#ifndef _TCPSERVER_H_ #define _TCPSERVER_H_ #include #include #include #include #include #include "utils/logger.h" class TCPServer { public: TCPServer(int32_t port, int32_t priority); virtual ~TCPServer(); BOOL isConnected() { return connected; } protected: BOOL shouldExit() { return (exitThread == 1); } int32_t getClientFD() { return clientfd; } int32_t getSocketFD() { return sockfd; } void setThreadPriority(int32_t priority) { if(pThread != NULL){ pThread->setThreadPriority(priority); } } struct sockaddr_in getSockAddr() { return sock_addr; } private: virtual void CloseSockets(); virtual void ErrorHandling(); static void DoTCPThread(CThread *thread, void *arg); virtual void DoTCPThreadInternal(); virtual BOOL acceptConnection() = 0; virtual void onConnectionClosed(){ DEBUG_FUNCTION_LINE("Default onConnectionClosed \n"); } /** Called when a connection has be accepted. **/ virtual BOOL whileLoop() = 0; struct sockaddr_in sock_addr; volatile int32_t sockfd = -1; volatile int32_t clientfd = -1; int32_t port = 0; volatile BOOL connected = false; volatile int32_t exitThread = 0; CThread *pThread = NULL; }; #endif //_TCPSERVER_H_