mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-12-27 00:31:49 +01:00
231 lines
4.6 KiB
C++
231 lines
4.6 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#include "GuiFrame.h"
|
|
|
|
GuiFrame::GuiFrame(GuiFrame *p)
|
|
{
|
|
parent = p;
|
|
width = 0;
|
|
height = 0;
|
|
dim = false;
|
|
|
|
if(parent)
|
|
parent->append(this);
|
|
}
|
|
|
|
GuiFrame::GuiFrame(f32 w, f32 h, GuiFrame *p)
|
|
{
|
|
parent = p;
|
|
width = w;
|
|
height = h;
|
|
dim = false;
|
|
|
|
if(parent)
|
|
parent->append(this);
|
|
}
|
|
|
|
GuiFrame::~GuiFrame()
|
|
{
|
|
closing(this);
|
|
|
|
if(parent)
|
|
parent->remove(this);
|
|
}
|
|
|
|
void GuiFrame::append(GuiElement* e)
|
|
{
|
|
if (e == NULL)
|
|
return;
|
|
|
|
remove(e);
|
|
elements.push_back(e);
|
|
e->setParent(this);
|
|
}
|
|
|
|
void GuiFrame::insert(GuiElement* e, u32 index)
|
|
{
|
|
if (e == NULL || (index >= elements.size()))
|
|
return;
|
|
|
|
remove(e);
|
|
elements.insert(elements.begin()+index, e);
|
|
e->setParent(this);
|
|
}
|
|
|
|
void GuiFrame::remove(GuiElement* e)
|
|
{
|
|
if (e == NULL)
|
|
return;
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
{
|
|
if(e == elements[i])
|
|
{
|
|
elements.erase(elements.begin()+i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiFrame::removeAll()
|
|
{
|
|
elements.clear();
|
|
}
|
|
|
|
void GuiFrame::close()
|
|
{
|
|
//Application::instance()->pushForDelete(this);
|
|
}
|
|
|
|
void GuiFrame::dimBackground(bool d)
|
|
{
|
|
dim = d;
|
|
}
|
|
|
|
GuiElement* GuiFrame::getGuiElementAt(u32 index) const
|
|
{
|
|
if (index >= elements.size())
|
|
return NULL;
|
|
return elements[index];
|
|
}
|
|
|
|
u32 GuiFrame::getSize()
|
|
{
|
|
return elements.size();
|
|
}
|
|
|
|
void GuiFrame::resetState()
|
|
{
|
|
GuiElement::resetState();
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
{
|
|
elements[i]->resetState();
|
|
}
|
|
}
|
|
|
|
void GuiFrame::setState(s32 s, s32 c)
|
|
{
|
|
GuiElement::setState(s, c);
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
{
|
|
elements[i]->setState(s, c);
|
|
}
|
|
}
|
|
|
|
void GuiFrame::clearState(s32 s, s32 c)
|
|
{
|
|
GuiElement::clearState(s, c);
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
{
|
|
elements[i]->clearState(s, c);
|
|
}
|
|
}
|
|
|
|
void GuiFrame::setVisible(bool v)
|
|
{
|
|
visible = v;
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
{
|
|
elements[i]->setVisible(v);
|
|
}
|
|
}
|
|
|
|
s32 GuiFrame::getSelected()
|
|
{
|
|
// find selected element
|
|
s32 found = -1;
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
{
|
|
if(elements[i]->isStateSet(STATE_SELECTED | STATE_OVER))
|
|
{
|
|
found = i;
|
|
break;
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
void GuiFrame::draw(CVideo * v)
|
|
{
|
|
if(!this->isVisible() && parentElement)
|
|
return;
|
|
|
|
if(parentElement && dim == true)
|
|
{
|
|
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
|
|
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
|
|
}
|
|
|
|
//! render appended items next frame but allow stop of render if size is reached
|
|
u32 size = elements.size();
|
|
|
|
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
|
{
|
|
elements[i]->draw(v);
|
|
}
|
|
}
|
|
|
|
void GuiFrame::updateEffects()
|
|
{
|
|
if(!this->isVisible() && parentElement)
|
|
return;
|
|
|
|
GuiElement::updateEffects();
|
|
|
|
//! render appended items next frame but allow stop of render if size is reached
|
|
u32 size = elements.size();
|
|
|
|
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
|
{
|
|
elements[i]->updateEffects();
|
|
}
|
|
}
|
|
|
|
void GuiFrame::process()
|
|
{
|
|
if(!this->isVisible() && parentElement)
|
|
return;
|
|
|
|
GuiElement::process();
|
|
|
|
//! render appended items next frame but allow stop of render if size is reached
|
|
u32 size = elements.size();
|
|
|
|
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
|
{
|
|
elements[i]->process();
|
|
}
|
|
}
|
|
|
|
void GuiFrame::update(GuiController * c)
|
|
{
|
|
if(isStateSet(STATE_DISABLED) && parentElement)
|
|
return;
|
|
|
|
//! update appended items next frame
|
|
u32 size = elements.size();
|
|
|
|
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
|
{
|
|
elements[i]->update(c);
|
|
}
|
|
}
|