patchimage/script.d/nsmbw/wintermoon.sh

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#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="https://docs.google.com/uc?id=0B0P-eSDZCIexTXdHZm5Xbk9HbEU&export=download"
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RIIVOLUTION_ZIP="WinterMoon.rar"
RIIVOLUTION_DIR="WinterMoon"
GAMENAME="SMMA+: Winter Moon"
XML_SOURCE="${RIIVOLUTION_DIR}"
XML_FILE="${RIIVOLUTION_DIR}"/../riivolution/WinterMoon.xml
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
WBFS_MASK="SMN[PUJ]01"
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show_notes () {
echo -e \
"************************************************
${GAMENAME}
9 new levels:
4 from the full game (modified to fit the special's
theme) and 5 completely new and exclusive to the special.
Custom music:
Including both music from past Mario games and new music!
Custom backgrounds:
New backgrounds exclusive for the special!
Custom tilesets:
Including both all-new and retextured tilesets!
Source: http://www.rvlution.net/forums/viewtopic.php?f=53&t=1707
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
detect_game_version () {
nsmbw_version
GAMEID=SMM${REG_LETTER}02
}
place_files () {
NEW_DIRS=( "${WORKDIR}"/files/EU/NedEU/Message "${WORKDIR}"/files/EU/PolEU/Message "${WORKDIR}"/files/Sample/)
for dir in "${NEW_DIRS[@]}"; do
mkdir -p "${dir}"
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done
case ${VERSION} in
EUR* )
LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU PolEU )
for dir in "${LANGDIRS[@]}"; do
cp "${RIIVOLUTION_DIR}"/Others/Text.arc "${WORKDIR}"/files/EU/"${dir}"/Message/Message.arc
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done
;;
USAv* )
LANGDIRS=( FraUS EngUS SpaUS )
for dir in "${LANGDIRS[@]}"; do
cp "${RIIVOLUTION_DIR}"/Others/Text.arc "${WORKDIR}"/files/US/"${dir}"/Message/Message.arc
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done
cp "${RIIVOLUTION_DIR}"/Others/Title/Logo.arc "${WORKDIR}"/files/US/Layout/openingTitle/openingTitle.arc
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;;
JPNv1 )
cp "${RIIVOLUTION_DIR}"/Others/Text.arc "${WORKDIR}"/files/JP/
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;;
esac
cp "${RIIVOLUTION_DIR}"/Levels/*.arc "${WORKDIR}"/files/Stage/
cp "${RIIVOLUTION_DIR}"/Tilesets/* "${WORKDIR}"/files/Stage/Texture/
cp "${RIIVOLUTION_DIR}"/Backgrounds/* "${WORKDIR}"/files/Object/
cp "${RIIVOLUTION_DIR}"/Music/BRSTM/* "${WORKDIR}"/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/Music/BRSAR/* "${WORKDIR}"/files/Sound/
cp "${RIIVOLUTION_DIR}"/Map/* "${WORKDIR}"/files/WorldMap/
cp "${RIIVOLUTION_DIR}"/Others/Env/NwrXmas_env.arc "${WORKDIR}"/files/Env/Env_world.arc
cp "${RIIVOLUTION_DIR}"/Others/Title/Level.arc "${WORKDIR}"/files/Stage/01-40.arc
cp "${RIIVOLUTION_DIR}"/Others/UI/MMTex.arc "${WORKDIR}"/files/Layout/textures/sequenceBGTexture.arc
cp "${RIIVOLUTION_DIR}"/Others/UI/MM.arc "${WORKDIR}"/files/Layout/sequenceBG/sequenceBG.arc
cp "${RIIVOLUTION_DIR}"/Others/UI/MMMain.arc "${WORKDIR}"/files/Layout/dateFile/dateFile.arc
cp "${RIIVOLUTION_DIR}"/Others/UI/Banners.arc "${WORKDIR}"/files/Layout/preGame/preGame.arc
cp "${RIIVOLUTION_DIR}"/Others/UI/Players.arc "${WORKDIR}"/files/Layout/fileSelectPlayer/fileSelectPlayer.arc
cp "${RIIVOLUTION_DIR}"/Sample/tobira.bti "${WORKDIR}"/files/Sample/tobira.bti
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}
dolpatch () {
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${WIT} dolpatch ${DOL} \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="${PATCHIMAGE_PATCH_DIR}/NSMBW_AP.xml" -q
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}