2013-06-15 19:33:43 +02:00
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#!/bin/bash
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TMD_OPTS="--ticket-id=K --tmd-id=K"
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setup_tools () {
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if [[ $(uname -m) == "x86_64" ]]; then
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2013-06-20 20:35:34 +02:00
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WIT=tools/wit.64
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2013-06-15 19:33:43 +02:00
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else
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2013-06-20 20:35:34 +02:00
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WIT=tools/wit.32
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2013-06-15 19:33:43 +02:00
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fi
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}
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cleanup_prebuild () {
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rm -rf ${WORKDIR}
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rm -f ./*.wbfs
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}
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cleanup () {
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rm -f *.{iso,wbfs} NewerSMB.zip
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rm -rf NewerFiles nsmb.d
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}
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ask_game () {
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2013-06-15 19:58:07 +02:00
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echo -e "************************************************
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2013-06-20 18:39:11 +02:00
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patchimage.sh
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2013-06-15 19:33:43 +02:00
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Enter Letter for the Game you want to create:
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2013-06-15 19:58:07 +02:00
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A NewerSMB
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B Newer Summer Sun"
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2013-06-15 19:33:43 +02:00
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read GAME
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}
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2013-06-20 18:15:08 +02:00
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download_soundtrack () {
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if [[ ${SOUNDTRACK} ]]; then
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if [[ ${SOUNDTRACK_LINK} ]]; then
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wget ${SOUNDTRACK_LINK} -O ./${SOUNDTRACK_ZIP}
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exit 0
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else
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echo -e "no soundtrack for ${GAME} available."
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exit 1
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fi
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fi
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}
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2013-06-15 19:33:43 +02:00
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check_input_image () {
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if [[ ! ${IMAGE} ]]; then
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2013-06-20 20:35:34 +02:00
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if [[ -f BASE.wbfs ]]; then
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IMAGE=BASE.wbfs
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elif [[ -f BASE.iso ]]; then
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IMAGE=BASE.iso
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2013-06-15 19:33:43 +02:00
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else
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echo -e "please specify image to use with --iso=<path>"
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exit 1
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fi
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fi
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}
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check_riivolution_patch () {
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2013-06-20 18:01:50 +02:00
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if [[ ${DOWNLOAD} ]]; then
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2013-06-20 20:35:34 +02:00
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wget ${DOWNLOAD_LINK} -O ${RIIVOLUTION_ZIP}
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unzip ${RIIVOLUTION_ZIP} >/dev/null
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elif [[ -f ${RIIVOLUTION_ZIP} && ! -d "${RIIVOLUTION_DIR}" ]]; then
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unzip ${RIIVOLUTION_ZIP} >/dev/null
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elif [[ ! -d "${RIIVOLUTION_DIR}" ]]; then
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2013-06-20 18:39:11 +02:00
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echo -e "please specify zip to use with --riivolution=<path>"
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exit 1
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2013-06-15 19:33:43 +02:00
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fi
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}
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optparse () {
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xcount=0
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pcount=$#
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while [[ $xcount -lt $pcount ]]; do
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case $1 in
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--iso* )
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ISO_PATH=${1/*=}
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ISO_EXT=${ISO_PATH//*./}
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if [[ -e "${ISO_PATH}" ]]; then
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ln -sf "${ISO_PATH}" ./BASE.${ISO_EXT}
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2013-06-20 20:35:34 +02:00
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IMAGE=BASE.${ISO_EXT}
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2013-06-15 19:33:43 +02:00
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else
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echo -e "ISO not found"
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exit1
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fi
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;;
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2013-06-20 18:50:02 +02:00
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--riivolution* )
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2013-06-15 19:33:43 +02:00
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RIIVOLUTION=${1/*=}
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if [[ -e "${RIIVOLUTION}" ]]; then
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unzip "${RIIVOLUTION}" >/dev/null
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else
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echo -e "Riivolution patch ${RIIVOLUTION} not found."
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exit1
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fi
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;;
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--customid* )
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CUSTOMID=${1/*=}
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if [[ ${#CUSTOMID} != 6 ]]; then
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echo -e "CustomID ${CUSTOMID} needs to have 6 digits"
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exit 1
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fi
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;;
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2013-06-20 18:01:50 +02:00
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--download )
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DOWNLOAD=TRUE
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;;
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2013-06-20 18:15:08 +02:00
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--soundtrack )
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SOUNDTRACK=TRUE
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;;
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2013-06-15 19:33:43 +02:00
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--version=* )
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VERSION=${1/*=}
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case ${VERSION} in
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EURv1 )
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REG_LETTER=P
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;;
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EURv2 )
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REG_LETTER=P
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;;
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USAv1 )
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REG_LETTER=E
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;;
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USAv2 )
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REG_LETTER=E
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;;
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JPNv1 )
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REG_LETTER=J
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;;
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* )
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echo -e "unrecognized game version: ${VERSION}"
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exit 1
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;;
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esac
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;;
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--sharesave )
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TMD_OPTS=""
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;;
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--game* )
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GAME=${1/*=}
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;;
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"" | --help )
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echo -e "create wbfs images from riivolution patches.\n
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***** using this script is only allowed, if you own an original copy of the game.
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***** if you don't, no one can be blamed but you. Shame on you.\n
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2013-06-15 19:58:07 +02:00
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--game={NewerSMB;NewerSummerSun} | specify game you want to create
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2013-06-15 19:33:43 +02:00
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--iso=/home/test/<Image>.wbfs | specify which ISO to use for building
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--riivolution=/home/test/<Patch>.zip | specify path to Riivolution files
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--version=EURv1,EURv2,USAv1,USAv2,JPNv1 | specify your game version
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--customdid=SMNP02 | specify a custom ID to use for the game
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--sharesave | let modified game share savegame with original game
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2013-06-20 18:01:50 +02:00
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--clean | cleanup the build-directory
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2013-06-20 18:15:42 +02:00
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--download | download riivolution patchfiles
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--soundtrack | download soundtrack (if available) and exit"
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2013-06-15 19:33:43 +02:00
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exit 0
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;;
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esac
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shift
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xcount=$(($xcount+1))
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done
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}
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