#ifndef _TCPSERVER_H_ #define _TCPSERVER_H_ #include #include #include class TCPServer { public: TCPServer(s32 port, s32 priority); virtual ~TCPServer(); bool isConnected() { return connected; } protected: bool shouldExit() { return (exitThread == 1); } s32 getClientFD() { return clientfd; } s32 getSocketFD() { return sockfd; } struct sockaddr_in getSockAddr() { return sock_addr; } private: virtual void CloseSockets(); virtual void ErrorHandling(); static void DoTCPThread(CThread *thread, void *arg); virtual void DoTCPThreadInternal(); virtual bool acceptConnection() = 0; virtual void onConnectionClosed(){ DEBUG_FUNCTION_LINE("Default onConnectionClosed \n"); } /** Called when a connection has be accepted. **/ virtual bool whileLoop() = 0; struct sockaddr_in sock_addr; volatile s32 sockfd = -1; volatile s32 clientfd = -1; s32 port = 0; volatile bool connected = false; volatile s32 exitThread = 0; CThread *pThread = NULL; }; #endif //_TCPSERVER_H_