update docs, completely kill BASE.iso / BASE.wbfs stuff

This commit is contained in:
Christopher Roy Bratusek 2016-08-05 16:02:10 +02:00
parent 3c976d0f89
commit 01d5a67b27
4 changed files with 17 additions and 28 deletions

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@ -9,10 +9,8 @@ b) ${PATCHIMAGE_WBFS_DIR}
>> expected filenames >> expected filenames
a) BASE.iso a) SMN?01.iso
b) BASE.wbfs b) SMN?01.wbfs
c) SMN?01.iso
d) SMN?01.wbfs
SLF?01 NSMBW3: The Final Levels SLF?01 NSMBW3: The Final Levels
SMN?03 Newer Super Mario Bros. Wii SMN?03 Newer Super Mario Bros. Wii
@ -50,10 +48,8 @@ b) ${PATCHIMAGE_WBFS_DIR}
>> expected filenames >> expected filenames
a) BASE.iso a) RMC?01.iso
b) BASE.wbfs b) RMC?01.wbfs
c) RMC?01.iso
d) RMC?01.wbfs
RMC?06 Wiimms MKW Fun 2010-12 RMC?06 Wiimms MKW Fun 2010-12
RMC?07 Wiimms MKW Retro 2011-02 RMC?07 Wiimms MKW Retro 2011-02
@ -92,10 +88,8 @@ b) ${PATCHIMAGE_WBFS_DIR}
>> expected filenames >> expected filenames
a) BASE.iso a) SUK?01.iso
b) BASE.wbfs b) SUK?01.wbfs
c) SUK?01.iso
d) SUK?01.wbfs
SUK?01 Kirby's Adventure Wii SUK?01 Kirby's Adventure Wii
* exchange first player's character * exchange first player's character

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@ -1,13 +1,8 @@
While the script executes you will see some status codes, below you will find the meaning: While the script executes you will see some status codes, below you will find the meaning:
phase code meaning phase code meaning
*** 1) 0 neither BASE.iso nor BASE.wbfs found
1 BASE.iso found in ${PWD}
2 BASE.wbfs found in ${PWD}
3 xdelta/cpk found based on interactive user-input
4 xdelta/cpk found based on non-interactive user-input
*** 2) 0 no <GAMEID>.iso/.wbfs found (or required if *** 1) exited with 1 or 2) *** 1) 0 no <GAMEID>.iso/.wbfs found (or required if *** 1) exited with 1 or 2)
1 <GAMEID>.iso found in ${PWD} 1 <GAMEID>.iso found in ${PWD}
2 <GAMEID>.wbfs found in ${PWD} 2 <GAMEID>.wbfs found in ${PWD}
3 <GAMEID>.iso found in ${PATCHIMAGE_WBFS_DIR} 3 <GAMEID>.iso found in ${PATCHIMAGE_WBFS_DIR}
@ -15,8 +10,10 @@ While the script executes you will see some status codes, below you will find th
5 no <MASK>.cxi found (3DS ROM) 5 no <MASK>.cxi found (3DS ROM)
6 <MASK>.cxi found in ${PWD} 6 <MASK>.cxi found in ${PWD}
7 <MASK>.cxi found in ${PATCHIMAGE_3DS_DIR} 7 <MASK>.cxi found in ${PATCHIMAGE_3DS_DIR}
8 xdelta/cpk found based on interactive user-input
9 xdelta/cpk found based on non-interactive user-input
*** 3) 0 no riivolution files found unpacked in ${PWD} *** 2) 0 no riivolution files found unpacked in ${PWD}
1 riivolution files/archive not found in ${PWD} 1 riivolution files/archive not found in ${PWD}
2 riivolution archive found in ${PWD} 2 riivolution archive found in ${PWD}
3 riivolution archive found in ${PATCHIMAGE_RIIVOLUTION_DIR} 3 riivolution archive found in ${PATCHIMAGE_RIIVOLUTION_DIR}

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@ -450,9 +450,8 @@ while [[ $xcount -lt $pcount ]]; do
ISO_PATH=${1/*=} ISO_PATH=${1/*=}
ISO_EXT=${ISO_PATH//*./} ISO_EXT=${ISO_PATH//*./}
if [[ -e "${ISO_PATH}" ]]; then if [[ -f "${ISO_PATH}" ]]; then
ln -sf "${ISO_PATH}" BASE.${ISO_EXT} IMAGE="${ISO_PATH}"
IMAGE=BASE.${ISO_EXT}
else else
echo -e "ISO not found" echo -e "ISO not found"
exit 15 exit 15
@ -463,9 +462,8 @@ while [[ $xcount -lt $pcount ]]; do
ROM_PATH=${1/*=} ROM_PATH=${1/*=}
ROM_EXT=${ROM_PATH//*./} ROM_EXT=${ROM_PATH//*./}
if [[ -e "${ROM_PATH}" ]]; then if [[ -f "${ROM_PATH}" ]]; then
ln -sf "${ROM_PATH}" BASE.${ROM_EXT} IMAGE="${ROM_PATH}"
IMAGE=BASE.${ROM_EXT}
else else
echo -e "ROM not found" echo -e "ROM not found"
exit 15 exit 15

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@ -22,18 +22,18 @@ menu () {
echo -e "\nTokyo Mirage Sessions #FE restoration patcher" echo -e "\nTokyo Mirage Sessions #FE restoration patcher"
status=3 status=8
if [[ ! ${XDELTA_PATH} ]]; then if [[ ! ${XDELTA_PATH} ]]; then
echo -e "\nEnter path to the directory containing the delta patches:\n" echo -e "\nEnter path to the directory containing the delta patches:\n"
read XDELTA_PATH || exit 75 read XDELTA_PATH || exit 75
else status=4 else status=9
fi fi
if [[ ! ${CPK_PATH} ]]; then if [[ ! ${CPK_PATH} ]]; then
echo -e "\nEnter path to the directory containing the game files (cpk):\n" echo -e "\nEnter path to the directory containing the game files (cpk):\n"
read CPK_PATH || exit 75 read CPK_PATH || exit 75
else status=4 else status=9
fi fi
if [[ ! -d ${XDELTA_PATH} ]]; then if [[ ! -d ${XDELTA_PATH} ]]; then