/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include "AsyncDeleter.h" AsyncDeleter * AsyncDeleter::deleterInstance = NULL; AsyncDeleter::AsyncDeleter() : CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff) , exitApplication(false) { } AsyncDeleter::~AsyncDeleter() { exitApplication = true; } void AsyncDeleter::triggerDeleteProcess(void) { if(!deleterInstance){ return; } //! to trigger the event after GUI process is finished execution //! this function is used to swap elements from one to next array if(!deleterInstance->deleteElements.empty()) { deleterInstance->deleteMutex.lock(); while(!deleterInstance->deleteElements.empty()) { deleterInstance->realDeleteElements.push(deleterInstance->deleteElements.front()); deleterInstance->deleteElements.pop(); } deleterInstance->deleteMutex.unlock(); deleterInstance->resumeThread(); } } void AsyncDeleter::executeThread(void) { while(!exitApplication || !realDeleteElements.empty()) { if(realDeleteElements.empty()) suspendThread(); //! delete elements that require post process deleting //! because otherwise they would block or do invalid access on GUI thread while(!realDeleteElements.empty()) { deleteMutex.lock(); AsyncDeleter::Element *element = realDeleteElements.front(); realDeleteElements.pop(); deleteMutex.unlock(); delete element; } } }