mirror of
https://gitlab.com/Nanolx/patchimage.git
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66 lines
1.5 KiB
Bash
66 lines
1.5 KiB
Bash
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#!/bin/bash
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GAMENAME="Tokyo Mirage Sessions #FE Uncensored"
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GAME_TYPE=DELTA
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PATCH_FILES=( 000_map 010_character 030_etc 031_message 050_movie 999_lua )
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show_notes () {
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echo -e \
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"************************************************
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${GAMENAME}
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Source: https://gbatemp.net/threads/tokyo-mirage-sessions-fe-restoration.429651/
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Base Image: Tokyo Mirage Sessions #FE
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Supported Versions: EUR, US
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************************************************"
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}
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menu () {
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echo -e "
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Tokyo Mirage Sessions #FE restoration patcher
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Enter path to the directory containing the delta patches:
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"
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read XDELTA_PATH
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echo -e "
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Enter path to the directory containing the game files (cpk):
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"
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read CPK_PATH
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if [[ ! -d ${XDELTA_PATH} ]]; then
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echo "PATH \"${XDELTA_PATH}\" does not exist!" || exit 1
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elif [[ ! -f ${XDELTA_PATH}/patch_000_map.xdelta ]]; then
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echo "PATH \"${XDELTA_PATH}\" does not contain the xdelta patches!" || exit 1
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elif [[ ! -d ${CPK_PATH} ]]; then
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echo "PATH \"${CPK_PATH}\" does not exist!" || exit 1
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elif [[ ! -f ${CPK_PATH}/pack_000_map.cpk ]]; then
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echo "PATH \"${CPK_PATH}\" does not contain the game files (cpk)!" || exit 1
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fi
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}
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patch () {
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echo -e "\n> Patching Files"
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for patch in ${PATCH_FILES[@]}; do
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echo ">> pack_${patch}.cpk"
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${XD3} -d -f -s ${CPK_PATH}/pack_${patch}.cpk \
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${XDELTA_PATH}/patch_${patch}.xdelta \
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${CPK_PATH}/pack_${patch}.cpk_new || exit 1
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mv ${CPK_PATH}/pack_${patch}.cpk_new \
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${CPK_PATH}/pack_${patch}.cpk
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done
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echo -e "\n< Done!\n"
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}
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