# libutils for WiiU homebrew. This is a library for common functions. ## Features - FS utility functions - Wrapper for easy kernel read/write (KernelCopyData to copy data to any place) - Multiple language support via gettext - Common system functions (Exception handler, memory functions, Thread wrapper etc.) - Built in function patcher engine - String tools (For some features the application need to be loaded from the homebrew_launcher to have kernel access) ## Logging usage To able to use the logging, you need to compile the target application with follow C/C++ flag: ``` -D__LOGGING__ ``` Usage in the application: ``` log_init(); // Enables broadcast logging. printf("Just prints this text\n"); DEBUG_FUNCTION_LINE("This prints my current function, file and line\n"); ``` Read the logs via the [udp_debug_reader](https://github.com/dimok789/loadiine_gx2/tree/master/udp_debug_reader). ## Usage (TODO) Link the application with ``` -lutils -ldynamiclibs ``` You also need to add the include path to your Makefile. Example: ``` export INCLUDE := [...] -I$(PORTLIBS)/include/libutils ``` Check out the header for more information. ## Compiling For compiling and using this lib, you need the [dynamic_libs](https://github.com/Maschell/dynamic_libs/tree/lib) installed to your portlibs folder. Install this static library into your portlibs folder via: ``` make && make install ``` ## Dependencies - Application needs to be loaded from the [homebrew_launcher](https://github.com/dimok789/homebrew_launcher) - [dynamic_libs](https://github.com/Maschell/dynamic_libs/tree/lib) for access to the functions. # Credits (TODO) - Serveral users