patchimage/scripts/tokyomiragesessionsfe.sh

155 lines
4.5 KiB
Bash
Raw Normal View History

#!/bin/bash
GAMENAME="Tokyo Mirage Sessions #FE Restoration"
GAME_TYPE=DELTA
PATCH_FILES=( 000_map 010_character 030_etc 031_message 050_movie 999_etc_om 999_lua )
DOWNLOAD_LINKS=( "patch_000_map.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZM0ViV2ZlQkFjSk0&export=download"
"patch_010_character.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZSzZzNVd4ejZYalE&export=download"
"patch_030_etc.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZNEZfN1hqOHVYZ0E&export=download"
"patch_031_message.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZTDlRdzlkUno3ZXM&export=download"
2016-08-29 21:06:29 +02:00
"patch_050_movie.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZNU5kNlh2d1VRQzQ&export=download"
"patch_999_etc_om.xdelta+https://drive.google.com/drive/folders/0BxykxdPQq3oZbVNGODB2TFlKTHc"
"patch_999_lua.xdelta+https://drive.google.com/uc?id=0BxykxdPQq3oZUERRR0w2Nnl2YUk&export=download" )
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Source: https://gbatemp.net/threads/tokyo-mirage-sessions-fe-restoration.429651/
Base Image: Tokyo Mirage Sessions #FE
Supported Versions: EUR, US
************************************************"
}
menu () {
echo -e "\nTokyo Mirage Sessions #FE restoration patcher"
status=8
if [[ ${PATCHIMAGE_RIIVOLUTION_DOWNLOAD} != TRUE ]]; then
if [[ ! ${XDELTA_PATH} ]]; then
if [[ -d ${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration ]]; then
XDELTA_PATH=${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration
else
echo -e "\nEnter path to the directory containing the delta patches:\n"
read -er XDELTA_PATH || exit 75
fi
else status=9
fi
if [[ ! -d ${XDELTA_PATH} ]]; then
echo "PATH \"${XDELTA_PATH}\" does not exist!"
exit 21
fi
else
echo -e "\nChecking whether to download required files\nmaximum ~1.9 Gigabyte. This may take a while."
[[ ! -d ${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration ]] && \
mkdir ${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration
XDELTA_PATH="${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration"
for delta in ${DOWNLOAD_LINKS[@]}; do
DL_NAME=${delta/+*}
DL_LINK=${delta/*+}
if [[ ! -f "${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration/${DL_NAME}" ]]; then
${GDOWN} "${DL_LINK}" \
"${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration/${DL_NAME}"__tmp || \
( rm "${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration/${DL_NAME}"__tmp && \
echo -e "\nDownload failed!" && exit 57 )
mv "${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration/${DL_NAME}"__tmp \
"${PATCHIMAGE_RIIVOLUTION_DIR}/TMSFE_Restoration/${DL_NAME}"
fi
done
fi
for file in ${PATCH_FILES[@]}; do
if [[ ! -f ${XDELTA_PATH}/patch_${file}.xdelta ]]; then
echo "Patch file patch_${file}.xdelta does not exist!"
exit 75
fi
done
if [[ ! ${CPK_PATH} ]]; then
echo -e "\nEnter path to the directory containing the game files (cpk):\n"
read -er CPK_PATH || exit 75
else status=9
fi
if [[ ! -d ${CPK_PATH} ]]; then
echo "PATH \"${CPK_PATH}\" does not exist!"
exit 15
fi
[[ -f ${CPK_PATH}/pack_000_map.cpk ]] && CPK_PATH=${CPK_PATH}
[[ -f ${CPK_PATH}/vol/content/Pack/pack_000_map.cpk ]] && CPK_PATH=${CPK_PATH}/vol/content/Pack/
for file in ${PATCH_FILES[@]}; do
if [[ ! -f ${CPK_PATH}/pack_${file}.cpk ]]; then
echo "Original file pack_${file}.cpk does not exist!"
exit 75
fi
done
echo ">>> status: ${status}"
}
patch () {
BUILD_DIR="${PWD}"/TMSxFE-Restoration-Build
if [[ -d ${BUILD_DIR} ]]; then
echo -e "\nremoving old files"
rm -rf "${BUILD_DIR}"
fi
all=${#PATCH_FILES[@]}
echo -e "\n> copying cpk files"
mkdir "${BUILD_DIR}"
cur=0
for file in "${PATCH_FILES[@]}"; do
cur=$((cur+1))
2016-07-03 20:24:25 +02:00
echo ">> [${cur}/${all}] pack_${file}.cpk"
cp "${CPK_PATH}"/pack_"${file}".cpk \
"${BUILD_DIR}"
done
cur=0
echo -e "\n> Patching Files"
for patch in "${PATCH_FILES[@]}"; do
2016-07-03 20:18:59 +02:00
cur=$((cur+1))
echo ">> [${cur}/${all}] pack_${patch}.cpk"
"${XD3}" -d -f -s "${BUILD_DIR}"/pack_"${patch}".cpk \
"${XDELTA_PATH}"/patch_"${patch}".xdelta \
"${BUILD_DIR}"/pack_"${patch}".cpk_new || exit 51
mv "${BUILD_DIR}"/pack_"${patch}".cpk_new \
"${BUILD_DIR}"/pack_"${patch}".cpk
done
echo -e "\n< Done patching
<< Find your modified cpk files in:
\n\t${BUILD_DIR}
Copy your complete dump (content, code, meta folders) to your SD-Card in
<sd-card-path>/wiiu/games/Tokyo Mirage Sessions FE [ASEP01]
then copy the modified cpk files into
<sd-card-path>/wiiu/games/Tokyo Mirage Sessions FE [ASEP01]/content/Pack/
keep a copy of the unmodified cpk files, in case the patches are being updated!
"
}