patchimage/script.d/koopacountry.sh

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#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://www.nanolx.org/riivolution/Koopa%20country.rar"
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RIIVOLUTION_ZIP="Koopa country.rar"
RIIVOLUTION_DIR="Koopa"
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GAMENAME="Koopa Country"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/KoopaP.xml
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GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Traverse through 13 new levels as you stop the evil king bowser
and his deadly invasion from taking over the mushroom kingdom,
sugar star forest and dear ol' Yoshi's island...
Take on the koopa kids and bowser himself in even more difficult
battles than before! And lastly, dont forget to save your power
ups because toad houses are something you wont see many of in
this adventure! oh...and wasn't there something on the top
floor of the castle?
Source: http://rvlution.net/forums/viewtopic.php?f=53&t=1352
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
check_input_image_special () {
if [[ ! ${IMAGE} ]]; then
if test -f SMN?01.wbfs; then
IMAGE=$(eval echo SMN?01.wbfs)
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elif test -f SMN?01.iso; then
IMAGE=$(eval echo SMN?01.iso)
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else
echo -e "please specify image to use with --iso=<path>"
exit 1
fi
fi
}
detect_game_version () {
nsmbw_version
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GAMEID=SMN${REG_LETTER}10
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}
place_files () {
NEW_DIRS=( ${WORKDIR}/files/NewerRes ${WORKDIR}/files/EU/NedEU )
for dir in ${NEW_DIRS[@]}; do
mkdir -p ${dir}
done
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/{m,M}essage
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case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/Message/ ${WORKDIR}/files/EU/${dir}/
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done
cp "${RIIVOLUTION_DIR}"/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
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;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in ${LANGDIRS[@]}; do
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/Message/ ${WORKDIR}/files/US/${dir}/
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done
cp "${RIIVOLUTION_DIR}"/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
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;;
JPNv1 )
cp -r "${RIIVOLUTION_DIR}"/EU/EngEU/Message/ ${WORKDIR}/files/JP/
cp "${RIIVOLUTION_DIR}"/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
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;;
esac
cp "${RIIVOLUTION_DIR}"/Stage/Texture/* ${WORKDIR}/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/NewerRes/* ${WORKDIR}/files/NewerRes/
cp "${RIIVOLUTION_DIR}"/Stage/*.arc ${WORKDIR}/files/Stage/
cp "${RIIVOLUTION_DIR}"/Env/* ${WORKDIR}/files/Env/
cp "${RIIVOLUTION_DIR}"/sound/stream/* ${WORKDIR}/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/sound/*.brsar ${WORKDIR}/files/Sound/
cp "${RIIVOLUTION_DIR}"/WorldMap/* ${WORKDIR}/files/WorldMap/
cp "${RIIVOLUTION_DIR}"/Object/* ${WORKDIR}/files/Object/
cp -r "${RIIVOLUTION_DIR}"/Layout/preGame.arc ${WORKDIR}/files/Layout/preGame/
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# fixes
cp patches/01-03.arc ${WORKDIR}/files/Stage/
cp patches/08-01.arc ${WORKDIR}/files/Stage/
}
dolpatch() {
cp "${XML_FILE}" "${XML_FILE}".new
sed -e 's/80001800/803482C0/g' -i "${XML_FILE}".new
XML_FILE="${XML_FILE}".new
${WIT} dolpatch ${DOL} xml="${XML_FILE}" -s "${XML_SOURCE}" \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="patches/KoopaCountry-Loader.xml" -q
${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml" -q
}