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https://github.com/FIX94/nfs2iso2nfs.git
synced 2024-11-14 05:45:12 +01:00
addded -instantcc and -nocc options
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parent
2b837e92a1
commit
5c5724abb6
72
Program.cs
72
Program.cs
@ -23,6 +23,8 @@ namespace nfs2iso2nfs
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public static bool map_shoulder_to_trigger = false;
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public static bool homebrew = false;
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public static bool passthrough = false;
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public static bool instantcc = false;
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public static bool nocc = false;
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public static string keyFile = "..\\code\\htk.bin";
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public static string isoFile = "game.iso";
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public static string wiiKeyFile = "wii_common_key.bin";
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@ -132,9 +134,15 @@ namespace nfs2iso2nfs
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case "-passthrough":
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passthrough = true;
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break;
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case "-instantcc":
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instantcc = true;
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break;
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case "-nocc":
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nocc = true;
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break;
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case "-help":
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Console.WriteLine("+++++ NFS2ISO2NFS v0.5.4 +++++");
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Console.WriteLine("+++++ NFS2ISO2NFS v0.5.5 +++++");
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Console.WriteLine();
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Console.WriteLine("-dec Decrypt .nfs files to an .iso file.");
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Console.WriteLine("-enc Encrypt an .iso file to .nfs file(s)");
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@ -150,6 +158,8 @@ namespace nfs2iso2nfs
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Console.WriteLine("-vertical Remap Wii Remote d-pad for vertical usage (implies -wiimote)");
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Console.WriteLine("-homebrew Various patches to enable proper homebrew functionality");
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Console.WriteLine("-passthrough Allow homebrew to keep using normal wiimotes with gamepad enabled");
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Console.WriteLine("-instantcc Report emulated Classic Controller at the very first check");
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Console.WriteLine("-nocc Report that no Classic Controller is connected");
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Console.WriteLine("-help Print this text.");
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return -1;
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default:
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@ -1251,6 +1261,66 @@ namespace nfs2iso2nfs
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Console.WriteLine();
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}
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//for titles that dont immediately detect CC
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if (instantcc)
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{
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Array.Clear(buffer_8, 0, 8);
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int patchCount = 0;
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byte[] pattern = { 0x78, 0x93, 0x21, 0x10, 0x2B, 0x02, 0xD1, 0xB7 };
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byte[] patch = { 0x78, 0x93, 0x21, 0x10, 0x2B, 0x02, 0x46, 0xC0 };
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for (int offset = 0; offset < input_ios.Length - 8; offset++)
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{
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input_ios.Position = offset; // set position to advance byte by byte
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input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
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if (ByteArrayCompare(buffer_8, pattern)) // see if it matches
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{
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input_ios.Seek(offset, SeekOrigin.Begin); // seek
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input_ios.Write(patch, 0, 8);
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patchCount++;
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}
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}
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if (patchCount == 0)
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Console.WriteLine("Instant Classic Controller report patching: Nothing to patch.");
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else
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Console.WriteLine("Instant Classic Controller report patched... (Patches applied: {0})", patchCount);
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Console.WriteLine();
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}
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//for titles that dont want CC connected
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if (nocc)
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{
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Array.Clear(buffer_8, 0, 8);
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int patchCount = 0;
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byte[] pattern = { 0x78, 0x93, 0x21, 0x10, 0x2B, 0x02, 0xD1, 0xB7 };
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byte[] patch = { 0x78, 0x93, 0x21, 0x10, 0x2B, 0x02, 0xE0, 0xB7 };
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for (int offset = 0; offset < input_ios.Length - 8; offset++)
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{
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input_ios.Position = offset; // set position to advance byte by byte
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input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
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if (ByteArrayCompare(buffer_8, pattern)) // see if it matches
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{
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input_ios.Seek(offset, SeekOrigin.Begin); // seek
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input_ios.Write(patch, 0, 8);
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patchCount++;
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}
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}
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if (patchCount == 0)
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Console.WriteLine("No Classic Controller report patching: Nothing to patch.");
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else
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Console.WriteLine("No Classic Controller report patched... (Patches applied: {0})", patchCount);
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Console.WriteLine();
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}
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// write to disk
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//FileStream patched_file = File.OpenWrite("newfw.img"); // for testing
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FileStream patched_file = File.OpenWrite(fw_file); // open file
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