});
|
|
|
|
//! setup attribute streams
|
|
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
|
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
|
|
|
//! create fetch shader
|
|
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
|
|
|
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
|
posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
|
texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
|
|
|
//! position vertex structure and texture coordinate vertex structure
|
|
int32_t i = 0;
|
|
posVtxs[i++] = -1.0f;
|
|
posVtxs[i++] = -1.0f;
|
|
posVtxs[i++] = 0.0f;
|
|
posVtxs[i++] = 1.0f;
|
|
posVtxs[i++] = -1.0f;
|
|
posVtxs[i++] = 0.0f;
|
|
posVtxs[i++] = 1.0f;
|
|
posVtxs[i++] = 1.0f;
|
|
posVtxs[i++] = 0.0f;
|
|
posVtxs[i++] = -1.0f;
|
|
posVtxs[i++] = 1.0f;
|
|
posVtxs[i++] = 0.0f;
|
|
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
|
|
|
i = 0;
|
|
texCoords[i++] = 0.0f;
|
|
texCoords[i++] = 1.0f;
|
|
texCoords[i++] = 1.0f;
|
|
texCoords[i++] = 1.0f;
|
|
texCoords[i++] = 1.0f;
|
|
texCoords[i++] = 0.0f;
|
|
texCoords[i++] = 0.0f;
|
|
texCoords[i++] = 0.0f;
|
|
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
|
}
|
|
|
|
FXAAShader::~FXAAShader() {
|
|
if(posVtxs) {
|
|
free(posVtxs);
|
|
posVtxs = NULL;
|
|
}
|
|
if(texCoords) {
|
|
free(texCoords);
|
|
texCoords = NULL;
|
|
}
|
|
|
|
delete fetchShader;
|
|
fetchShader = NULL;
|
|
}
|