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62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#ifndef _TCPSERVER_H_
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#define _TCPSERVER_H_
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#include <dynamic_libs/socket_functions.h>
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#include <dynamic_libs/os_functions.h>
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#include <system/CThread.h>
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class TCPServer {
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public:
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TCPServer(s32 port, s32 priority);
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virtual ~TCPServer();
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bool isConnected() {
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return connected;
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}
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protected:
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bool shouldExit() {
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return (exitThread == 1);
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}
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s32 getClientFD() {
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return clientfd;
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}
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s32 getSocketFD() {
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return sockfd;
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}
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struct sockaddr_in getSockAddr() {
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return sock_addr;
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}
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private:
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virtual void CloseSockets();
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virtual void ErrorHandling();
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static void DoTCPThread(CThread *thread, void *arg);
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virtual void DoTCPThreadInternal();
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virtual bool acceptConnection() = 0;
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virtual void onConnectionClosed(){
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DEBUG_FUNCTION_LINE("Default onConnectionClosed \n");
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}
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/**
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Called when a connection has be accepted.
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**/
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virtual bool whileLoop() = 0;
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struct sockaddr_in sock_addr;
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volatile s32 sockfd = -1;
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volatile s32 clientfd = -1;
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s32 port = 0;
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volatile bool connected = false;
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volatile s32 exitThread = 0;
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CThread *pThread = NULL;
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};
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#endif //_TCPSERVER_H_
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