patchimage/script.d/nsmbw4.sh

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#!/bin/bash
WORKDIR=nsmb.d
DOL=${WORKDIR}/sys/main.dol
DOWNLOAD_LINK="http://nanolx.org/riivolution/New%20Super%20Mario%20Bros.%20Wii%204%20made%20by%20Orange-Yoshi3.3.zip"
RIIVOLUTION_ZIP="New Super Mario Bros. Wii 4 made by Orange-Yoshi3.3.zip"
RIIVOLUTION_DIR="nsmb"
GAMENAME="New Super Mario Bros. 4"
GAME_TYPE=RIIVOLUTION
BANNER_LOCATION=${WORKDIR}/files/opening.bnr
show_notes () {
echo -e \
"************************************************
${GAMENAME}
This hack includes 16 new levels in 4 worlds (1, 5, 8 & 9) as well as a
new titlescreen with logo (made by max31) and custom music.
Source: http://www.rvlution.net/forums/viewtopic.php?f=53&t=1501
Base Image: New Super Mario Bros. Wii (SMN?01)
Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
************************************************"
}
check_input_image_special () {
if [[ ! ${IMAGE} ]]; then
if test -f SMN?01.wbfs; then
IMAGE=SMN?01.wbfs
elif test -f SMN?01.iso; then
IMAGE=SMN?01.iso
else
echo -e "please specify image to use with --iso=<path>"
exit 1
fi
fi
}
detect_game_version () {
nsmbw_version
GAMEID=SMN${REG_LETTER}11
}
place_files () {
case ${VERSION} in
EURv* )
cp "${RIIVOLUTION_DIR}"/openingTitle.arc ${WORKDIR}/files/EU/Layout/openingTitle/
;;
USAv* )
cp "${RIIVOLUTION_DIR}"/openingTitle.arc ${WORKDIR}/files/US/Layout/openingTitle/
;;
JPNv* )
cp "${RIIVOLUTION_DIR}"/openingTitle.arc ${WORKDIR}/files/JP/Layout/openingTitle/
;;
esac
cp "${RIIVOLUTION_DIR}"/*.brstm ${WORKDIR}/files/Sound/stream/
cp "${RIIVOLUTION_DIR}"/0*.arc ${WORKDIR}/files/Stage/
cp "${RIIVOLUTION_DIR}"/*.brsar ${WORKDIR}/files/Sound/
cp "${RIIVOLUTION_DIR}"/bgA*.arc ${WORKDIR}/files/Object/
# fix
cp patches/05-04.arc ${WORKDIR}/files/Stage/
}
dolpatch () {
${WIT} dolpatch ${DOL} \
"802F148C=53756D6D53756E#7769696D6A3264" \
"802F118C=53756D6D53756E#7769696D6A3264" \
"802F0F8C=53756D6D53756E#7769696D6A3264" \
xml="patches/NSMBW_AP.xml" -q
}