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https://github.com/FIX94/nfs2iso2nfs.git
synced 2024-11-22 01:29:21 +01:00
Enable fakesigning
Patched games run fine now
This commit is contained in:
parent
8f966731f6
commit
edfe7b9174
113
Program.cs
113
Program.cs
@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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namespace nfs2iso2nfs
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{
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@ -16,10 +17,12 @@ namespace nfs2iso2nfs
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public static bool dec = false;
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public static bool enc = false;
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public static bool keepFiles = false;
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public static bool keepLegit = false;
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public static string keyFile = "..\\code\\htk.bin";
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public static string isoFile = "game.iso";
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public static string wiiKeyFile = "wii_common_key.bin";
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public static string nfsDir = "";
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public static string fwFile = "..\\code\\fw.img";
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static void Main(string[] args)
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{
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@ -45,6 +48,8 @@ namespace nfs2iso2nfs
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}
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else if (enc)
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{
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if (!keepLegit)
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patchFakeSigning(fwFile);
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long[] size = manipulateISO(isoFile, "hif_unpack.nfs", false);
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byte[] header = packNFS("hif_unpack.nfs", "hif_dec.nfs", size);
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if (!keepFiles)
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@ -73,6 +78,9 @@ namespace nfs2iso2nfs
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case "-keep":
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keepFiles = true;
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break;
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case "-legit":
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keepLegit = true;
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break;
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case "-key":
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if (i == args.Length)
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return -1;
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@ -97,16 +105,24 @@ namespace nfs2iso2nfs
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nfsDir = args[i + 1];
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i++;
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break;
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case "-fwimg":
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if (i == args.Length)
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return -1;
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fwFile = args[i + 1];
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i++;
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break;
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case "-help":
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Console.WriteLine("+++++ NFS2ISO2NFS +++++");
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Console.WriteLine("+++++ NFS2ISO2NFS v0.4+++++");
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Console.WriteLine();
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Console.WriteLine("-dec Decrypt .nfs files to an .iso file.");
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Console.WriteLine("-enc Encrypt an .íso file to -nfs file.s");
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Console.WriteLine("-key <file> Location of AES key file. Default: code\\htk.bin.");
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Console.WriteLine("-wiikey <file> Location of Wii Common key file. Default: wii_common_key.bin.");
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Console.WriteLine("-iso <file> Location of .iso file. Default: game.iso.");
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Console.WriteLine("-nfs <file> Location of .nfs files. Default: current Directory.");
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Console.WriteLine("-enc Encrypt an .iso file to -nfs file(s)");
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Console.WriteLine("-key <file> Location of AES key file. DEFAULT: code\\htk.bin.");
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Console.WriteLine("-wiikey <file> Location of Wii Common key file. DEFAULT: wii_common_key.bin.");
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Console.WriteLine("-iso <file> Location of .iso file. DEFAULT: game.iso.");
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Console.WriteLine("-nfs <file> Location of .nfs files. DEFAULT: current Directory.");
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Console.WriteLine("-fwimg <file> Location of fw.img. DEFAULT: code\\fw.img.");
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Console.WriteLine("-keep Don't delete the files produced in intermediate steps.");
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Console.WriteLine("-legit Don't patch fw.img to allow fakesigned content");
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Console.WriteLine("-help Print this text.");
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return -1;
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default:
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@ -122,7 +138,8 @@ namespace nfs2iso2nfs
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wiiKeyFile = dir + "\\" + wiiKeyFile;
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if (!Path.IsPathRooted(nfsDir))
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nfsDir = dir + "\\" + nfsDir;
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if (!Path.IsPathRooted(fwFile))
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fwFile = dir + "\\" + fwFile;
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if (dec || ((!dec && !enc) && File.Exists(nfsDir + "\\hif_000000.nfs")))
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{
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@ -150,6 +167,11 @@ namespace nfs2iso2nfs
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Console.WriteLine(".iso file not found! Exiting...");
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return -1;
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}
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if (!dec && enc && !File.Exists(fwFile))
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{
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Console.WriteLine("fw.img not found! Exiting...");
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return -1;
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}
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else if (((dec && enc) || (!dec && !enc)) && File.Exists(isoFile))
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{
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Console.WriteLine("You haven't specified if you want to use nfs2iso or iso2nfs");
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@ -333,8 +355,8 @@ namespace nfs2iso2nfs
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partitionOffsets = sort(partitionOffsets, partitionOffsets.Length);
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sizeInfo[0] = partitionOffsets[0];
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byte[] IV = new byte[0x10];
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byte[] decHashBlock = new byte[0x400];
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byte[] encHashBlock = new byte[0x400];
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byte[] decHashTable = new byte[0x400];
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byte[] encHashTable = new byte[0x400];
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int timer = 0;
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int l = 0;
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for (int i = 0; i < partitionOffsets.Length; i++)
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@ -375,17 +397,17 @@ namespace nfs2iso2nfs
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// NFS to ISO
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if (enc)
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{
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Array.Clear(IV, 0, 0x10); // clear IV for encrypting hash block
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decHashBlock = er.ReadBytes(0x400); // read raw hash table from nfs
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encHashBlock = aes_128_cbc(titlekey, IV, decHashBlock, true); // encrypt table
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ew.Write(encHashBlock); // write encrypted hash table to iso
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Array.Clear(IV, 0, 0x10); // clear IV for encrypting hash table
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decHashTable = er.ReadBytes(0x400); // read raw hash table from nfs
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encHashTable = aes_128_cbc(titlekey, IV, decHashTable, true); // encrypt table
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ew.Write(encHashTable); // write encrypted hash table to iso
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//quit the loop if already at the end of input file or beyond (avoid the crash)
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if (er.BaseStream.Position >= er.BaseStream.Length)
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{
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break;
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}
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Array.Copy(encHashBlock, 0x3D0, IV, 0, 0x10); // get IV for encrypting the rest
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Array.Copy(encHashTable, 0x3D0, IV, 0, 0x10); // get IV for encrypting the rest
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Sector = er.ReadBytes(SECTOR_SIZE - 0x400);
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Sector = aes_128_cbc(titlekey, IV, Sector, enc); // encrypt the remaining bytes
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}
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@ -394,9 +416,9 @@ namespace nfs2iso2nfs
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else
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{
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Array.Clear(IV, 0, 0x10); // clear IV for decrypting hash table
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encHashBlock = er.ReadBytes(0x400); // read encrypted hash table from iso
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decHashBlock = aes_128_cbc(titlekey, IV, encHashBlock, false); // decrypt block
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ew.Write(decHashBlock); // write decrypted hash table to nfs
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encHashTable = er.ReadBytes(0x400); // read encrypted hash table from iso
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decHashTable = aes_128_cbc(titlekey, IV, encHashTable, false); // decrypt table
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ew.Write(decHashTable); // write decrypted hash table to nfs
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//quit the loop if already at the end of input file or beyond (avoid the crash)
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@ -404,7 +426,7 @@ namespace nfs2iso2nfs
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{
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break;
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}
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Array.Copy(encHashBlock, 0x3D0, IV, 0, 0x10); // IV for decrypting the remaining data
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Array.Copy(encHashTable, 0x3D0, IV, 0, 0x10); // IV for decrypting the remaining data
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Sector = er.ReadBytes(SECTOR_SIZE - 0x400);
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Sector = aes_128_cbc(titlekey, IV, Sector, false); // decrypt the remaining bytes
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}
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@ -766,5 +788,60 @@ namespace nfs2iso2nfs
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}
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return list;
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}
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[DllImport("msvcrt.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern int memcmp(byte[] b1, byte[] b2, long count);
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static bool ByteArrayCompare(byte[] b1, byte[] b2)
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{
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// Validate buffers are the same length.
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// This also ensures that the count does not exceed the length of either buffer.
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return b1.Length == b2.Length && memcmp(b1, b2, b1.Length) == 0;
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}
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public static void patchFakeSigning(string fwFile)
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{
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if (File.Exists("fw.img.tmp")) // delete any existent temp file
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{
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File.Delete("fw.img.tmp");
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}
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File.Copy(fwFile, "fw.img.tmp"); // create new temp file
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using (var in_ios = new BinaryReader(File.OpenRead(fwFile)))
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using (var out_ios = new BinaryWriter(File.OpenWrite(Directory.GetCurrentDirectory() + "\\fw.img.tmp")))
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{
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Console.WriteLine();
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Console.WriteLine("Patching fw.img to enable fakesigning...");
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int patchCount = 0;
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byte[] buff = new byte[4];
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byte[] oldHashCheck = { 0x20, 0x07, 0x23, 0xA2 };
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byte[] newHashCheck = { 0x20, 0x07, 0x4B, 0x0B };
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for (int offset = 0; offset < in_ios.BaseStream.Length - 4; offset++)
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{
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in_ios.BaseStream.Position = offset; // set position to advance byte by byte
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buff = in_ios.ReadBytes(4); // because we read 4 bytes at once
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if (ByteArrayCompare(buff, oldHashCheck) || ByteArrayCompare(buff, newHashCheck)) // see if it matches one of the patterns
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{
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out_ios.Seek(offset + 1, SeekOrigin.Begin); // if it does, advance on byte further in
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out_ios.Write((byte)0x00); // the output and write a zero
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patchCount++;
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}
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}
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if (patchCount == 0)
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Console.WriteLine("Nothing to patch");
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else
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Console.WriteLine("Patching fakesigning finished... (Patches applied: {0})", patchCount);
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}
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File.Delete(fwFile); // delete original fw.img
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File.Copy("fw.img.tmp", fwFile); // replace with patched temp file
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File.Delete("fw.img.tmp"); // delete temp file
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}
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}
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}
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