nusdownloader-fork/NUS Downloader/U8.cs
givememystuffplease c67e219ac3 Added libwiisharp components
common key now from libwiisharp
2010-07-06 18:45:55 +00:00

1121 lines
41 KiB
C#

/* This file is part of libWiiSharp
* Copyright (C) 2009 Leathl
*
* libWiiSharp is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* libWiiSharp is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Security.Cryptography;
namespace libWiiSharp
{
public enum U8_NodeType : ushort
{
File = 0x0000,
Directory = 0x0100,
}
public class U8 : IDisposable
{
private const int dataPadding = 32;
private Headers.HeaderType headerType = Headers.HeaderType.None;
private object header = null;
private U8_Header u8Header = new U8_Header();
private U8_Node rootNode = new U8_Node();
private List<U8_Node> u8Nodes = new List<U8_Node>();
private List<string> stringTable = new List<string>();
private List<byte[]> data = new List<byte[]>();
private int iconSize = -1;
private int bannerSize = -1;
private int soundSize = -1;
private bool lz77 = false;
/// <summary>
/// The type of the Header of the U8 file.
/// </summary>
public Headers.HeaderType HeaderType { get { return headerType; } }
/// <summary>
/// The Header of the U8 file as an object. Will be null if the file has no Header.
/// </summary>
public object Header { get { return header; } }
/// <summary>
/// The Rootnode of the U8 file.
/// </summary>
public U8_Node RootNode { get { return rootNode; } }
/// <summary>
/// The Nodes of the U8 file.
/// </summary>
public List<U8_Node> Nodes { get { return u8Nodes; } }
/// <summary>
/// The string table of the U8 file.
/// </summary>
public string[] StringTable { get { return stringTable.ToArray(); } }
/// <summary>
/// The actual data (files) in the U8 file. Will be an empty byte array for directory entries.
/// </summary>
public byte[][] Data { get { return data.ToArray(); } }
/// <summary>
/// The Number of Nodes WITHOUT the Rootnode.
/// </summary>
public int NumOfNodes { get { return (int)rootNode.SizeOfData - 1; } }
/// <summary>
/// The size of the icon.bin (if the U8 files contains an icon.bin).
/// </summary>
public int IconSize { get { return iconSize; } }
/// <summary>
/// The size of the banner.bin (if the U8 files contains an banner.bin).
/// </summary>
public int BannerSize { get { return bannerSize; } }
/// <summary>
/// The size of the sound.bin (if the U8 files contains an sound.bin).
/// </summary>
public int SoundSize { get { return soundSize; } }
/// <summary>
/// If true, the U8 file will be Lz77 compressed while saving.
/// </summary>
public bool Lz77Compress { get { return lz77; } set { lz77 = value; } }
public U8()
{
rootNode.Type = U8_NodeType.Directory;
}
#region IDisposable Members
private bool isDisposed = false;
~U8()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing && !isDisposed)
{
header = null;
u8Header = null;
rootNode = null;
u8Nodes.Clear();
u8Nodes = null;
stringTable.Clear();
stringTable = null;
data.Clear();
data = null;
}
isDisposed = true;
}
#endregion
#region Public Functions
/// <summary>
/// Checks whether a file is a U8 file or not.
/// </summary>
/// <param name="pathToFile"></param>
/// <returns></returns>
public static bool IsU8(string pathToFile)
{
return IsU8(File.ReadAllBytes(pathToFile));
}
/// <summary>
/// Checks whether a file is a U8 file or not.
/// </summary>
/// <param name="file"></param>
/// <returns></returns>
public static bool IsU8(byte[] file)
{
if (Lz77.IsLz77Compressed(file))
{
byte[] partOfFile = new byte[(file.Length > 2000) ? 2000 : file.Length];
for (int i = 0; i < partOfFile.Length; i++)
partOfFile[i] = file[i];
Lz77 l = new Lz77();
partOfFile = l.Decompress(partOfFile);
return IsU8(partOfFile);
}
else
{
Headers.HeaderType h = Headers.DetectHeader(file);
return (Shared.Swap(BitConverter.ToUInt32(file, (int)h)) == 0x55AA382D);
}
}
/// <summary>
/// Loads a U8 file.
/// </summary>
/// <param name="pathToU8"></param>
/// <returns></returns>
public static U8 Load(string pathToU8)
{
return Load(File.ReadAllBytes(pathToU8));
}
/// <summary>
/// Loads a U8 file.
/// </summary>
/// <param name="u8File"></param>
/// <returns></returns>
public static U8 Load(byte[] u8File)
{
U8 u = new U8();
MemoryStream ms = new MemoryStream(u8File);
try { u.parseU8(ms); }
catch { ms.Dispose(); throw; }
ms.Dispose();
return u;
}
/// <summary>
/// Loads a U8 file.
/// </summary>
/// <param name="u8File"></param>
/// <returns></returns>
public static U8 Load(Stream u8File)
{
U8 u = new U8();
u.parseU8(u8File);
return u;
}
/// <summary>
/// Creates a U8 file.
/// </summary>
/// <param name="pathToDirectory"></param>
/// <returns></returns>
public static U8 FromDirectory(string pathToDirectory)
{
U8 u = new U8();
u.createFromDir(pathToDirectory);
return u;
}
/// <summary>
/// Loads a U8 file.
/// </summary>
/// <param name="pathToU8"></param>
public void LoadFile(string pathToU8)
{
LoadFile(File.ReadAllBytes(pathToU8));
}
/// <summary>
/// Loads a U8 file.
/// </summary>
/// <param name="u8File"></param>
public void LoadFile(byte[] u8File)
{
MemoryStream ms = new MemoryStream(u8File);
try { parseU8(ms); }
catch { ms.Dispose(); throw; }
ms.Dispose();
}
/// <summary>
/// Loads a U8 file.
/// </summary>
/// <param name="u8File"></param>
public void LoadFile(Stream u8File)
{
parseU8(u8File);
}
/// <summary>
/// Creates a U8 file.
/// </summary>
/// <param name="pathToDirectory"></param>
public void CreateFromDirectory(string pathToDirectory)
{
createFromDir(pathToDirectory);
}
/// <summary>
/// Saves the U8 file.
/// </summary>
/// <param name="savePath"></param>
public void Save(string savePath)
{
if (File.Exists(savePath)) File.Delete(savePath);
using (FileStream fs = new FileStream(savePath, FileMode.Create))
writeToStream(fs);
}
/// <summary>
/// Returns the U8 file as a memory stream.
/// </summary>
/// <returns></returns>
public MemoryStream ToMemoryStream()
{
MemoryStream ms = new MemoryStream();
try { writeToStream(ms); }
catch { ms.Dispose(); throw; }
return ms;
}
/// <summary>
/// Returns the U8 file as a byte array.
/// </summary>
/// <returns></returns>
public byte[] ToByteArray()
{
return ToMemoryStream().ToArray();
}
/// <summary>
/// Unpacks the U8 file to given directory.
/// </summary>
/// <param name="saveDir"></param>
public void Unpack(string saveDir)
{
unpackToDir(saveDir);
}
/// <summary>
/// Unpacks the U8 file to given directory.
/// </summary>
/// <param name="saveDir"></param>
public void Extract(string saveDir)
{
unpackToDir(saveDir);
}
/// <summary>
/// Adds an IMET Header to the U8 file.
/// </summary>
/// <param name="shortImet"></param>
/// <param name="titles"></param>
public void AddHeaderImet(bool shortImet, params string[] titles)
{
if (iconSize == -1)
throw new Exception("icon.bin wasn't found!");
else if (bannerSize == -1)
throw new Exception("banner.bin wasn't found!");
else if (soundSize == -1)
throw new Exception("sound.bin wasn't found!");
header = Headers.IMET.Create(shortImet, iconSize, bannerSize, soundSize, titles);
headerType = (shortImet) ? Headers.HeaderType.ShortIMET : Headers.HeaderType.IMET;
}
/// <summary>
/// Adds an IMD5 Header to the U8 file.
/// </summary>
public void AddHeaderImd5()
{
headerType = Headers.HeaderType.IMD5;
}
/// <summary>
/// Replaces the file with the given index.
/// </summary>
/// <param name="fileIndex"></param>
/// <param name="pathToNewFile"></param>
public void ReplaceFile(int fileIndex, string pathToNewFile, bool changeFileName = false)
{
if (u8Nodes[fileIndex].Type == U8_NodeType.Directory)
throw new Exception("You can't replace a directory with a file!");
data[fileIndex] = File.ReadAllBytes(pathToNewFile);
if (changeFileName) stringTable[fileIndex] = Path.GetFileName(pathToNewFile);
if (stringTable[fileIndex].ToLower() == "icon.bin")
iconSize = getRealSize(File.ReadAllBytes(pathToNewFile));
else if (stringTable[fileIndex].ToLower() == "banner.bin")
bannerSize = getRealSize(File.ReadAllBytes(pathToNewFile));
else if (stringTable[fileIndex].ToLower() == "sound.bin")
soundSize = getRealSize(File.ReadAllBytes(pathToNewFile));
}
/// <summary>
/// Replaces the file with the given index.
/// </summary>
/// <param name="fileIndex"></param>
/// <param name="newData"></param>
public void ReplaceFile(int fileIndex, byte[] newData)
{
if (u8Nodes[fileIndex].Type == U8_NodeType.Directory)
throw new Exception("You can't replace a directory with a file!");
data[fileIndex] = newData;
if (stringTable[fileIndex].ToLower() == "icon.bin")
iconSize = getRealSize(newData);
else if (stringTable[fileIndex].ToLower() == "banner.bin")
bannerSize = getRealSize(newData);
else if (stringTable[fileIndex].ToLower() == "sound.bin")
soundSize = getRealSize(newData);
}
/// <summary>
/// Returns the index of the directory or file with the given name.
/// If no matching Node is found, -1 will be returned.
/// </summary>
/// <param name="fileOrDirName"></param>
/// <returns></returns>
public int GetNodeIndex(string fileOrDirName)
{
for (int i = 0; i < u8Nodes.Count; i++)
if (stringTable[i].ToLower() == fileOrDirName.ToLower()) return i;
return -1;
}
/// <summary>
/// Changes the name of a node.
/// </summary>
/// <param name="index"></param>
/// <param name="newName"></param>
public void RenameNode(int index, string newName)
{
stringTable[index] = newName;
}
/// <summary>
/// Changes the name of a node.
/// </summary>
/// <param name="oldName"></param>
/// <param name="newName"></param>
public void RenameNode(string oldName, string newName)
{
stringTable[GetNodeIndex(oldName)] = newName;
}
/// <summary>
/// Adds a directory to the U8 file.
/// Path must be like this: "/arc/timg/newFolder".
/// </summary>
/// <param name="path"></param>
public void AddDirectory(string path)
{
addEntry(path, new byte[0]);
}
/// <summary>
/// Adds a file to the U8 file.
/// Path must be like this: "/arc/timg/newFile.tpl".
/// </summary>
/// <param name="path"></param>
/// <param name="data"></param>
public void AddFile(string path, byte[] data)
{
addEntry(path, data);
}
/// <summary>
/// Removes a directory from the U8 file.
/// If the directory contains files/dirs, they will also be deleted.
/// Path must be like this: "/arc/timg/folderToDelete".
/// </summary>
/// <param name="path"></param>
public void RemoveDirectory(string path)
{
removeEntry(path);
}
/// <summary>
/// Removes a file from the U8 file.
/// Path must be like this: "/arc/timg/fileToDelete.tpl".
/// </summary>
/// <param name="path"></param>
public void RemoveFile(string path)
{
removeEntry(path);
}
#endregion
#region Private Functions
private void writeToStream(Stream writeStream)
{
fireDebug("Writing U8 File...");
//Update Rootnode
fireDebug(" Updating Rootnode...");
rootNode.SizeOfData = (uint)u8Nodes.Count + 1;
MemoryStream u8Stream = new MemoryStream();
//Write Stringtable
u8Stream.Seek(u8Header.OffsetToRootNode + ((u8Nodes.Count + 1) * 12), SeekOrigin.Begin);
fireDebug(" Writing String Table... (Offset: 0x{0})", u8Stream.Position.ToString("x8").ToUpper());
u8Stream.WriteByte(0x00);
int stringTablePosition = (int)u8Stream.Position - 1;
for (int i = 0; i < u8Nodes.Count; i++)
{
fireDebug(" -> Entry #{1} of {2}: \"{3}\"... (Offset: 0x{0})", u8Stream.Position.ToString("x8").ToUpper(), i + 1, u8Nodes.Count, stringTable[i]);
u8Nodes[i].OffsetToName = (ushort)(u8Stream.Position - stringTablePosition);
byte[] stringBytes = System.Text.ASCIIEncoding.ASCII.GetBytes(stringTable[i]);
u8Stream.Write(stringBytes, 0, stringBytes.Length);
u8Stream.WriteByte(0x00);
}
u8Header.HeaderSize = (uint)(u8Stream.Position - u8Header.OffsetToRootNode);
u8Header.OffsetToData = 0;
//Write Data
for (int i = 0; i < u8Nodes.Count; i++)
{
fireProgress((i + 1) * 100 / u8Nodes.Count);
if (u8Nodes[i].Type == U8_NodeType.File)
{
u8Stream.Seek(Shared.AddPadding((int)u8Stream.Position, dataPadding), SeekOrigin.Begin);
fireDebug(" Writing Data #{1} of {2}... (Offset: 0x{0})", u8Stream.Position.ToString("x8").ToUpper(), i + 1, u8Nodes.Count);
if (u8Header.OffsetToData == 0) u8Header.OffsetToData = (uint)u8Stream.Position;
u8Nodes[i].OffsetToData = (uint)u8Stream.Position;
u8Nodes[i].SizeOfData = (uint)data[i].Length;
u8Stream.Write(data[i], 0, data[i].Length);
}
else fireDebug(" Node #{0} of {1} is a Directory...", i + 1, u8Nodes.Count);
}
//Pad End to 16 bytes
while (u8Stream.Position % 16 != 0)
u8Stream.WriteByte(0x00);
//Write Header + Nodes
u8Stream.Seek(0, SeekOrigin.Begin);
fireDebug(" Writing Header... (Offset: 0x{0})", u8Stream.Position.ToString("x8").ToUpper());
u8Header.Write(u8Stream);
fireDebug(" Writing Rootnode... (Offset: 0x{0})", u8Stream.Position.ToString("x8").ToUpper());
rootNode.Write(u8Stream);
for (int i = 0; i < u8Nodes.Count; i++)
{
fireDebug(" Writing Node Entry #{1} of {2}... (Offset: 0x{0})", u8Stream.Position.ToString("x8").ToUpper(), i + 1, u8Nodes.Count);
u8Nodes[i].Write(u8Stream);
}
byte[] u8Array = u8Stream.ToArray();
u8Stream.Dispose();
if (lz77)
{
fireDebug(" Lz77 Compressing U8 File...");
Lz77 l = new Lz77();
u8Array = l.Compress(u8Array);
}
//Write File Header
if (headerType == Headers.HeaderType.IMD5)
{
fireDebug(" Adding IMD5 Header...");
writeStream.Seek(0, SeekOrigin.Begin);
Headers.IMD5 h = Headers.IMD5.Create(u8Array);
h.Write(writeStream);
}
else if (headerType == Headers.HeaderType.IMET || headerType == Headers.HeaderType.ShortIMET)
{
fireDebug(" Adding IMET Header...");
((Headers.IMET)header).IconSize = (uint)iconSize;
((Headers.IMET)header).BannerSize = (uint)bannerSize;
((Headers.IMET)header).SoundSize = (uint)soundSize;
writeStream.Seek(0, SeekOrigin.Begin);
((Headers.IMET)header).Write(writeStream);
}
writeStream.Write(u8Array, 0, u8Array.Length);
fireDebug("Writing U8 File Finished...");
}
private void unpackToDir(string saveDir)
{
fireDebug("Unpacking U8 File to: {0}", saveDir);
if (!Directory.Exists(saveDir)) Directory.CreateDirectory(saveDir);
string[] dirs = new string[u8Nodes.Count];
dirs[0] = saveDir;
int[] dirCount = new int[u8Nodes.Count];
int dirIndex = 0;
for (int i = 0; i < u8Nodes.Count; i++)
{
fireDebug(" Unpacking Entry #{0} of {1}", i + 1, u8Nodes.Count);
fireProgress((i + 1) * 100 / u8Nodes.Count);
switch (u8Nodes[i].Type)
{
case U8_NodeType.Directory:
fireDebug(" -> Directory: \"{0}\"", stringTable[i]);
if (dirs[dirIndex][dirs[dirIndex].Length - 1] != Path.DirectorySeparatorChar) { dirs[dirIndex] = dirs[dirIndex] + Path.DirectorySeparatorChar; }
Directory.CreateDirectory(dirs[dirIndex] + stringTable[i]);
dirs[dirIndex + 1] = dirs[dirIndex] + stringTable[i];
dirIndex++;
dirCount[dirIndex] = (int)u8Nodes[i].SizeOfData;
break;
default:
fireDebug(" -> File: \"{0}\"", stringTable[i]);
fireDebug(" -> Size: {0} bytes", data[i].Length);
using (FileStream fs = new FileStream(dirs[dirIndex] + Path.DirectorySeparatorChar + stringTable[i], FileMode.Create))
fs.Write(data[i], 0, data[i].Length);
break;
}
while (dirIndex > 0 && dirCount[dirIndex] == i + 2)
{ dirIndex--; }
}
fireDebug("Unpacking U8 File Finished");
}
private void parseU8(Stream u8File)
{
fireDebug("Pasing U8 File...");
u8Header = new U8_Header();
rootNode = new U8_Node();
u8Nodes = new List<U8_Node>();
stringTable = new List<string>();
data = new List<byte[]>();
fireDebug(" Detecting Header...");
headerType = Headers.DetectHeader(u8File);
Headers.HeaderType tempType = headerType;
fireDebug(" -> {0}", headerType.ToString());
if (headerType == Headers.HeaderType.IMD5)
{
fireDebug(" Reading IMD5 Header...");
header = Headers.IMD5.Load(u8File);
byte[] file = new byte[u8File.Length];
u8File.Read(file, 0, file.Length);
MD5 m = MD5.Create();
byte[] newHash = m.ComputeHash(file, (int)headerType, (int)u8File.Length - (int)headerType);
m.Clear();
if (!Shared.CompareByteArrays(newHash, ((Headers.IMD5)header).Hash))
{
fireDebug(@"/!\ /!\ /!\ Hashes do not match /!\ /!\ /!\");
fireWarning(string.Format("Hashes of IMD5 header and file do not match! The content might be corrupted!"));
}
}
else if (headerType == Headers.HeaderType.IMET || headerType == Headers.HeaderType.ShortIMET)
{
fireDebug(" Reading IMET Header...");
header = Headers.IMET.Load(u8File);
if (!((Headers.IMET)header).HashesMatch)
{
fireDebug(@"/!\ /!\ /!\ Hashes do not match /!\ /!\ /!\");
fireWarning(string.Format("The hash stored in the IMET header doesn't match the headers hash! The header and/or file might be corrupted!"));
}
}
fireDebug(" Checking for Lz77 Compression...");
if (Lz77.IsLz77Compressed(u8File))
{
fireDebug(" -> Lz77 Compression Found...");
fireDebug(" Decompressing U8 Data...");
Lz77 l = new Lz77();
Stream decompressedFile = l.Decompress(u8File);
tempType = Headers.DetectHeader(decompressedFile);
u8File = decompressedFile;
lz77 = true;
}
u8File.Seek((int)tempType, SeekOrigin.Begin);
byte[] temp = new byte[4];
//Read U8 Header
fireDebug(" Reading U8 Header: Magic... (Offset: 0x{0})", u8File.Position.ToString("x8").ToUpper());
u8File.Read(temp, 0, 4);
if (Shared.Swap(BitConverter.ToUInt32(temp, 0)) != u8Header.U8Magic)
{ fireDebug(" -> Invalid Magic!"); throw new Exception("U8 Header: Invalid Magic!"); }
fireDebug(" Reading U8 Header: Offset to Rootnode... (Offset: 0x{0})", u8File.Position.ToString("x8").ToUpper());
u8File.Read(temp, 0, 4);
if (Shared.Swap(BitConverter.ToUInt32(temp, 0)) != u8Header.OffsetToRootNode)
{ fireDebug(" -> Invalid Offset to Rootnode"); throw new Exception("U8 Header: Invalid Offset to Rootnode!"); }
fireDebug(" Reading U8 Header: Header Size... (Offset: 0x{0})", u8File.Position.ToString("x8").ToUpper());
u8File.Read(temp, 0, 4);
u8Header.HeaderSize = Shared.Swap(BitConverter.ToUInt32(temp, 0));
fireDebug(" Reading U8 Header: Offset to Data... (Offset: 0x{0})", u8File.Position.ToString("x8").ToUpper());
u8File.Read(temp, 0, 4);
u8Header.OffsetToData = Shared.Swap(BitConverter.ToUInt32(temp, 0));
u8File.Seek(16, SeekOrigin.Current);
//Read Rootnode
fireDebug(" Reading Rootnode... (Offset: 0x{0})", u8File.Position.ToString("x8").ToUpper());
u8File.Read(temp, 0, 4);
rootNode.Type = (U8_NodeType)Shared.Swap(BitConverter.ToUInt16(temp, 0));
rootNode.OffsetToName = Shared.Swap(BitConverter.ToUInt16(temp, 2));
u8File.Read(temp, 0, 4);
rootNode.OffsetToData = Shared.Swap(BitConverter.ToUInt32(temp, 0));
u8File.Read(temp, 0, 4);
rootNode.SizeOfData = Shared.Swap(BitConverter.ToUInt32(temp, 0));
int stringTablePosition = (int)((int)tempType + u8Header.OffsetToRootNode + rootNode.SizeOfData * 12);
int nodePosition = (int)u8File.Position;
//Read Nodes
for (int i = 0; i < rootNode.SizeOfData - 1; i++)
{
fireDebug(" Reading Node #{1} of {2}... (Offset: 0x{0})", u8File.Position.ToString("x8").ToUpper(), i + 1, rootNode.SizeOfData - 1);
fireProgress((int)((i + 1) * 100 / (rootNode.SizeOfData - 1)));
U8_Node tempNode = new U8_Node();
string tempName = string.Empty;
byte[] tempData = new byte[0];
//Read Node Entry
u8File.Seek(nodePosition, SeekOrigin.Begin);
fireDebug(" -> Reading Node Entry... (Offset: 0x{0})", u8File.Position.ToString("x8").ToUpper());
u8File.Read(temp, 0, 4);
tempNode.Type = (U8_NodeType)Shared.Swap(BitConverter.ToUInt16(temp, 0));
tempNode.OffsetToName = Shared.Swap(BitConverter.ToUInt16(temp, 2));
u8File.Read(temp, 0, 4);
tempNode.OffsetToData = Shared.Swap(BitConverter.ToUInt32(temp, 0));
u8File.Read(temp, 0, 4);
tempNode.SizeOfData = Shared.Swap(BitConverter.ToUInt32(temp, 0));
nodePosition = (int)u8File.Position;
fireDebug(" -> {0}", tempNode.Type.ToString());
//Read Node Name
u8File.Seek(stringTablePosition + tempNode.OffsetToName, SeekOrigin.Begin);
fireDebug(" -> Reading Node Name... (Offset: 0x{0})", u8File.Position.ToString("x8").ToUpper());
for (;;)
{
char tempChar = (char)u8File.ReadByte();
if (tempChar == 0x00) break;
tempName += tempChar;
if (tempName.Length > 255) break;
}
fireDebug(" -> {0}", tempName);
//Read Node Data
if (tempNode.Type == U8_NodeType.File)
{
u8File.Seek((int)tempType + tempNode.OffsetToData, SeekOrigin.Begin);
fireDebug(" -> Reading Node Data (Offset: 0x{0})", u8File.Position.ToString("x8").ToUpper());
tempData = new byte[tempNode.SizeOfData];
u8File.Read(tempData, 0, tempData.Length);
}
if (tempName.ToLower() == "icon.bin") iconSize = getRealSize(tempData);
else if (tempName.ToLower() == "banner.bin") bannerSize = getRealSize(tempData);
else if (tempName.ToLower() == "sound.bin") soundSize = getRealSize(tempData);
u8Nodes.Add(tempNode);
stringTable.Add(tempName);
data.Add(tempData);
}
fireDebug("Pasing U8 File Finished...");
}
private void createFromDir(string path)
{
fireDebug("Creating U8 File from: {0}", path);
if (path[path.Length - 1] != Path.DirectorySeparatorChar) path += Path.DirectorySeparatorChar;
fireDebug(" Collecting Content...");
string[] dirEntries = getDirContent(path, true);
int offsetToName = 1;
int offsetToData = 0;
fireDebug(" Creating U8 Header...");
u8Header = new U8_Header();
rootNode = new U8_Node();
u8Nodes = new List<U8_Node>();
stringTable = new List<string>();
data = new List<byte[]>();
//Create Rootnode
fireDebug(" Creating Rootnode...");
rootNode.Type = U8_NodeType.Directory;
rootNode.OffsetToName = 0;
rootNode.OffsetToData = 0;
rootNode.SizeOfData = (uint)dirEntries.Length + 1;
//Create Nodes
for (int i = 0; i < dirEntries.Length; i++)
{
fireDebug(" Creating Node #{0} of {1}", i + 1, dirEntries.Length);
fireProgress((i + 1) * 100 / dirEntries.Length);
U8_Node tempNode = new U8_Node();
byte[] tempData = new byte[0];
string tempDirEntry = dirEntries[i].Remove(0, path.Length - 1);
if (Directory.Exists(dirEntries[i])) //It's a dir
{
fireDebug(" -> Directory");
tempNode.Type = U8_NodeType.Directory;
tempNode.OffsetToData = (uint)Shared.CountCharsInString(tempDirEntry, Path.DirectorySeparatorChar); //Recursion
int size = u8Nodes.Count + 2;
for (int j = 0; j < dirEntries.Length; j++)
if (dirEntries[j].Contains(dirEntries[i] + "\\")) size++;
tempNode.SizeOfData = (uint)size;
}
else //It's a file
{
fireDebug(" -> File");
fireDebug(" -> Reading File Data...");
tempData = File.ReadAllBytes(dirEntries[i]);
tempNode.Type = U8_NodeType.File;
tempNode.OffsetToData = (uint)offsetToData;
tempNode.SizeOfData = (uint)tempData.Length;
offsetToData += Shared.AddPadding(offsetToData + tempData.Length, dataPadding);
}
tempNode.OffsetToName = (ushort)offsetToName;
offsetToName += (Path.GetFileName(dirEntries[i])).Length + 1;
fireDebug(" -> Reading Name...");
string tempName = Path.GetFileName(dirEntries[i]);
if (tempName.ToLower() == "icon.bin") iconSize = getRealSize(tempData);
else if (tempName.ToLower() == "banner.bin") bannerSize = getRealSize(tempData);
else if (tempName.ToLower() == "sound.bin") soundSize = getRealSize(tempData);
u8Nodes.Add(tempNode);
stringTable.Add(tempName);
data.Add(tempData);
}
//Update U8 Header
fireDebug(" Updating U8 Header...");
u8Header.HeaderSize = (uint)(((u8Nodes.Count + 1) * 12) + offsetToName);
u8Header.OffsetToData = (uint)Shared.AddPadding((int)u8Header.OffsetToRootNode + (int)u8Header.HeaderSize, dataPadding);
//Update dataOffsets
fireDebug(" Calculating Data Offsets...");
for (int i = 0; i < u8Nodes.Count; i++)
{
fireDebug(" -> Node #{0} of {1}...", i + 1, u8Nodes.Count);
int tempOffset = (int)u8Nodes[i].OffsetToData;
u8Nodes[i].OffsetToData = (uint)(u8Header.OffsetToData + tempOffset);
}
fireDebug("Creating U8 File Finished...");
}
private string[] getDirContent(string dir, bool root)
{
string[] files = Directory.GetFiles(dir);
string[] dirs = Directory.GetDirectories(dir);
string all = "";
if (!root)
all += dir + "\n";
for (int i = 0; i < files.Length; i++)
all += files[i] + "\n";
foreach (string thisDir in dirs)
{
string[] temp = getDirContent(thisDir, false);
foreach (string thisTemp in temp)
all += thisTemp + "\n";
}
return all.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
}
private int getRealSize(byte[] data)
{
if (data[0] == 'I' && data[1] == 'M' && data[2] == 'D' && data[3] == '5')
if (data[0x20] == 'L' && data[0x21] == 'Z' && data[0x22] == '7' && data[0x23] == '7')
return (BitConverter.ToInt32(data, 0x24)) >> 8;
else
return data.Length - 32;
return data.Length;
}
private void addEntry(string nodePath, byte[] fileData)
{
//Parse path
if (nodePath.StartsWith("/")) nodePath = nodePath.Remove(0, 1);
string[] path = nodePath.Split('/'); //Last entry is the filename
int nodeIndex = -1;
int maxIndex = (u8Nodes.Count > 0) ? u8Nodes.Count - 1 : 0;
int currentIndex = 0;
List<int> pathIndices = new List<int>();
for (int i = 0; i < path.Length - 1; i++)
{
for (int j = currentIndex; j <= maxIndex; j++)
{
if (stringTable[j].ToLower() == path[i].ToLower())
{
if (i == path.Length - 2) nodeIndex = j;
maxIndex = (int)u8Nodes[j].SizeOfData - 1;
currentIndex = j + 1;
pathIndices.Add(j);
break;
}
if (j == maxIndex - 1) throw new Exception("Path wasn't found!");
}
}
//Get last entry in current dir
int lastEntry;
if (nodeIndex > -1) lastEntry = (int)u8Nodes[nodeIndex].SizeOfData - 2;
else lastEntry = (rootNode.SizeOfData > 1) ? (int)rootNode.SizeOfData - 2 : -1;
//Create and insert node + data
U8_Node tempNode = new U8_Node();
tempNode.Type = (fileData.Length == 0) ? U8_NodeType.Directory : U8_NodeType.File;
tempNode.SizeOfData = (uint)((fileData.Length == 0) ? lastEntry + 2 : fileData.Length);
tempNode.OffsetToData = (uint)((fileData.Length == 0) ? Shared.CountCharsInString(nodePath, '/') : 0);
stringTable.Insert(lastEntry + 1, path[path.Length - 1]);
u8Nodes.Insert(lastEntry + 1, tempNode);
data.Insert(lastEntry + 1, fileData);
//Update rootnode and path sizes (+1)
rootNode.SizeOfData += 1;
foreach (int index in pathIndices)
if (u8Nodes[index].Type == U8_NodeType.Directory)
u8Nodes[index].SizeOfData += 1;
for (int i = lastEntry + 1; i < u8Nodes.Count; i++)
if (u8Nodes[i].Type == U8_NodeType.Directory)
u8Nodes[i].SizeOfData += 1;
}
private void removeEntry(string nodePath)
{
//Parse path
if (nodePath.StartsWith("/")) nodePath = nodePath.Remove(0, 1);
string[] path = nodePath.Split('/'); //Last entry is the filename
int nodeIndex = -1;
int maxIndex = u8Nodes.Count - 1;
int currentIndex = 0;
List<int> pathIndices = new List<int>();
for (int i = 0; i < path.Length; i++)
{
for (int j = currentIndex; j < maxIndex; j++)
{
if (stringTable[j].ToLower() == path[i].ToLower())
{
if (i == path.Length - 1) nodeIndex = j;
else pathIndices.Add(j);
maxIndex = (int)u8Nodes[j].SizeOfData - 1;
currentIndex = j + 1;
break;
}
if (j == maxIndex - 1) throw new Exception("Path wasn't found!");
}
}
//Remove Node (and subnodes if node is dir)
int removed = 0;
if (u8Nodes[nodeIndex].Type == U8_NodeType.Directory)
{
for (int i = (int)u8Nodes[nodeIndex].SizeOfData - 2; i >= nodeIndex; i--)
{
stringTable.RemoveAt(i);
u8Nodes.RemoveAt(i);
data.RemoveAt(i);
removed++;
}
}
else
{
stringTable.RemoveAt(nodeIndex);
u8Nodes.RemoveAt(nodeIndex);
data.RemoveAt(nodeIndex);
removed++;
}
//Update rootnode and path sizes
rootNode.SizeOfData -= (uint)removed;
foreach (int index in pathIndices)
if (u8Nodes[index].Type == U8_NodeType.Directory)
u8Nodes[index].SizeOfData -= (uint)removed;
for (int i = nodeIndex + 1; i < u8Nodes.Count; i++)
if (u8Nodes[i].Type == U8_NodeType.Directory)
u8Nodes[i].SizeOfData -= (uint)removed;
}
#endregion
#region Events
/// <summary>
/// Fires the Progress of various operations
/// </summary>
public event EventHandler<ProgressChangedEventArgs> Progress;
/// <summary>
/// Fires warnings (e.g. when hashes do not match)
/// </summary>
public event EventHandler<MessageEventArgs> Warning;
/// <summary>
/// Fires debugging messages. You may write them into a log file or log textbox.
/// </summary>
public event EventHandler<MessageEventArgs> Debug;
private void fireWarning(string warningMessage)
{
EventHandler<MessageEventArgs> warning = Warning;
if (warning != null)
warning(new object(), new MessageEventArgs(warningMessage));
}
private void fireDebug(string debugMessage, params object[] args)
{
EventHandler<MessageEventArgs> debug = Debug;
if (debug != null)
debug(new object(), new MessageEventArgs(string.Format(debugMessage, args)));
}
private void fireProgress(int progressPercentage)
{
EventHandler<ProgressChangedEventArgs> progress = Progress;
if (progress != null)
progress(new object(), new ProgressChangedEventArgs(progressPercentage, string.Empty));
}
#endregion
}
public class U8_Header
{
private uint u8Magic = 0x55AA382D;
private uint offsetToRootNode = 0x20;
private uint headerSize;
private uint offsetToData;
private byte[] padding = new byte[16];
public uint U8Magic { get { return u8Magic; } }
public uint OffsetToRootNode { get { return offsetToRootNode; } }
public uint HeaderSize { get { return headerSize; } set { headerSize = value; } }
public uint OffsetToData { get { return offsetToData; } set { offsetToData = value; } }
public byte[] Padding { get { return padding; } }
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(u8Magic)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToRootNode)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
writeStream.Write(padding, 0, 16);
}
}
public class U8_Node
{
private ushort type;
private ushort offsetToName;
private uint offsetToData;
private uint sizeOfData;
public U8_NodeType Type { get { return (U8_NodeType)type; } set { type = (ushort)value; } }
public ushort OffsetToName { get { return offsetToName; } set { offsetToName = value; } }
public uint OffsetToData { get { return offsetToData; } set { offsetToData = value; } }
public uint SizeOfData { get { return sizeOfData; } set { sizeOfData = value; } }
public void Write(Stream writeStream)
{
writeStream.Write(BitConverter.GetBytes(Shared.Swap(type)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToName)), 0, 2);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(offsetToData)), 0, 4);
writeStream.Write(BitConverter.GetBytes(Shared.Swap(sizeOfData)), 0, 4);
}
}
}