mirror of
https://github.com/WiiDatabase/nusdownloader.git
synced 2024-11-30 14:04:17 +01:00
cc774c93d7
Watermark Textboxes replacing old ones (needs tweaking..)
123 lines
4.6 KiB
C#
123 lines
4.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.Drawing;
|
|
|
|
namespace wmgCMS
|
|
{
|
|
class WaterMarkTextBox : TextBox
|
|
{
|
|
private Font oldFont = null;
|
|
private Boolean waterMarkTextEnabled = false;
|
|
|
|
#region Attributes
|
|
private Color _waterMarkColor = Color.Gray;
|
|
public Color WaterMarkColor
|
|
{
|
|
get { return _waterMarkColor; }
|
|
set { _waterMarkColor = value; Invalidate();/*thanks to Bernhard Elbl for Invalidate()*/ }
|
|
}
|
|
|
|
private string _waterMarkText = "Water Mark";
|
|
public string WaterMarkText
|
|
{
|
|
get { return _waterMarkText; }
|
|
set { _waterMarkText = value; Invalidate(); }
|
|
}
|
|
#endregion
|
|
|
|
//Default constructor
|
|
public WaterMarkTextBox()
|
|
{
|
|
JoinEvents(true);
|
|
}
|
|
|
|
//Override OnCreateControl ... thanks to "lpgray .. codeproject guy"
|
|
protected override void OnCreateControl()
|
|
{
|
|
base.OnCreateControl();
|
|
//WaterMark_Toggel(null, null);
|
|
EnableWaterMark();
|
|
}
|
|
|
|
//Override OnPaint
|
|
protected override void OnPaint(PaintEventArgs args)
|
|
{
|
|
// Use the same font that was defined in base class
|
|
System.Drawing.Font drawFont = new System.Drawing.Font(Font.FontFamily, Font.Size, Font.Style, Font.Unit);
|
|
//Create new brush with gray color or
|
|
SolidBrush drawBrush = new SolidBrush(WaterMarkColor);//use Water mark color
|
|
//Draw Text or WaterMark
|
|
float xpoint = ((float)args.ClipRectangle.Width / 2.0F) - ((float)TextRenderer.MeasureText(WaterMarkText, Font).Width / 2.0F);
|
|
;
|
|
PointF centeredtext = new PointF(xpoint, 0.0F);
|
|
args.Graphics.DrawString((waterMarkTextEnabled ? WaterMarkText : Text), drawFont, drawBrush, centeredtext);
|
|
base.OnPaint(args);
|
|
}
|
|
|
|
private void JoinEvents(Boolean join)
|
|
{
|
|
if (join)
|
|
{
|
|
this.TextChanged += new System.EventHandler(this.WaterMark_Toggel);
|
|
this.LostFocus += new System.EventHandler(this.WaterMark_Toggel);
|
|
this.GotFocus += new System.EventHandler(this.WaterMark_Toggel);
|
|
this.MouseCaptureChanged += new System.EventHandler(this.WaterMark_Toggel);
|
|
this.FontChanged += new System.EventHandler(this.WaterMark_FontChanged);
|
|
//No one of the above events will start immeddiatlly
|
|
//TextBox control still in constructing, so,
|
|
//Font object (for example) couldn't be catched from within WaterMark_Toggle
|
|
//So, call WaterMark_Toggel through OnCreateControl after TextBox is totally created
|
|
//No doupt, it will be only one time call
|
|
|
|
//Old solution uses Timer.Tick event to check Create property
|
|
}
|
|
}
|
|
|
|
private void WaterMark_Toggel(object sender, EventArgs args)
|
|
{
|
|
/*if (this.Text.Length <= 0)
|
|
EnableWaterMark();
|
|
else
|
|
DisbaleWaterMark(); */
|
|
|
|
if (this.Text.Length > 0)
|
|
{
|
|
System.Diagnostics.Debug.WriteLine(sender.ToString() + " disabled watermark");
|
|
DisbaleWaterMark();
|
|
}
|
|
}
|
|
|
|
private void EnableWaterMark()
|
|
{
|
|
//Save current font until returning the UserPaint style to false (NOTE: It is a try and error advice)
|
|
oldFont = new System.Drawing.Font(Font.FontFamily, Font.Size, Font.Style, Font.Unit);
|
|
//Enable OnPaint event handler
|
|
this.SetStyle(ControlStyles.UserPaint, true);
|
|
this.waterMarkTextEnabled = true;
|
|
//Triger OnPaint immediatly
|
|
Refresh();
|
|
}
|
|
|
|
private void DisbaleWaterMark()
|
|
{
|
|
//Disbale OnPaint event handler
|
|
this.waterMarkTextEnabled = false;
|
|
this.SetStyle(ControlStyles.UserPaint, false);
|
|
//Return back oldFont if existed
|
|
if (oldFont != null)
|
|
this.Font = new System.Drawing.Font(oldFont.FontFamily, oldFont.Size, oldFont.Style, oldFont.Unit);
|
|
}
|
|
|
|
private void WaterMark_FontChanged(object sender, EventArgs args)
|
|
{
|
|
if (waterMarkTextEnabled)
|
|
{
|
|
oldFont = new System.Drawing.Font(Font.FontFamily, Font.Size, Font.Style, Font.Unit);
|
|
Refresh();
|
|
}
|
|
}
|
|
}
|
|
}
|