patchimage/patchimage.sh

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#!/bin/bash
#
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# create wbfs image from riivolution patch
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#
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# Christopher Roy Bratusek <nano@jpberlin.de>
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#
# License: GPL v3
basedir=$(readlink -m "${BASH_SOURCE[0]}")
basedir=$(dirname "${basedir}")
export PATCHIMAGE_DIR=${basedir}
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if [[ -d ${basedir}/scripts ]]; then
export PATCHIMAGE_SCRIPT_DIR=${basedir}/scripts
export PATCHIMAGE_PATCH_DIR=${basedir}/patches
export PATCHIMAGE_DATA_DIR=${basedir}/data
export PATCHIMAGE_TOOLS_DIR=${basedir}/tools
export PATCHIMAGE_OVERRIDE_DIR=${basedir}/override
export PATCHIMAGE_DATABASE_DIR=${basedir}/database
else
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export PATCHIMAGE_SCRIPT_DIR=/usr/share/patchimage/scripts
export PATCHIMAGE_PATCH_DIR=/usr/share/patchimage/patches
export PATCHIMAGE_DATA_DIR=/usr/share/patchimage/data
if [[ $(uname -m) == "x86_64" ]]; then
export PATCHIMAGE_TOOLS_DIR=/usr/lib/x86_64-linux-gnu/patchimage/tools
export PATCHIMAGE_OVERRIDE_DIR=/usr/lib/x86_64-linux-gnu/patchimage/override
else
export PATCHIMAGE_TOOLS_DIR=/usr/lib/i386-linux-gnu/patchimage/tools
export PATCHIMAGE_OVERRIDE_DIR=/usr/lib/i386-linux-gnu/patchimage/override
fi
export PATCHIMAGE_DATABASE_DIR=/usr/share/patchimage/database
fi
export PATCHIMAGE_RIIVOLUTION_DIR="${basedir}"
export PATCHIMAGE_WBFS_DIR="${basedir}"
export PATCHIMAGE_AUDIO_DIR="${basedir}"
export PATCHIMAGE_GAME_DIR="${basedir}"
export PATCHIMAGE_COVER_DIR="${basedir}"
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source "${PATCHIMAGE_SCRIPT_DIR}/common.sh"
source "${PATCHIMAGE_SCRIPT_DIR}/messages.sh"
optparse "${@}"
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check_directories
setup_tools
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patchimage_riivolution () {
show_notes
rm -rf "${WORKDIR}"
if [[ ${PATCHIMAGE_SOUNDTRACK_DOWNLOAD} == TRUE ]]; then
echo -e "\n*** A) download_soundtrack"
download_soundtrack
if [[ ${ONLY_SOUNDTRACK} == TRUE ]]; then
exit 0
fi
fi
echo -e "\n*** 1) check_input_image"
check_input_image
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echo "*** 2) check_riivolution_patch"
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check_riivolution_patch
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echo "*** 3) extract game"
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${WIT} extract "${IMAGE}" "${WORKDIR}" --psel=DATA -q || exit 51
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echo "*** 4) detect_game_version"
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detect_game_version
rm -f "${GAMEID}".wbfs "${CUSTOMID}".wbfs
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echo "*** 5) place_files"
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place_files || exit 45
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echo "*** 6) download_banner"
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download_banner
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echo "*** 7) apply_banner"
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apply_banner
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echo "*** 8) dolpatch"
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dolpatch
if [[ ${CUSTOMID} ]]; then
GAMEID="${CUSTOMID}"
fi
if [[ ${PATCHIMAGE_SHARE_SAVE} == "TRUE" ]]; then
TMD_OPTS=""
else
TMD_OPTS="--tt-id=K"
fi
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echo "*** 9) rebuild and store game"
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"${WIT}" cp -o -q --disc-id="${GAMEID}" "${TMD_OPTS}" --name "${GAMENAME}" \
-B "${WORKDIR}" "${PATCHIMAGE_GAME_DIR}"/"${GAMEID}".wbfs || exit 51
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echo "*** 10) remove workdir"
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rm -rf "${WORKDIR}"
echo -e "\n >>> ${GAMENAME} saved as: ${PATCHIMAGE_GAME_DIR}/${GAMEID}.wbfs\n"
if [[ ${PATCHIMAGE_COVER_DOWNLOAD} == TRUE ]]; then
echo -e "*** Z) download_covers"
download_covers "${GAMEID}"
echo -e "\nCovers downloaded to ${PATCHIMAGE_COVER_DIR}"
fi
}
patchimage_mkwiimm () {
show_notes
echo -e "\n*** 1) check_input_image"
check_input_image
echo -e "\n*** 2) download_wiimm"
download_wiimm
echo -e "\n*** 3) patch_wiimm"
patch_wiimm
}
patchimage_generic () {
show_notes
echo -e "\n*** 1) check_input_image"
check_input_image_special
echo -e "\n*** 2) pi_action"
pi_action
}
patchimage_ips () {
show_notes
check_input_rom
check_riivolution_patch --nofail
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if [[ -f ${PATCH} ]]; then
ext="${ROM/*.}"
cp "${ROM}" "${GAMENAME}.${ext}"
"${IPS}" a "${PATCH}" "${GAMENAME}.${ext}" || exit 51
elif [[ -f ${PATCHIMAGE_RIIVOLUTION_DIR}/${PATCH} ]]; then
ext="${ROM/*.}"
cp "${ROM}" "${GAMENAME}.${ext}"
"${IPS}" a "${PATCHIMAGE_RIIVOLUTION_DIR}"/"${PATCH}" \
"${GAMENAME}.${ext}" || exit 51
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else
echo -e "error: patch (${PATCH}) could not be found"
exit 21
fi
}
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patchimage_bps () {
show_notes
check_input_rom
check_riivolution_patch --nofail
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if [[ -f ${PATCH} ]]; then
ext="${ROM/*.}"
cp "${ROM}" "${GAMENAME}.${ext}"
"${BPS}" -decode -t "${GAMENAME}.${ext}" "${PATCH}" || exit 51
elif [[ -f ${PATCHIMAGE_RIIVOLUTION_DIR}/${PATCH} ]]; then
ext="${ROM/*.}"
cp "${ROM}" "${GAMENAME}.${ext}"
"${BPS}" -decode -t "${GAMENAME}.${ext}" \
"${PATCHIMAGE_RIIVOLUTION_DIR}"/"${PATCH}" || exit 51
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else
echo -e "error: patch (${PATCH}) could not be found"
exit 21
fi
}
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patchimage_ppf () {
show_notes
check_input_rom
check_riivolution_patch --nofail
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if [[ -f ${PATCH} ]]; then
ext="${ROM/*.}"
cp "${ROM}" "${GAMENAME}.${ext}"
"${PPF}" a "${PATCH}" "${GAMENAME}.${ext}" || exit 51
elif [[ -f ${PATCHIMAGE_RIIVOLUTION_DIR}/${PATCH} ]]; then
ext="${ROM/*.}"
cp "${ROM}" "${GAMENAME}.${ext}"
"${PPF}" a "${PATCHIMAGE_RIIVOLUTION_DIR}"/"${PATCH}" \
"${GAMENAME}.${ext}" || exit 51
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else
echo -e "error: patch (${PATCH}) could not be found"
exit 21
fi
}
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patchimage_hans () {
show_notes
echo -e "\n*** 1) check_input_rom"
if [[ ${HANS_MULTI_SOURCE} ]]; then
check_input_rom_special
else check_input_rom
fi
rm -rf romfs/ romfs.bin "${ROMFS}"
echo "*** 2) check_hans_files"
check_hans_files
echo "*** 3) unpack_3dsrom"
unpack_3dsrom "${ROM}" || exit 51
if [[ ${HANS_DELTA} ]]; then
echo "*** 4) apply_delta"
if [[ -f ${PATCH} ]]; then
"${XD3}" -d -f -s romfs.bin \
"${PATCH}" "${ROMFS}" || exit 51
elif [[ -f ${PATCHIMAGE_RIIVOLUTION_DIR}/${PATCH} ]]; then
"${XD3}" -d -f -s romfs.bin \
"${PATCHIMAGE_RIIVOLUTION_DIR}"/"${PATCH}" \
"${ROMFS}" || exit 51
else
echo -e "error: patch (${PATCH}) could not be found"
exit 21
fi
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echo "*** 5) storing game"
else
echo "*** 4) unpack_3dsromfs"
unpack_3dsromfs romfs.bin || exit 51
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echo "*** 5) patch_romfs"
patch_romfs
echo "*** 6) repack_romfs"
repack_3dsromfs romfs/ "${ROMFS}" || exit 51
echo "*** 7) storing game"
fi
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mv "${ROMFS}" "${PATCHIMAGE_ROM_DIR}"
echo "
*** succesfully created new romfs as \"${PATCHIMAGE_ROM_DIR}/${ROMFS}\"
"
[[ ${DATA} ]] && echo \
" >> for Hans Banners / Launchers, place all files from
$(readlink -m "${DATA}")
into the root of your sd card
"
if [[ ${HANS_DELTA} ]]; then
echo "*** 6) remove workdir"
else echo "*** 8) remove workdir"
fi
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rm -rf romfs/ romfs.bin
}
patchimage_delta () {
show_notes
echo -e "\n*** 1) menu"
menu || exit 9
echo -e "\n*** 2) patch"
patch || exit 51
}
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[[ ! ${GAME} ]] && ask_game
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for game in ${GAME[@]}; do
case ${game} in
NSMB_ALL )
NEW_GAME=(${NEW_GAME[@]} NSMB{1..12} NSMB{14..29})
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;;
PKMN_ALL )
NEW_GAME=(${NEW_GAME[@]} PKMN{1..10})
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;;
PKMN_Y )
NEW_GAME=(${NEW_GAME[@]} PKMN2 PKMN6)
;;
PKMN_X )
NEW_GAME=(${NEW_GAME[@]} PKMN1 PKMN5)
;;
PKMN_OR )
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NEW_GAME=(${NEW_GAME[@]} PKMN3 PKMN7 PKMN10)
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;;
PKMN_AS )
NEW_GAME=(${NEW_GAME[@]} PKMN4 PKMN8 PKMN9)
;;
esac
[[ ${NEW_GAME} ]] && GAME=(${NEW_GAME[@]})
done
for game in ${GAME[@]}; do
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script=$(gawk -F : "/\<${game}\>/"'{print $3}' ${PATCHIMAGE_DATABASE_DIR}/scripts.db)
if [[ -f ${PATCHIMAGE_SCRIPT_DIR}/${script} ]]; then
source ${PATCHIMAGE_SCRIPT_DIR}/${script}
else echo -e "specified Game ${game} not recognized"
continue
fi
if [[ ${PATCHIMAGE_SHOW_DOWNLOAD} ]]; then
echo -e "\nDownloadlink for required files of Game ${GAMENAME} (${game}):\n\t${DOWNLOAD_LINK}\n"
continue
fi
case ${GAME_TYPE} in
"RIIVOLUTION" )
patchimage_riivolution
;;
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"MKWIIMM")
patchimage_mkwiimm
;;
"GENERIC")
patchimage_generic
;;
"IPS" )
patchimage_ips
;;
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"BPS" )
patchimage_bps
;;
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"PPF" )
patchimage_ppf
;;
"HANS" )
patchimage_hans
;;
"DELTA" )
patchimage_delta
;;
esac
done