patchimage/script.d/tokyomiragesessionsfe.sh

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#!/bin/bash
GAMENAME="Tokyo Mirage Sessions #FE Uncensored"
GAME_TYPE=DELTA
PATCH_FILES=( 000_map 010_character 030_etc 031_message 050_movie 999_lua )
show_notes () {
echo -e \
"************************************************
${GAMENAME}
Source: https://gbatemp.net/threads/tokyo-mirage-sessions-fe-restoration.429651/
Base Image: Tokyo Mirage Sessions #FE
Supported Versions: EUR, US
************************************************"
}
menu () {
echo -e "
Tokyo Mirage Sessions #FE restoration patcher
Enter path to the directory containing the delta patches:
"
read XDELTA_PATH
echo -e "
Enter path to the directory containing the game files (cpk):
"
read CPK_PATH
if [[ ! -d ${XDELTA_PATH} ]]; then
echo "PATH \"${XDELTA_PATH}\" does not exist!" || exit 1
elif [[ ! -f ${XDELTA_PATH}/patch_000_map.xdelta ]]; then
echo "PATH \"${XDELTA_PATH}\" does not contain the xdelta patches!" || exit 1
elif [[ ! -d ${CPK_PATH} ]]; then
echo "PATH \"${CPK_PATH}\" does not exist!" || exit 1
elif [[ ! -f ${CPK_PATH}/pack_000_map.cpk ]]; then
echo "PATH \"${CPK_PATH}\" does not contain the game files (cpk)!" || exit 1
fi
}
patch () {
echo -e "\n> Patching Files"
for patch in ${PATCH_FILES[@]}; do
echo ">> pack_${patch}.cpk"
${XD3} -d -f -s ${CPK_PATH}/pack_${patch}.cpk \
${XDELTA_PATH}/patch_${patch}.xdelta \
${CPK_PATH}/pack_${patch}.cpk_new || exit 1
mv ${CPK_PATH}/pack_${patch}.cpk_new \
${CPK_PATH}/pack_${patch}.cpk
done
echo -e "\n< Done!\n"
}