libutils/source/utils/TCPServer.hpp

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#ifndef _TCPSERVER_H_
#define _TCPSERVER_H_
#include <dynamic_libs/socket_functions.h>
#include <dynamic_libs/os_functions.h>
#include <system/CThread.h>
class TCPServer {
public:
TCPServer(s32 port, s32 priority);
virtual ~TCPServer();
bool isConnected() {
return connected;
}
protected:
bool shouldExit() {
return (exitThread == 1);
}
s32 getClientFD() {
return clientfd;
}
s32 getSocketFD() {
return sockfd;
}
struct sockaddr_in getSockAddr() {
return sock_addr;
}
private:
virtual void CloseSockets();
virtual void ErrorHandling();
static void DoTCPThread(CThread *thread, void *arg);
virtual void DoTCPThreadInternal();
virtual bool acceptConnection() = 0;
virtual void onConnectionClosed(){
DEBUG_FUNCTION_LINE("Default onConnectionClosed \n");
}
/**
Called when a connection has be accepted.
**/
virtual bool whileLoop() = 0;
struct sockaddr_in sock_addr;
volatile s32 sockfd = -1;
volatile s32 clientfd = -1;
s32 port = 0;
volatile bool connected = false;
volatile s32 exitThread = 0;
CThread *pThread = NULL;
};
#endif //_TCPSERVER_H_